About Alic Szecsei (twitter: @aszecsei)

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Ludum Dare 31
 
Ludum Dare 26

Alic Szecsei's Trophies

Hefty Download Award! (But worth it)
Awarded by DesignerNap
on December 12, 2014

Alic Szecsei's Archive

I’m Doing The Thing

Posted by (twitter: @aszecsei)
Friday, August 21st, 2015 3:21 pm

I’m mildly jetlagged from a trip to France, so this seems like a perfect time to get my sleep schedule even more messed up.

Using either Unity or UE4, along with photoshop/blender/autotracker/audacity/chronolapse. Maybe other things, not sure what I’m gonna do yet.

Done

Posted by (twitter: @aszecsei)
Sunday, December 7th, 2014 1:02 pm

ss+(2014-12-07+at+12.10.21)

 

I wanted to enter the compo, but replacing the vehicle mesh with my own model kept breaking the game. I may end up being able to fix it before the deadline, but there’s at least a playable game out.

Download for Windows here.

WIP #3

Posted by (twitter: @aszecsei)
Saturday, December 6th, 2014 7:33 pm

I’m going to call the gameplay done for the compo. It’s not as interesting as I’d have liked, but I don’t want to spend a bunch of time on it and not have a finished product at the end, and I think the kind of thing I’d wanted to do would be too complex.

 

I’ll work on some audio, then a menu…and then it’s time to build the lighting.

 

Oh god, it’s going to be time to build the lighting.

WIP #2

Posted by (twitter: @aszecsei)
Saturday, December 6th, 2014 1:54 pm

 

Best HUD ever.

I’m having trouble getting my custom vehicle to actually move, so for now I’m keeping the default UE4 vehicle sedan. Bleh.

I’m moving on to gameplay – creating some neat effects that occur when you get in range of certain pickups, creating enemies that will attack you (and which will also have proximity-based effects you’ll have to learn to recognize and avoid).

It Begins

Posted by (twitter: @aszecsei)
Friday, December 5th, 2014 9:52 pm

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I need to fix the HUD, make the camera static, replace the default mesh with my own rover, and add interactive environment pieces.

Idea

Posted by (twitter: @aszecsei)
Friday, December 5th, 2014 7:51 pm

I’m going to go with a game played entirely on a virtual screen. This virtual screen allows the player to remotely control a rover on an alien planet, gathering samples for research and – maybe – evading hostile aliens.

The virtual screen will become important as environmental effects occur, causing glitched communication between the player and the rover. Determining what causes these effects, and coping with them, will become more and more important.

I’m In

Posted by (twitter: @aszecsei)
Friday, December 5th, 2014 5:05 pm

I did a Ludum Dare a few years ago, and now that I’m out of college I’ve got a bit more energy to devote.

Engine: Unreal 4
3d: Blender
2d: Photoshop
Sound: Audacity + MuseScore

Good luck!

It’s Done!

Posted by (twitter: @aszecsei)
Sunday, April 28th, 2013 1:40 pm

Happy days, my project has concluded.  Not entirely thrilled with it (as usual) but I can’t think of any changes I really want to make at this point.

Good:

  1. I like the aesthetic of it, and I think that turned out well.
  2. The jump scare ended up being pretty good, which surprised me since I have no experience with creating horror.

Bad:

  1. I didn’t make a story for it.  It’s not such a big deal, and it’d complicate the game, but I think next time I’m going to work from a narrative perspective rather than that of pure gameplay.
  2. I have a lot to learn about sound design.  The majority of the sound this time was “Let me do random things and see how it works,” and I had no idea how to go about it other than raw experimentation.
  3. It’s short, and ultimately not a big play-again-and-again game.  Maybe once or twice, but that’s about it.

Now for the fun part: playing everyone else’s stuff!

 

Close To The Finish Line

Posted by (twitter: @aszecsei)
Sunday, April 28th, 2013 11:16 am

Sound design is done.  I’ve got a looping ambient track and a jump scare that manages to get me even though I know it’s coming.  It’s looking and feeling pretty good, and the only issue is how short it is, so now I’m gonna start working on having the goal move away from the player (at a slow pace, obviously, since the player’s speed is fairly low and they also have do deal with obstacles and things).

I’m finding the meta-game structure fairly easy in Unity; even though I’m not really doing much by way of GUI (minimalism!) I still get the feeling that I could easily make these controls look more thematically pretty if I wanted to do art…but I really don’t.

There's also an "exit game" button available for the non-Web-Player releases

There’s also an “exit game” button available for the non-Web-Player releases.

So close to the light...

So close to the light…

Again, on non-Web-Player-releases, there's an exit button.

Again, on non-Web-Player-releases, there’s an exit button.

Alright, a couple changes and then I’m done.  (8 hours later I’ll still have “just one more change” to make)

I Am Sleepy

Posted by (twitter: @aszecsei)
Friday, April 26th, 2013 11:53 pm
My eyes are quite literally watering right now that's how tired I am

My eyes are quite literally watering right now that’s how tired I am

I get the feeling I’d be a lot more clever were I fully awake, but this is what I’ve got so far:

It’s a black and white game (minimalist…colors and…stuff…bluagh) where your goal is to investigate the only lit area.  Of course there are obstacles (though right now they’re always appearing in front of the player’s original orientation, not necessarily between the player and the light, which is something I’ll need to fix when I can think straight again).  So…tomorrow will be fixing the obstacle-creation algorithm and adding some sound…might actually be able to turn it into horror of some sort, especially when that first obstacle drops.  Jump scares…or something…and if I still have some extra time I’ll try and make the light randomly move away from the player so that the game is more than half a minute long or so.

(I’m so frustrated that the last time I was contemplating doing a Ludum Dare I ended up making this…when really I should have held off on it until this go around.)

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