About Kaslai


Ludum Dare 28
Ludum Dare 27
Ludum Dare 25
Ludum Dare 22

Kaslai's Trophies

Bieber Rescuer Award
Awarded by kdrnic
on December 17, 2013

Kaslai's Archive

I’m in!

Posted by
Friday, August 22nd, 2014 2:23 pm

I’ll be using C++ and SDL. I’ll probably also be using FL Studio.

I’m in

Posted by
Sunday, April 20th, 2014 10:15 pm

I’m gonna try again this round. This time, I’m going to use the following software:

Code::Blocks – My C++ IDE of choice

Git / Github – I’ll be hosting my source on Github, and my workflow will be considerably faster

SDL / OpenGL – My beloved libraries

Crossbridge – After the compo I’m going to port whatever I write to Flash using Crossbridge

FL Studio – For music

Aseprite РFor pixel art

The GIMP – For photos

I will be using some of the base code for resource management that I used in my last Ludum Dare, however the engine will be written from scratch.


Best of luck, everyone!

My weekend has been so full!

Posted by
Monday, December 16th, 2013 2:18 am

Between my job, my family, and obligations unfairly imposed on me, I’ve only had 10 or so hours to work this LD. I’ll try to get a good night sleep and then spend the following 8 or so hours plowing through the rest of it. Obligatory motion picture:

I’m in

Posted by
Tuesday, December 10th, 2013 3:51 am

I’ll be using C++, SDL, OpenGL, Lua, built on MinGW and emscripten.


I hope to have a great round!

LoBT Post Mortem

Posted by
Tuesday, August 27th, 2013 4:23 am

I really should have known better! This is my third Ludum Dare, but I’m still unable to manage my time correctly. I spent almost all of the first 36 hours on asset creation, and I really failed to get my programming going until way too late. screenshot

What went right:
– My core mechanic is intact. Time rewinds every ten seconds, just like I set out to do
– A decent soundtrack made by me. This is a first!
– A full compliment of pixel art for the game
– relatively bug free platforming physics with moving objects
– A decent auto-tiling system

What went horribly wrong:
– Ran out of time
– Had to nix a ton of features, corpses of which remain in the assets bundled with the game
– Wasn’t able to design any provocative levels
– No menu and no win screen
– Game breaking bugs that could only be fixed half an hour after the submission deadline

My takeaway: Next time, start programming the second you hammer out the basic idea. A game with placeholder graphics and generated music, but lots of gameplay, is way better than one with pretty assets and little game. Here’s to hoping for a better tomorrow!

I’m In!

Posted by
Tuesday, August 13th, 2013 7:16 am

It’s been far too long since I’ve tossed my hat in to the Ludum Dare, and I’m jonsin’ for a go-around.

Language: C++ and perhaps Lua
Libraries: Lua, OpenGL, SDL

I will use at most up to 100 lines of code I’ve written prior to the competition (To make working with Lua more sane…)

Oh I was supposed to post here?

Posted by
Sunday, December 18th, 2011 4:07 pm

Well, my friend told me about this contest yesterday, and so I just got to work without even seeing the site. Silly me and oh well. My game is done now though… :)

Here are some screenshots:

The page is HERE



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