Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

About Ashkin

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Tatami

Posted by
Saturday, April 27th, 2013 6:21 pm

Starting! Basic engine is pretty much done- you can place tatami mats.
Placing mats!

Wabi-sabi: Beauty is found in imperfection and simplicity.

Submitted!

Posted by
Sunday, December 16th, 2012 6:32 pm


So, in the last four hours of the competition, I pretty much did a 180 and tore everything down before rebuilding it- the only thing I kept was the procedural generation, which retooled itself nicely. Now I have this, and I think it’s pretty okay while also being the first LD game I’ve ever completed (despite numerous attempts previous)!

Nodes And Outlinks

Posted by
Sunday, December 16th, 2012 1:10 am


Hack into all the nodes in a security level’s network (walk up to them and tap the directional key) and you can access the outlink, which transports you to the next level of security. Every level, a new node is added. It goes infinitely, but there’s no real challenge or variation yet.

Procgen Implemented!

Posted by
Saturday, December 15th, 2012 3:29 pm


It’s still a work in progress, but it’s working!

Progress Before Sleeping

Posted by
Saturday, December 15th, 2012 3:56 am

Greetings and hello, Ludum Dare.
I’ve spent most of my time so far thinking of an idea and procrastinating, but I’ve managed to get to this state:

Procedural generation is in the works, but I’m going to bed for now.

System booting up…
Please enter IDE.
>Flashdevelop
Accepted. Please enter any libraries used.
>Flixel
Confirmed. Please enter graphics-creation tool.
>GraphicsGale
Affirmative.
All parameters met.
Launching makgam.exe.

Pumped

Posted by
Friday, August 10th, 2012 6:21 pm

I’ve been waiting for this. ENTERING.

Programming: Flashdevelop, AS3 with Flixel
Sound: SFXR/none
Graphics: Graphicsgale

Night, LD

Posted by
Sunday, April 22nd, 2012 3:37 am

That was close.
Demo!
Well, I’ve got school tomorrow so I won’t be entering the competition. Might have time for the jam though. I’ve got mine spawning in now! They don’t explode or anything. In the demo, type five numbers and then press enter to generate a track with that seed. Same seed = same track. Don’t enter any seeds with things less than 2000 or something.

Prettier Roads

Posted by
Sunday, April 22nd, 2012 1:36 am

WHY DID I SPEND SO LONG DOING THIS
Yep. Roads are now prettier. I’m still working on generating a road from a seed- no way I’m going to finish in time. Maybe I’ll take a break and add mines.

An Idea

Posted by
Saturday, April 21st, 2012 6:55 pm

I think I’ve got an idea for creating competition and such.
Basically, when you want to do a race, you type in a seed. Then, this seed generates a racetrack- if the seed is the same, the track is the same. Then the game will download a highscores table for that seed, and you’ll be able to race against a ghost of the racer who got the best time on that specific track. There’ll be a feed on the title screen displaying new records and newly discovered tracks.
… Now I just need to figure out how I’ll pull this off.

Gotta Go Fast!

Posted by
Saturday, April 21st, 2012 3:24 pm

Skid marks!
Demo!
I added skid marks for when you quickly change direction (slight loss of traction) and also boosting! Hold space down to go superfast. Press ENTER to generate a new track.
Next up: Making things pretty!

Good Night LD <3

Posted by
Saturday, April 21st, 2012 4:01 am

I’m heading to bed. I’ve been working on getting little track/skid effects going. Tomorrow I’ll finish that up, and then get some boosting in. Then pretties, then, who knows?

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