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Cherry Bomber post mortem?

Posted by (twitter: @dimensions3x)
Thursday, August 29th, 2013 3:03 pm

 

cherryBomberMobile

I really don’t like the word Post Mortem. As to me,  it implies the project is dead.  I think,  it is something you do once the project is complete and either a success or a failure.  That way you can reflect on what you did, and improve or add another trick to your bag to be used in other projects.   It seems that in terms of projects created in this competition, it is only the beginning where your creation can go.  Personally speaking, I have found Ludum Dare to be a great way to spring board accelerated game development.  I believe Cherry Bomber has great potential to be a cool, fun, and hopefully successful mobile game(Ive already started testing)… If at the least web game somewhere that people will enjoy playing.

Why would we spend the greater part of 48 to 72 hours glued to a computer toiling away?  We like to make games?  Yes, of course…. but by no stretch of the imagination is it easy… at least not for me.  I think the real reason is because we want to share those crazy thoughts and ideas we have in our minds with other humans… and make a connection… And this is a great platform.  It also cant be under stated that we want to be successful.  We like making games, and I am sure we all aspire to be able to do that as a means to our financial well being.

This was my first Ludum Dare.  I am astounded at the number of entries submitted.  Actually I find it somewhat intimidating that the competition is so high.  To me this signifies a real change in the games industry.  I think the production bar is low enough that large teams for development are really not an option anymore.  This is actually a great thing…. It means that we all have the power to create the thing that we have been imagining for so long…  So let’s do it.

We are Indie, we are strong.

indiePower

Cherry Bomber Updated

Posted by (twitter: @dimensions3x)
Tuesday, August 27th, 2013 1:31 pm

bomb

 

I have made some tweaks to the game that are now live…. based on comments received.  It should be much easier to land those cherries and kill those pesky cup cakes now.  I will continue tweaking and refining with regular posting.

 

I would like some detailed feedback specifically in terms of the aiming.  Currently, to aim you should only move the mouse up or down.  I felt this would make the play simpler as you only need to worry about a single axis.  I am wondering if my presumption is incorrect.  Currently I feel like once you get the feel of the controls, it’s not too difficult.  Anyone?

 

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25098

 

 

Cherry Bomber

Posted by (twitter: @dimensions3x)
Monday, August 26th, 2013 5:13 pm

SO this was my first time… Aside from the lack of sleep I had a cool time making this.  And i Think I have the start of something I can put out possibly.  I am now creating a demo video for how to play… and am too tired to type explicit instructions.  Those will come a bit later.

 

Synopsis:  Fire the Cherry Bombs at the evil cupcakes and try to get the cherry on top.  The Cherry bombs only last for… you guessed it: “10 SECONDS” before they explode much like my eyes feels like they might do.  Anyways play please.  More and more updates to come!

High Paced Action!

3 Hastily designed Levels!

 

Cherry Bomber

 

hmmm what could I be making?

Posted by (twitter: @dimensions3x)
Saturday, August 24th, 2013 12:11 am

 

 

 

 

You’ll just have to wait and see…

 

Some Desk (from the toy perspective) pics b4 I get started….

Posted by (twitter: @dimensions3x)
Friday, August 23rd, 2013 6:20 pm

 

OK gonna do this

Posted by (twitter: @dimensions3x)
Thursday, August 22nd, 2013 10:34 am

 

Unity

3DS MAX

Photoshop

 

Let the fun begin!

 

deadRapper2

 

 

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