Ludum Dare 36
The Theme is:
Ancient Technology

LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!

About Arowx

An Indie games developer who has used BlitzMax, Flash and currently useses Unity to make 'great' games!


October Challenge 2016
Ludum Dare 36
MiniLD #66
MiniLD #64
Ludum Dare 34
Ludum Dare 33
MiniLD #61
MiniLD #60
Ludum Dare 32
Ludum Dare 32 Warmup
Ludum Dare 31
Ludum Dare 30
Ludum Dare 30 Warmup
MiniLD 50
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
MiniLD #37
Ludum Dare 24
Ludum Dare 23
Ludum Dare 23 Warmup
Ludum Dare 22
October Challenge 2011
Ludum Dare 21
MiniLD #28
MiniLD #26
Ludum Dare 20

Arowx's Trophies

Jupi's Jam Favorites
Awarded by Jupiter_Hadley
on March 10, 2016
Simulator within simulator Award
Awarded by MintArcade
on July 2, 2015
Self Replicating Trophy
Awarded by noonat
on April 24, 2009

Arowx's Archive

M.A.D Pilots Wanted [Submitted]

Posted by
Sunday, August 28th, 2016 4:08 pm



TaDa it works, at least for me, try it out -> M.A.D. Pilots Wanted

Crystal Cave

Posted by
Saturday, August 27th, 2016 10:37 am


So if it makes it to becoming a game it will have Crystals and Caves.

Low Poly Diorama Jam

Posted by
Sunday, July 10th, 2016 7:26 pm



I’ve started a Low Poly Diorama Jam on

I think Low Poly Dioramas can look amazing so making a game set within or based upon this should be a good combination.

Join Here ->

I’m Out!

Posted by
Monday, April 18th, 2016 7:21 am

Well I had Unity an existing RTS framework and lots of previous LD experience, what could go wrong?

A health issue, yep my body decided to do it’s own thing.  Nothing major but it does make it harder to focus when you may have to dash off to the loo.

I know I should have dusted off the laptop and just setup a desk in the bathroom.

I real should have practiced even with my own framework, it is a previous LD entry so it’s not as easy to work with as I thought it was.

So by day 2 I had at least an improved health situation, but very little made for what could be an RTS game with Shapeshifting.

Managed to find a really odd bug in Unity, that stopped the UI from working.

So threw in the towel.

Disappointed but relieved.

Have Fun

Do LD developers collaborate and build frameworks?

Posted by
Tuesday, April 12th, 2016 6:27 am

Do may LD developers use existing game frameworks and collaborate on improving those frameworks?

For example have you seen an amazing LD entry and considered working with the developer on creating a framework for that genre of game?

Or are the best entries already using good frameworks built on their technology stack e.g. Unity / Haxel / Monkey / BlitzMax / Java / C# / C++ / Unreal / Cryengine etc?

OK this would only work if your game worked within or close to a given frameworks genre e.g. FPS, RTS, Platformer, 2D/3D, Racing, Flight so it might reduce the diversity of Ludum Dare entries but I would think it would increase the quality of entries quite a bit.

What do you think, is LD all about re-inventing the wheel or could it be about improving different styles of wheel for different jobs?



Posted by
Tuesday, April 12th, 2016 5:43 am

OK Going for it again…



But also going to use the simple RTS framework I used for Mini LD #66

I don’t know about you but I’ve gotten into a bad habit with LD, re-working things from scratch each time.  I should be building up a code base so each time I do an LD I have an improved foundation to work from.

Simple RTS Unity Package


Simple Unity RTS

Posted by
Friday, April 1st, 2016 10:59 am


Simple RTS.

Note I have included the Unity project as a package in the hope that other developers will have a go at making an RTS with Unity.

Have Fun!

WIP Basic Unity RTS Framework

Posted by
Sunday, March 27th, 2016 5:42 am

RTS WIP Screenshot 0

Made with Unity if I can get the basic game working the plan is to quickly release it as a basic RTS framework for people to extend and improve.

Aiming to have (for V 0.1):

  • Basic RTS with simple UI.
  • Combat.
  • Resource Gathering.
  • Building Factories, Troops, Gatherers, Tanks

Then continue working on my own variation.

Is there anything you would like to see added?


Bink’s Adventure So far…

Posted by
Wednesday, January 27th, 2016 2:02 pm

Fishing and Archery are working.





You can try it here -> Bink’s Amazing Adventure WIP

So lots more to add but I’m having fun getting this to work in Unity.

Any and all feedback welcome. Thank You.


ScreenShotWIP08 ScreenShotWIP09And dungeon 01, 02 and 03. (Not in current build yet).


I asked the Unity community what N64 game I should make and…

Posted by
Monday, January 25th, 2016 1:17 am

Of the top 10 games they chose Zelda: Ocarina of Time.

Well I thought it was going great as I quickly managed to make…


Then this


And some of this low ploy level artwork. ScreenShotWIP03

Then I had to start actually making a game, so started with something simple a fishing sub game for the player to earn money to spend in the shop.ScreenShotWIP04

Things have slowed down a bit, but you can actually fish at the moment.

Just got to work on the adventuring bit and a few NPC’s, Enemies, Animation, Sfx ect!

Still it’s progressing slowly.


WebGL test build only fishing and the shop in so far -> Try it here!




Merry Christmas Snowglobe

Posted by
Friday, December 25th, 2015 10:54 am


Merry Christmas and try this WebGL interactive (click to flip) snowglobe made with Unity.

DaBoss – WIP

Posted by
Thursday, September 24th, 2015 7:58 am

Struggling to get DaBoss up and running for mini LD 62.

It’s a bit complex trying to make a massive end of level boss.

So going for giant tentacled robot.


So it should look a bit like this enemy*.

If I can get it to work?

Wish me luck!

*Note will not include The Incredibles [TM].

Feedback request for Take the Beach

Posted by
Tuesday, July 21st, 2015 8:45 am

OK I’ve been off doing the Game Jolt Indies Vs Gamers Jam and in 3 days managed to make Spearhead the battle for fido.


Give it a whirl, but be warned I’m trying to stay #1 on the scoreboard (well it is Indies Vs Gamers).

Any way back to Take the Beach!

Take the Beach

I still have a week to improve it.  It has the basic gameplay working.  So as well as improving the textures, animations, fx, sound fx, music and performance of the game. What do you think could improve the gameplay?

Take the Beach

Posted by
Wednesday, July 15th, 2015 3:36 pm



Quick update, I have added troopers and enemy fire so now you start with a platoon of NPC soldiers who help you storm the beach.

But the complexity of having two armies battle is a bit two much for WebGL at least on my PC, so I have built a PC version of the ‘game’.

Needs improved AI for troopers and enemy, animations, sound effects and lots of other fixes and improvements but for about 4 days work it’s OK.

Any and all feedback welcome.

Have Fun

Update – WebGL version ‘trimmed down a bit’ and updated, seems to play a bit better in Firefox than Chrome but still not smooth.

Surrounded while my squad parties!

Posted by
Monday, July 13th, 2015 5:06 pm



OK I have just created a trooper and dropped a few into the level (with a very basic ‘run’ animation), but what do they do run past the Spikers and then dance around the objective!

Leaving me trapped in a swarm of Spikers.

I have also worked on the textures of the level and gun.

The troops are a work in progress, need texturing and normal baking as well as improved animations.

No web update yet as I need to get the squad to fight the Spikers and the Spikers to fight them.



Mini FPS

Posted by
Sunday, July 12th, 2015 7:00 am
Work in progress

Work in progress

Well trying to get an interesting level, the idea is to make a quick FPS and get a good level of detail in the textures and models as well as some animation.  In other words get it to look good (so the gameplay might be a bit poor).

Got the gun in and ‘shooting’ grenades and bullets, basic movement with standard components, and the basic level models done.

No sfx, music or enemies.

What’s a great ‘FREE’ tool for quickly texturing models PBR style, using Blender and Xara at the moment?

Added spikers with basic animation!

Playable ‘Pre Alpha’ in WebGL here   (note weights in around 40mb uncompress and 10 mb compressed).  No Sfx Yet.


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