About Arowx

An Indie games developer who has used BlitzMax, Flash and currently useses Unity to make 'great' games!

Entries

 
Ludum Dare 37
 
October Challenge 2016
 
Ludum Dare 36
 
MiniLD #66
 
MiniLD #64
 
Ludum Dare 34
 
Ludum Dare 33
 
MiniLD #61
 
MiniLD #60
 
Ludum Dare 32
 
Ludum Dare 32 Warmup
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 30 Warmup
 
MiniLD 50
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
MiniLD #37
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 23 Warmup
 
Ludum Dare 22
 
October Challenge 2011
 
Ludum Dare 21
 
MiniLD #28
 
MiniLD #26
 
Ludum Dare 20
 

Arowx's Trophies

Jupi's Jam Favorites
Awarded by Jupiter_Hadley
on March 10, 2016
Simulator within simulator Award
Awarded by MintArcade
on July 2, 2015
Self Replicating Trophy
Awarded by noonat
on April 24, 2009

Arowx's Archive

Battle Squad [Feedback]

Posted by
Tuesday, May 16th, 2017 1:25 pm

Battle Squad Screenshot

Recently launched my alpha for Battle Squad, it’s a retro Turn Based Strategy Game what do you think of it so far?

 

Try it here -> https://arowx.itch.io/battlesquad

Retro Remake Warmups

Posted by
Thursday, February 2nd, 2017 10:17 am

Cannon Fodder Remake in Unity (6hrs)

I’m very old but in my youth some clever geeks invented video games and even better personal computers.  Some of the early/retro games from my youth are very simple (in modern terms) but were also very good.

The above image is my take on the first level in Cannon Fodder using Unity and my limited art and nonexistent sfx/music skills. (see video below to compare with actual game)

I think LD’ers should warm up with a retro remake/demake of one level of a game they like.  You won’t have to dream up a new game design you just get a chance to use your skills to remake one level of a classic game.

This puts the focus on your skills and should highlight when you compare your results with the original where your weaknesses lie.  Then armed with this information you can put yourself on a training program to strengthen your weaker skills or change your game development strategy to lean towards your better skills.

I think this approach would even work well for groups of indies doing a game jam as it will allow them to see their colleagues skills/weaknesses and better prepare them for the actual event.

The good thing is you can probably do this in less than a day (depending on the target game’s complexity).

So do you think your next warm up would be better as a remake/demake of one of your favourite retro games?

And what weaknesses in my skillset does my attempt highlight?

Caught in the trap of doing art early!

Posted by
Saturday, December 10th, 2016 5:37 pm

modelsWIP01

 

I know the fatal art early LD trap!

Off to workout how to do this game, no idea on how to implement it the way I want yet!

Need coffee!

One Room and no game yet!

Posted by
Friday, December 9th, 2016 11:50 pm

roomScreenShot

OK I have a room built furnished and in Unity but no game so far!

Nice poster thought!

How have you managed your time during LD?

Posted by
Thursday, December 1st, 2016 9:28 am

I am bad at time management, for LD I just try and do it, sleep and then finish it.

But are there some amazing time management stories, hour schedules produced for LD and did they work?

M.A.D Pilots Wanted [Submitted]

Posted by
Sunday, August 28th, 2016 4:08 pm

screenShot02

 

TaDa it works, at least for me, try it out -> M.A.D. Pilots Wanted

Crystal Cave

Posted by
Saturday, August 27th, 2016 10:37 am

screenShot01

So if it makes it to becoming a game it will have Crystals and Caves.

Low Poly Diorama Jam

Posted by
Sunday, July 10th, 2016 7:26 pm

gameJamIcon

 

I’ve started a Low Poly Diorama Jam on itch.io.

I think Low Poly Dioramas can look amazing so making a game set within or based upon this should be a good combination.

Join Here -> https://itch.io/jam/low-poly-diorama

I’m Out!

Posted by
Monday, April 18th, 2016 7:21 am

Well I had Unity an existing RTS framework and lots of previous LD experience, what could go wrong?

A health issue, yep my body decided to do it’s own thing.  Nothing major but it does make it harder to focus when you may have to dash off to the loo.

I know I should have dusted off the laptop and just setup a desk in the bathroom.

I real should have practiced even with my own framework, it is a previous LD entry so it’s not as easy to work with as I thought it was.

So by day 2 I had at least an improved health situation, but very little made for what could be an RTS game with Shapeshifting.

Managed to find a really odd bug in Unity, that stopped the UI from working.

So threw in the towel.

Disappointed but relieved.

Have Fun

Do LD developers collaborate and build frameworks?

Posted by
Tuesday, April 12th, 2016 6:27 am

Do may LD developers use existing game frameworks and collaborate on improving those frameworks?

For example have you seen an amazing LD entry and considered working with the developer on creating a framework for that genre of game?

Or are the best entries already using good frameworks built on their technology stack e.g. Unity / Haxel / Monkey / BlitzMax / Java / C# / C++ / Unreal / Cryengine etc?

OK this would only work if your game worked within or close to a given frameworks genre e.g. FPS, RTS, Platformer, 2D/3D, Racing, Flight so it might reduce the diversity of Ludum Dare entries but I would think it would increase the quality of entries quite a bit.

What do you think, is LD all about re-inventing the wheel or could it be about improving different styles of wheel for different jobs?

 

In

Posted by
Tuesday, April 12th, 2016 5:43 am

OK Going for it again…

Unity

Blender

Paint.net

But also going to use the simple RTS framework I used for Mini LD #66

I don’t know about you but I’ve gotten into a bad habit with LD, re-working things from scratch each time.  I should be building up a code base so each time I do an LD I have an improved foundation to work from.

Simple RTS Unity Package

 

Simple Unity RTS

Posted by
Friday, April 1st, 2016 10:59 am

Screenshot0

Simple RTS.

Note I have included the Unity project as a package in the hope that other developers will have a go at making an RTS with Unity.

Have Fun!

WIP Basic Unity RTS Framework

Posted by
Sunday, March 27th, 2016 5:42 am

RTS WIP Screenshot 0

Made with Unity if I can get the basic game working the plan is to quickly release it as a basic RTS framework for people to extend and improve.

Aiming to have (for V 0.1):

  • Basic RTS with simple UI.
  • Combat.
  • Resource Gathering.
  • Building Factories, Troops, Gatherers, Tanks

Then continue working on my own variation.

Is there anything you would like to see added?

 

Bink’s Adventure So far…

Posted by
Wednesday, January 27th, 2016 2:02 pm

Fishing and Archery are working.

ScreenShotWIP04

ScreenShotWIP05

ScreenShotWIP06

 

You can try it here -> Bink’s Amazing Adventure WIP

So lots more to add but I’m having fun getting this to work in Unity.

Any and all feedback welcome. Thank You.

ScreenShotWIP07

ScreenShotWIP08 ScreenShotWIP09And dungeon 01, 02 and 03. (Not in current build yet).

 

I asked the Unity community what N64 game I should make and…

Posted by
Monday, January 25th, 2016 1:17 am

Of the top 10 games they chose Zelda: Ocarina of Time.

Well I thought it was going great as I quickly managed to make…

ScreenShotWIP01

Then this

ScreenShotWIP02

And some of this low ploy level artwork. ScreenShotWIP03

Then I had to start actually making a game, so started with something simple a fishing sub game for the player to earn money to spend in the shop.ScreenShotWIP04

Things have slowed down a bit, but you can actually fish at the moment.

Just got to work on the adventuring bit and a few NPC’s, Enemies, Animation, Sfx ect!

Still it’s progressing slowly.

 

WebGL test build only fishing and the shop in so far -> Try it here!

 

 

 

Merry Christmas Snowglobe

Posted by
Friday, December 25th, 2015 10:54 am

snowglobe315x250

Merry Christmas and try this WebGL interactive (click to flip) snowglobe made with Unity.

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