About ArmchairArmada

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Ludum Dare 27
 
MiniLD 25

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The "Funnest Looking Animated GIF Ever" Award
Awarded by PoV
on January 27, 2010

ArmchairArmada's Archive

Commodore 64 Assembly

Posted by
Saturday, June 14th, 2014 9:01 pm

Progress is very slow going.  Between figuring out how to do various things, debugging, and trying to get around limitations not too much has been accomplished yet.  I do have the following, though:

  • A BASIC upstart to run the program simply with the run command
  • Initializing the program to disable the Kernel and set up a raster interrupt
  • Switch into the multi-color bitmap mode
  • Have an update loop for my game

This is what it looks like:

screen_00How this looks is not a bug!  I was testing simply drawing to the screen.  What you can’t see is that this “mess” is animated (it looks like it’s scrolling to the right).

I was planning on using tile map graphics by copying the tile data onto the screen.  This is a mockup of how some of the tile graphics might look when I finally get around to implementing it:

mockup_00

Working with an 8 bit processor is quite a challenge.  Things would be so much easier if I could at least use 16 bit registers!

 

Timelapse Development Video and Postmortem

Posted by
Tuesday, August 27th, 2013 9:41 am

This was my entry for Ludum Dare 27. It was made in around 15 hours with most of the work done on Saturday. It is a simple arcade style game inspired by Pac-Man, but it automatically moves onto the next random “maze” every 10 seconds with more enemies added in over time.

My primary goal was to simply finish something, even if it’s not too original or amazing of a game. I’ve been participating with Ludum Dares off and on for five years, but I kept biting off more than I could chew and running out of time before nearing a completion. This time I tried to keep everything as simple as possible — a character that lacks complex geometry, has only two bones, simple animation, and minimal texture mapping. Even though I did not have the full 48 hours available to work on it, I succeeded in creating something and I consider that is a pretty big accomplishment considering how little time there was.

What Went Wrong

Because most of Saturday was spent with family before I head off to college, I was pretty much short a day.  This extra time certainly could have been used to add more to the game and polish things up a bit.

I Jumped straight into development without spending much time brainstorming game ideas.  Halfway through making this I came up with a few game concepts that I think could have been more fun, unique, and funny, but I didn’t have the time to scrap what I had and start over.

I kept having a weird problem on Kongregate where my game gets moved down a little and cuts off the bottom of it.  No matter how I tried to change the size settings nothing seemed to fix it completely, so I just tried to have it cut off as little as I could.

Near the end, the project started to get a little hacky and messy.  I was experimenting with using a heavily component based style of game design, but I wasn’t entirely certain how to handle some special case problems, since I was trying to keep everything generic with pretty much no specialized gameobject code.  I think I now have an idea of how to better handle entity state switching.

What Went Right

I with into it with the plan to keep things as simple as possible.  There were very few assets and what it had were extremely simple.  Probably the number one reason I failed to complete any of my previous Ludum Dare projects had been because of spending too much time making too detailed of graphics, so I managed to avoid making this mistake again.

Although though there were times when I had to really push myself to keep going, development went pretty smoothly without any major problems.

I finally completed something!  I first discovered Ludum Dare five years ago, and this is the first official competition game I actually finished!  I also finally have something put up onto a web game site, which is kind of neat even though I don’t expect too much from it.

Conclusions

All-in-all it went pretty well and has left me wanting to make more games!

The Ludum Dare entry page can be found here:
10 Second Mazes Entry Page

The game is available through Kongregate:
Play 10 Second Mazes On Kongregate

I’m Done

Posted by
Sunday, August 25th, 2013 5:54 pm

screen_1

You can see my Entry Here.

I’m not sure why Kongregate is moving my game down and cutting off the bottom of it.  I’ve been trying to fix it and nothing I do seems to be helping.  Oh well.  You can see most of it.

Keeping the graphics and gameplay simple allowed me to finally be able to finish a game in time, even though I did not have of Saturday available to work on it.  Originally I wanted to have more enemies, but I didn’t seem to have the time.  I’m fairly satisfied with the results, anyway.

Some Simple Graphics

Posted by
Friday, August 23rd, 2013 10:14 pm
Simple Graphics

Simple Graphics

In past Ludum Dares I had a tendency to over complicate my projects with wanting graphics and animation that is more detailed than I can realistically achieve in the allotted time.  Therefore, I am going super simple this time.  In this screen shot there is the player, a collectible, and some walls.  There are still some hazards and enemies for me to make, but with this simple style it shouldn’t take long.

Don’t know if I’m in or not.

Posted by
Friday, August 23rd, 2013 3:11 pm

I’m going to be leaving for college in a week, so this weekend might be best spent with family before I go.  If I have some free time available, though, I might try making something.

I might use Unity, though I often seem to have a problem where I wind up spending too much time trying to make decent looking 3D graphics.  Maybe I can manage to keep things extra simple this time.

I’m In

Posted by
Thursday, December 13th, 2012 1:33 pm

I’m a little hesitant to say this because of my poor track record with previous LDs.

Probably will try to use Unity, Blender, etc.

Graphics

Posted by
Saturday, August 25th, 2012 2:52 pm

I’m spending a little too much time making graphics.  Haven’t done any programming yet.

Graphics Preview

Some of the graphics I’ve made

Failed LD — Something with a pirate

Posted by
Monday, April 23rd, 2012 8:13 pm

So, I did not complete anything for this Ludum Dare.  Maybe next time.

What Went Wrong

  • Could not come up with a good idea for the theme
  • Sick with a persistent headache all weekend
  • Debugging quirks in Unity took longer than expected

What Went Right

  • I liked what I made
  • The character controls feel good
  • The animation is kind of nice
  • I think it could have been kind of fun if I had a few more days

Play The Unfinished, Unsubmitted “Game” Here

Forgive Me … What Have I Created!?

Posted by
Saturday, August 20th, 2011 12:03 am

 

I know not what evils I have unleashed.

 

Surviving in a warzone

Posted by
Friday, July 29th, 2011 6:11 pm

I have an idea for what kind of game I want to make, but I’m not 100% certain about how successful I might be.  I have been wanting to test out Unity more and the idea I have might have quite a bit of content, so between how much might need to be figured out and how much needs to be made I might not have enough time.  That being said, I still intend to try to make something.

The idea I had was to present a different perspective on war.  You play as a defenseless civilian in a war-torn area.  There are soldiers, tanks, artillery, and bombers throughout the area battling each other.  The city is being destroyed and crumbling around you.  All you need to do to ‘win’ is to survive to the end of the battle.

Awesome Game Compilation!

Posted by
Sunday, March 13th, 2011 12:11 am

I think I might be failing as far as purposely making it bad.  It’s so tempting to tweak things to make it feel a little better — I cannot resist it!  Anyhow, I’m making a compilation game.  So far I completed (with exception to sound) two of the games today.  I plan to keep making games until the time runs out, so I don’t know how many there will be in the end.

Game 1 is called “Lost In The Woods.”  Try to find your way back home.  Controls are arrow keys.

Game 2 is called “Alien Invader.”  It’s a somewhat standard space shooter with a twist.

Edit: If you have Python & PyGame and would like to test out what I currently have, feel free to download it here: http://temp.natewm.com/prog/agc_alpha_1.zip

Greatest Discovery

Posted by
Friday, December 17th, 2010 11:35 pm

Not only is there life on Mars, but that life is Dinosaurs!

Some Astronaut Graphics

Posted by
Friday, December 17th, 2010 9:54 pm

I don’t know what kind of game I’m going to try to make, but I just spent some time in Blender making an astronaut on Mars.  This is not actual in-game graphics, but a Blender render.  The actual Unity game will look a little different.

My Declaration of Who Knows What?

Posted by
Friday, December 17th, 2010 3:25 pm

I don’t know if I will be able to accomplish much this Ludum Dare.  Tomorrow might be all used up with other plans, but there might still be a possibility that something might get accomplished.

If I do participate I would like to try making something with Unity.  I’ve played around with it a little, but there are still a lot of things for me to learn.  I think it would be fun to try to at least make something small and simple with it.

Continuing LD #18

Posted by
Friday, November 26th, 2010 6:38 pm

mini_ld22_00

I will be continuing work on my LD #18 attempt.  I did not upload it to the site at the time, since it was not really a game at the time — no winning or losing.  It may be possible for me to create some levels and turn this into a little platforming adventure.

Here is the timelapse from the LD #18 weekend.

My Timelapse Video

Posted by
Wednesday, August 25th, 2010 7:37 am

I didn’t quite have enough time to finish even with the extra jam day.  I am still working on it and I hope to bring it to completion relatively soon. In the meantime, enjoy this timelapse video of me working on the game.  It covers 32 hours worth of work over a span of three days.  More information is provided in the YouTube video description.

Link to ArmchairArmada's LD18 timelapse video

Link to ArmchairArmada’s LD18 timelapse video

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