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“Pretentious ’em Up!” is DONE!

Posted by
Sunday, April 28th, 2013 2:52 pm

Against all odds I attended! Later I started to create my own game, really at 7 pm on Saturday, because the ideas were scarce and did not know how to take the theme: (
But in the end, here is my entry, is a classic shoot ’em Up minimalizzato to the fullest and with a moral and a metaphor that I hope many of you will catch at the end.



I really enjoyed myself this time, I think I’ll do a post-compo version of the game to add layers and features: P

Good luck and I hope you enjoy mine!


I’m in this time too :D

Posted by
Monday, April 22nd, 2013 8:10 am

Well, I have waited a long time for this weekend, I hope to get something done even if this will attract the wrath of my girlfriend ..

This time participate with Game Maker Studio with whom I can create everything very smooth :)

Good luck to everyone .. and please … NO POTATO


Last Ludum Entry: http://khelthosdevblog.wordpress.com/mordor-must-resist-ld25/

Mordor Must Resist! v2.0 is LIVE!

Posted by
Wednesday, January 2nd, 2013 7:34 am

I have successfully completed version 2.0 of the game presented here and, like others, have added to the download page. I hope you enjoy it XD

This is the Patch Notes:

– Auto fire (no need to spam the left mouse button)
Highscore board implemented (Each player can challenge your friends at home or, as I do, my work colleagues)
Spells: Added 4 spells: 3 unlockable to the score of 650/2000/4500.
– Spell 1: Arrows (orc archers will shoot two arrows to hit the eagles coming from above)
– Spell 2: Trolls (2 large trolls come out from the tower that will kill the first 10 enemy units that will be on their way)
– Spell 3: Meteors (A meteor shower will wipe out a large number of incoming enemies)
– Spell 4: Heal (The tower will regenerate 30% of his life)


“Mordor Must Resist!” Ludum Dare’s Page

See ya!

Mordor Must Resist! – Postmortem Post

Posted by
Monday, December 17th, 2012 4:05 am

Mordor Must Resist!

Even this Ludum Dare is gone, the theme “You are the villain” It was very exciting and when I started to work on the idea I had in mind to implement many features, which are to be irremediably cut in the last hours of the compo XD. I was obviously inspired by the Lord of the Rings novel, even with the recent release of “The Hobbit” in the theaters, I tried to imagine the situation seen from the opposite point of view and I enjoyed testing and re-testing to kill the hobbits and Gandalf especially ! But let’s go to what went right and what went wrong:

Main Menu

What went well:

1 – IDE: In this my second participation I used Game Maker Studio Pro (instead of using Construct2), bought a few days before, I had already had some small experience with version 8.1 and with some tutorials, found the time to fix some bugs, I managed to complete the whole.

2 – Testing: With the help of some Italian guys in an irc chat, from the site IndieVault, they  proposed features to which I had already thought, but then I have not had time to fully develop, and they gave me support testing the game and finding bugs.

3 – Tranquility: This time I worked when I was in my house in Turin, alone and in peace I have been able to think and arrange without wasting time, unlike the last time when I was in my parents’ house in Rome.

OH OH OH Good bye little Frodo!

What went wrong:

1 – Graphic: This is always my Achilles heel, I’m not very good at drawing, I get to learn a little ‘pixel art’ as it should be, but time is always against me between work and fatigue.

2 – Mood: In the middle of the second day I become a bit lazy and I could not wait to finish, many of the sprites I drew in a hurry without much thought, glaring example is the knight, and I just wanted to give a little rest to my eyes ..

3 – Idiocy: It ‘was my mistake not prepare properly for the compo this time, the IDE was not completely set properly and many functions, such as export, I saw them the first time towards the end of the second day. . so you can imagine the panic in my eyes XD

Well, I told you everything, you can find my entry in the link above and I can only wish you Enjoy it!

Mordor Must Resist!

First Day is already Gone!

Posted by
Saturday, December 15th, 2012 4:13 pm

First Beta

The draft has evolved and I have to say that is coming on well, we are lacking to implement other three “heroes” to send to the assault of our poor Sauron, but by tomorrow morn they are ready. I hope to do all the graphics left in the afternoon and evening.

Good night everybody, see you tomorrow

The draft is ready

Posted by
Saturday, December 15th, 2012 8:23 am

After a little ‘hours of this morning, after reading the topic, I began to plunk down a little’ ideas about the core mechanics.

I’m making a game style “action tower defense” that was inspired by Tolkien’s novel, and the release of “The Hobbit” movie, where you play as Sauron XD

This is the first screenshots, the graphics are almost non-existent (only the eye has been done) and I have only sketched the rest. Good jam everyone XD




I’m In [Second Time]

Posted by
Friday, December 7th, 2012 3:18 pm

Second time here and I’ll try again! 😀 Same Construct 2 IDE, same crappy graphic 😛

Human Evolution – Time to Post Mortem

Posted by
Thursday, August 30th, 2012 9:12 pm

Hello to all,
I’m really happy to be here and to have participated in this nice event, but most of all I am very pleased to have successfully completed something that even I had doubts finish. My game “Human Evolution” is simple, trivial and childish, but I did it and it is running at 100% XD

You can find the game here: HUMAN EVOLUTION

Post Mortem


What went right:

IDE/Language: I used Construct 2 for my first ludum dare and it was a nice experience, is fast and easy, and I had little to think about as I designed the game.

Idea: The idea came to me on the morning of August 25, I woke up, had breakfast and I did not think about anything but just this guy running through the historical ages without the slightest explanation XD

KISS: The survival guide for the game jam has been very useful, I had on my smartphone my TO-DO list, I had it all planned and it helped me a lot .. even though I have not met exactly.


What went wrong:

Graphics: I’m not an artist, this is my biggest weakness .. maybe I should focus a bit ‘and seriously study the pixel art, I know something, but as you can see from the game at some point (with the time he was about to run out) I preferred to hurry, and I drew badly as a child of 3 years ..

Loosing Time: On the second day I lost quite a bit ‘of time that could be used to make better designs, but because of the many images that were created I became lazy .. and at one point I even started to play with the nerf guns in home with my brother .. losing one hour and a half  XD

Calculation of the difficulty: In the rush to complete the game, I did not look at your increase in difficulty as the player continues through the ages, the increase in the speed of the character is much lower than I had thought and testing in the final stage no one has and I pointed out I did not mind because of my attention to the graphics to be completed.


What Now? 

Well now I just have to tell you something, do not let nothing and no one to stop you from doing what you like, do not expect pats on the shoulder or encouragement by the people beside you .. just do it.
Send them all to the hell if necessary, but do it.




Done! I did IT!

Posted by
Sunday, August 26th, 2012 5:57 pm

I managed to complete the game in about 10 minutes from the end, I have to say that tonight I lost a lot ‘of time .. I could put less sincerely.
Thank you all for the opportunity and I hope you enjoy my “Human Evolution” XD

good night

I’m going to eat something good :-P

Posted by
Saturday, August 25th, 2012 10:59 am

ok guys I am going to be away for dinner with friends, maybe I’ll do something during the night, but quietly. I wish you all good work and do not give up, if you’re stuck, take a walk outside … even if there is a storm.

And keep in mind what is written below.

Posted by
Saturday, August 25th, 2012 9:17 am

First screen of the game, graphics sucks…I am not a graphic guy, I am here with PS and my mouse LoL.. In my game you’ll run through the various ages of Human History with some idiot surprises 😀

Posted by
Saturday, August 25th, 2012 3:30 am

I’m finishing the prototype of the game, after a little physics I’ll just have to add obstacles with sprite and dynamic spawn. The night brought counsel, along with a music in my head :-)

Hey First Time here and I’m in!

Posted by
Wednesday, August 8th, 2012 2:33 pm

Hi guys, my name’s Umberto and I’m Italian.

I am a Microsoft/Java oriented Dev without a job at the moment XD so I’ll try to make something good for LD24.

In this free time I dedicate myself to practice the art of game design, something made in the past but not yet called that way :-)

I’ll be using:

IDE: Construct 2

Language: HTML5

Graphics: Paint and Photoshop CS5.5

Sounds: SFXR

Music: I’ll suck for this.. -.-

Yes, I use something “not hardcore” but I bet on the quick things that Construct 2 offer :)

Good Luck and Nice to meet you, everybody.



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