Ludum Dare 31
December 5th-8th, 2014

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Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20
 
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Ludum Dare 18
 
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Leave me Alone!!, my game for Ludum Dare 22

Posted by
Monday, December 19th, 2011 6:52 am

To continue with tradition, I made a game for this Ludum Dare named Leave me Alone!! (sadly, it seems like there are 3 or more games named that way).

I had little time to spend making the game so I targeted a simple game with almost no graphics nor sounds but fun.

The story behind the game is, you have to isolate a particle from other particles to keep the world safe, if they make contact then the world explodes in a mega hyper super duper explosion (use your imagination).

Here is a screenshot:

And here is a gameplay video.

Play it, rate it and love it.

The codename for ludumdare 22 game will be AL1

Posted by
Saturday, December 17th, 2011 7:14 am

The game concept I have in mind is about isolating a particle from other particles to avoid a great hyper mega explosion. In order to do that you can move the main particle and activate a shield to disable other particles, etc.

The main objective is to avoid the world to be destroyed as long as you can, of course, eventually the world is gonna explode :(

Here is a small example of what I have in mind:

 

 

It is a reaaaaaally simple and basic concept but that is what I think I can do with the time I have. At least I will try to make it fun.

I am in (a bit late)

Posted by
Saturday, December 17th, 2011 4:57 am

As all ludum dares from #17, I will try to make something for this one as well. I know I am a bit late listing what I will use for development but it is the same stuff I used for previous ld:

Gonna try to make the game available for Android and PC using the lovely and useful LibGDX library.

Good luck to everyone.

Vampire Runner – Post Mortem

Posted by
Tuesday, September 13th, 2011 11:32 am

Ludum Dare 21 is finished and rating time too and we have the rating results.

Vampire Runner was #290, not so good as other of our previous Ludum Dare games, but on the other hand there was a lot of games in this one, almost three times the games of the previous Ludum Dares.

Here are the scores Vampire Runner got in this Ludum Dare:

Position	Category	Score

#87		Community	3.22
#144		Coolness	4%
#159		Fun		2.94
#168		Humor		2.18
#290		Overall		2.75
#305		Graphics	2.50
#339		Audio		1.29
#345		Innovation	2.38
#450		Theme		2.00

Now, I want to share a small post mortem of the game and explain why I feel the score is what I expected.

What went wrong

  • As the game started like some kind of Canabalt clone, because my lack of imagination, I was a bit unmotivated so Saturday progress was really slow and unproductive.
  • I feel I lost too much time making the vampire animations and forgot about the environment assets.
  • The game lack of audio and that goes against the Ludum Dare score.
  • I forgot to reflect inside the game the connection with Ludum Dare’s theme.
  • Missing on-line high scores: it shouldn’t be so hard to add it as I have Face Hunt (and other games) experience but I was a bit lazy and didn’t. One reason to have this one is to make the game more competitive and also to know who is playing the game.

What went right

  • On Sunday, I almost restarted the way I was making the game and focused on making it really small and fun. It kinda worked.
  • Making the game available on a lot of platforms: Linux, Mac, Windows and Android.

Conclusion

I totally agree with the score of the game because I started with no motivation and for that reason I didn’t tried so hard, obviously that goes against making a good game. Here is a list of why I agree or not with each score.

  • Community: I shared a lot of stuff: source code, timelapse, made it work on multiple platforms. I believe that counts as community rating, so 3.22 is right for me.
  • Fun: Game IS fun (at least I feel that and some other people does), so 2.94 is right for me (maybe a bit more).
  • Humor: Game has a bit of humor when the vampire explodes, and maybe the vampire graphics are funny too, but only that, so 2.18 is right for me (even more than I expected).
  • Graphics: Only the vampire animation is something worth to value here, the background and obstacles are not so cool, so 2.50 is around what I expected.
  • Audio: Game has no audio, I am not agree with the score of 1.29.
  • Innovation: Game is almost a clone of Canabalt with some modifications, it has a bit of innovation but not too much, so I agree with a score of 2.38.
  • Theme: If you read the game description, it says what was the intention of the theme connection but as I failed to reflect that inside the game I believe 2.00 is right for me.

Thats all, hope you like it.

(note: this entry is almost a copy/paste of this entry from our blog)

Vampire Runner, my game for Ludum Dare 21

Posted by
Monday, August 22nd, 2011 6:14 am

This Ludum Dare was a bit hard, I got a zero originality idea and that demotivated me over the process, so I tried to finish it quickly but almost without love.

The game name is Vampire Runner, like Canabalt, you control a guy who runs forever and runs faster and faster but instead jumping to avoid obstacles, in you have to activate your super skill to move through obstacles. The main objective remains the same.

Here are some images:


Running happy while there are no walls near


Using his move through wall skill near a wall


Lost all the skill energy while moving through a wall.

Despite I put almost no love to the game (well, I did for the graphics) the game is funny, so give it a try and I hope you like it.

P.S.: I will add the timelapse when I finish processing it.

Can’t decide which idea

Posted by
Saturday, August 20th, 2011 9:04 am

Trying to think ideas for the game, I believe that Escape is a hard theme because is an open and closed theme at the same time, you have freedom in a lot of variables but you cant escape from making a game where you are Escaping from someone/something to reach some goal, or at least I lack of imagination.

I thought about making some wordplay like E-Scape or Esc-Ape but don’t think it will be so cool.

So, in the end, I decide to use the word like it is and make an Escape game, the first idea I had was to make something philosophical like playing a game where you want to achieve total freedom but that was impossible and the idea of the game was to transmit exactly that, total freedom don’t exists (sad game).

After thinking more ideas, I decided to make something really simple and try to finish it, so my last idea is a simple game like Canabalt where you play as a Vampire escaping from the Sun light, with some features like Robot Unicorn Attack where you can dash in the air.

Lets see what happens, maybe I get a better idea later and abandon this game to do the other one.

ni ma I – arielsan – Gemserk

Posted by
Friday, August 19th, 2011 5:58 am

I will be probably joining this Ludum Dare as I did with the previous four:

I will be using similar tools and libraries as I used for the others:

Good luck to everyone

arielsan – Gemserk

Codename: Taken – Finished?

Posted by
Monday, May 2nd, 2011 8:09 pm

I finished a prototype of one of the ideas I had in mind, the name is Codename: Taken.

In a quick description, the objective is to to survive from red flying robots (mushrooms) attacks but you can’t defend by yourself, so the creator of the game (me) gives you a green flying robot to defend you from the enemies.

Here is a video of the game play:

Ludum Dare 20 – Codename: Taken – Gameplay

note: dunno how to embed youtube videos.

I made a time lapse of the game development too:

Ludum Dare 20 – Codename: Taken – Time lapse

Sadly I couldn’t complete it in time as a game, some core features like dying so game can finish, couldn’t be added in time. However, I wanted to complete a bit more the game so I worked today in adding some stuff to enter the Ludum Dare Jam as well.

Here are the links for the game:

Hope you like it.

I have no !@$#% game yet

Posted by
Sunday, May 1st, 2011 1:04 pm

And I don’t think I could finish it before the ludum dare ends :(

I am so sad, I have been working a lot but couldn’t advance a bit, dunno exactly if it was the idea (0 originality) or if I took the wrong way to make it.

Right now I have a guy that jumps over some platforms and nothing more, even I have some bugs with how I am using the physics engine.

At least, I left two screen shots of it:

Good luck to everyone.

Just starting with my game – Taken

Posted by
Saturday, April 30th, 2011 7:30 am

I dunno what to do, I have some ideas but none of them are convincing, and for now the project’s codename is Taken (no, I mean, that’s the codename)

Anyways, I am preparing my workspace and all necessary stuff for my project, here a photo of the first one:

Arielsan - Workspace

Arielsan - Workspace

Ready for battle

Posted by
Friday, April 29th, 2011 3:14 pm

Hi guys, I will participate for this Ludum Dare, this is my fourth time.

I am planning to use the next open source and/or free tools:

  • Components Engine (custom made by ruben01 and me)
  • Animations4j a custom made library for interpolations and stuff
  • Artemis Entity Framework
  • Language: Java
  • Graphic library/framework: Libgdx
  • IDE/Editor: Eclipse
  • 3D Modeling and Animation: Sculptrix and Blender
  • Images: Gimp, Inkscape
  • Sound Effects: Sfxr
  • Sound Processing and Recording: Audacity

My target platforms will be Linux, Mac and Windows and probably Android.

Good luck to everyone

Discover The Name – postmortem or something

Posted by
Tuesday, December 21st, 2010 6:49 am

Well, Ludum dare 19 is over and the game is over. The final name is Discover the name (never changed it to discover the way).

I started the game with not too much time for the compo and I released a unpolished and unbalanced version but I already read some good comments for the game. For the jam, with a friend, we improved it a bit, because we felt the game worth the time, so people could play a better game.

In the end, there are three versions of the game, the competition version, the jam version and the latest stable development version. If we think the game has to be continued, the last one is the version that will be modified.

I have also added a timelapse video for the game (had to remove the gameplay video from the game page because I lack of links in the form).

Remember, you could also go to our blog to see more games and stuff.

Now, a mini postmortem:

What went wrong:

  • Game idea came on sunday, miss one day of development, cant force imagination
  • Competition version is not balanced it right
  • Level editor is hidden and not explained
  • Few levels

What went right:

  • Made a level editor provided an easy way to make a lot of levels, but… (last point on previous list)
  • Movement feels right, a bit to sensitive, but based on a right idea
  • Webstart platform, really really like to have an online available to all version from the beginning, to test, get feedback, etc.

Well, I cant think more pros and cons.

Enjoy the game.

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