About arhpositive (twitter: @arhanbakan)

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Artifact Dash is done. I am, too.

Posted by (twitter: @arhanbakan)
Sunday, December 11th, 2016 6:54 pm

This was a tough weekend. Still, I managed to do something mildly interesting for LD48.

Artifact Dash is a local multiplayer game for 4 players. It’s very rough around the edges. It has no sound, the graphics suck, and the gameplay balance and fun factor is not tested at all, but it’s a prototype that I might be willing to return to at some point.

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If you want to try it out (and have three other friends who would like to share a keyboard with you) it’s here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=11575

Now I’m off to bed. I’m just glad that I was able to make something for another Ludum Dare. It was a good experience.

You should take a look at Ejderhalar, a board game that I’ve designed for Ludum Dare 35.

Ejderhalar Ludum Dare 35 Page

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You can make your own copy with some paper and a couple of pencils, or you can use pieces from other board games or stuff lying around your house.

XOxPVws

Rulebook is clearly written and has a lot of examples of possible moves with diagrams. These will help you to understand the game better.

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Most of my votes have come from people who were not able to play it, and I don’t have enough feedback to iterate over my design. It’d be lovely if I can get a couple more plays from board game lovers over the weekend. :) Any comments under my game entry will get a play, comment and vote in return.

New gameplay video for Ejderhalar!

Posted by (twitter: @arhanbakan)
Wednesday, April 20th, 2016 5:05 am

Hello everyone, I’ve now submitted a gameplay video showing how my board game entry Ejderhalar works! Even if you don’t have the time for setting up a chess board with the necessary pieces to play the game, you can check the video out to have an idea on how the game plays out.

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Link to Youtube Video

I’ve whipped up a quick and dirty version of the board game on Vassal Engine and used that to shoot the video. I’m playing against myself here, so don’t expect lots of smart moves. This just shows how a game of Ejderhalar can progress from beginning to end.

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Ejderhalar – Link to Ludum Dare Entry

If you decide to try the game on a board after you watch the video, please do and write a comment below my game entry after you try it. It would mean a lot to me. You can make a temporary set just with some paper and colored pencils.

This time, Ludum Dare is really exciting to me as this is my first ever board game design and I’m trying to make people notice it as much as possible. This was a great experience and I hope the next one gets even better. I’ve been playing a lot of games from other people and enjoying them too. Keep up the good work, everyone!

The Making Of Ejderhalar

Posted by (twitter: @arhanbakan)
Tuesday, April 19th, 2016 3:05 pm

Hello everyone,

This time, I’ve opted for something rather unconventional for Ludum Dare. I tried to design a board game over the weekend.

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Ejderhalar

Link To Game Page

It was Saturday morning. The competition had already begun. I woke up. I took a look at the theme. Shapeshift. Great, either I had to find an artist or I had to make a game about squares turning into triangles. I decided to take a shower and try to come up with an idea.

It was not until I fired up Unity3D after the shower when I first thought about making a board game. I’m a big fan of board games and I have a decent collection of them, too. At first, I thought I could design a game on the table first before I implement it with Unity3D for everyone to play on their computers. Therefore, I closed my computer, took lots of game pieces out of my existing game library and got to work.

Ejderhalar was made over Saturday afternoon and evening combined. I just sat next to my gaming table trying to figure out how I can shift the shapes of game pieces and make an interesting game in the meantime. “Istanbul” is a really good board game that includes a mechanic where you stack tokens on top of each other, only to leave them behind when you’re walking through a grid-like structure. This mechanic inspired me to put my own twist in it and I came up with the creature-like game pieces in Ejderhalar. When it was night, it was clear that I was not going to open my computer just to try to code a mediocre point and click interface for the board game in Unity3D. I stood up and played the game against myself a dozen times instead.7pushExample2

 

Sunday was spent with playtesting. I called a couple of friends who were available and I arranged meetings with them to play the game. The name of the game came up from one of my friends, who thought that the movement of the pieces resembled a dance of dragons. “Ejderhalar” means “Dragons” in Turkish.

I played 6 games with 2 different people before coming back home. The rules were set in stone in my head by that time. I just needed to write a proper rulebook. I spent all evening and night to create decent illustrations for the examples in the rulebook. There were two hours remaining on the Ludum Dare clock when I submitted the rulebook into the system.

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Ejderhalar is a 2-player abstract area control board game about an ancient dance of the dragons. Your goal is to have a token on 3 out of 4 control points on the board before your opponent does. The game has an original movement mechanic that allows players to carry out long term plans.

I know it’s hard to come up with the energy to test a game jam board game, but I’d really appreciate it if you can play it at least once with a real opponent. Even if you are not able to play it, please write a comment on how you feel about the game. I promise a “play, rate and comment” in return for every comment below my game entry.

Thanks for reading my post and for taking a look at Ejderhalar.

Arhan Bakan
https://arhpositive.itch.io/
https://arhanbakan.wordpress.com/

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Ejderhalar is posted!

Posted by (twitter: @arhanbakan)
Sunday, April 17th, 2016 6:41 pm

In my “I’m in.” post, I said I was going to use Unity3D as always for this LD.

I diverged a little bit from my plan.

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Ejderhalar is an abstract, zero luck, perfect information area control board game for 2 players. Each player controls 5 dragons which can stand up in one square or crawl all over three squares of the game board. It is critical to use your dragons’ bodies to push enemy pieces off critical regions of the board, only to capture these regions yourself and win the game.

I’m calling it a night. It’s been an amazing experience. This weekend marks my first ever board game design and I don’t think it’s really bad either. It’s at least fun for a couple (or five) games. :)

I’ll do a post-mortem later on. In the meantime, if you’re curious about Ejderhalar, click the link above and download the rules. You might like it if you’re up for a thinky game.

In. Probably.

Posted by (twitter: @arhanbakan)
Friday, April 15th, 2016 3:31 pm

I’m excited for this weekend! I am not having the best week of my life, though, so my participation will heavily depend on my mood and my ability to come up with a decent idea for the theme.

I’ll use Unity 3D, bfxr/sfxr and paint.net. I might try Tilemancer as well.

7th time is a charm

Posted by (twitter: @arhanbakan)
Friday, April 17th, 2015 2:32 am

I’m in for my seventh attempt and hopefully 4th success. Let’s hope everything goes well.

Tools:

Unity3D, paint.net, sfxr/bfxr, Visual Studio 2013 and various other small stuff.

Have a good time and make good games, everyone!

Conversation Postmortem

Posted by (twitter: @arhanbakan)
Monday, September 8th, 2014 12:11 pm

State of the art graphics and hair simulation.

PLAY CONVERSATION!

Hello everyone! I’m Arhan, a young game developer from Turkey and this is my third Ludum Dare entry so far. So far, it’s been a pleasure creating games along a lot of creative people who loves video games as much as I do, and for my third success in Ludum Dare, I feel like I managed to come up with a unique idea, albeit coupled with ugly, boring graphics.

(more…)

Here we go again…

Posted by (twitter: @arhanbakan)
Saturday, August 23rd, 2014 4:06 am

Forgot to post an “I’m in.” post yesterday so here it is. We’re ten hours into the competition and I’ve been awake for the past four.

My basic idea will be an abstract reflex game based on multiple spheres around the scene and maintaining connections between these spheres properly. I’m thinking of dressing the game into a “human relationships” theme which will enable me to introduce interesting rules on connections. So, my connected worlds are going to be people.

Nothing done yet, just the idea, but I’m fairly confident that I can come up with something original and fun. I’ll be using Unity3D and C# as always.

See you later on my next update,

Arhan.

In!

Posted by (twitter: @arhanbakan)
Friday, August 23rd, 2013 2:48 am

Hi everyone. This’ll be my third Ludum Dare after the 23rd and the 25th.

Tools will be Unity3D, Paint.net, bfxr/sfxr and autotracker.py.

Good luck and have fun!

Arhan

arhpositive’s Compo Mix

Posted by (twitter: @arhanbakan)
Sunday, December 23rd, 2012 11:30 am

Hello there everyone.

So, it’s been almost a week since Ludum Dare 25 finished. In the meantime, I’ve managed to rate 50 games, and I’ve noticed most of them via the rating system, so it was a complete mixed bag o’ games. Here are 7 Compo entries that you might find interesting & maybe haven’t played before.

Elevator Evil by 8bitDamage

In Elevator Evil, you play as an evil elevator which is trying to blow the brains out of some people by dropping them off the wrong floor. It gets kinda confusing in the late game, but this doesn’t change the fact that you’re going to have some serious fun while playing.

Monologuer by Devenger

Monologuer is a hilarious game where you, the mastermind villain, try to explain your evil plot to your victim while his friends are coming to rescue him. Of course, you should try to talk to your victim as much as you can while you stop the rescuers from reaching your prisoner by placing spike traps and activating them on the right time. While playing this game, you should also read what our villain is saying as most of the text written is really funny.

Red Legion by DeathBySnail

Red Legion is a short, story-driven game that you should check out, partially because of the bad jokes, but mostly because of the good storyline. :)

The Quite Annoying League by pierrec

The Quite Annoying League is a quite intriguing adventure game with a good sense of humor. You’re trying to annoy your victims, but you should balance your actions carefully as you might make them call the police, or right to the opposite, you might actually make them like you, which you might find quite annoying. :)

Stop Him Now! by TijmenTio

Stop Him Now! is a first time entry with solid gameplay as you’re playing as an army of evil birds trying to stop the good guy by bumping him on the head or firing a rocket at him – which is easier-. Reverse platformer with some nice ideas.

Eaten by wzl

Eaten is a game with hilarious sound effects where you’re a cannibal who’s killing and eating people on the streets. There are a few uncompleted features but the game is still fun to play in its current state. “Yum yum yuuum!”

Evil Keeper by XmmmX

Evil Keeper is a game where you build your own dungeon, try to attract heroes with treasure and kill them with vicious traps and fireballs before they can escape. There are a few unimplemented features that might be available on a post-compo version later, so I’m keeping this on my watch-list.

So, these are a few good games you might want to play. This LD was a great experience and I’ll continue to play and rate games during the judging period. If you liked a couple of these games, or if you’re the developer of one of these games, please consider to drop in on my game page and leave a comment on my game too. :) You might find it interesting.

Mister Misbehave by arhpositive (me)

Mister Misbehave is a reflex game where you’re trying to misbehave in as many places as possible while trying not to get caught by the villagers who are quite angry at you for stealing their goats and doing many other bad stuff. You should try it. :)

Postmortem – Mister Misbehave

Posted by (twitter: @arhanbakan)
Tuesday, December 18th, 2012 7:19 am

 

Hello everyone. I managed to finish my second Ludum Dare Compo entry this weekend and I’m proud of this achievement. I feel like I’ve created a much better game than my first entry.

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PLAY MISTER MISBEHAVE NOW!

Description of the Game

In Mister Misbehave, you control a character who, well, likes to misbehave often. He’s banished from the city, and he continues to misbehave when he arrives to the countryside. However, the villagers are not happy with his misbehavings so they try to catch him to put an end to his bad actions.

The basic gameplay involves a tile-based, randomly generated forest map with a couple of houses (villages) on it. Our villain tries to misbehave in as many tiles as possible before the villagers catch him and give him a taste of his own medicine. There are also some “healer” type of characters in the game, dressed in white, who wanders around and tries to repair the damage our villain has brought to the universe. These characters reduce your total score, but can easily be dispatched by our villain. So, basically, villagers chase you, you misbehave a lot and also try to chase healers.

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The Good Stuff

  • Sleeping is important. I cannot emphasize on this nearly enough. Nearly 15 hours of my 48 hours were spent while sleeping and I’m not complaining. Sleeping is important to put your mind together and it gives you the boost you need to go on when things get tougher.
  • Solid game title and concept. I believe I came up with a great name for my entry. The villain character is also a little bit different from all the villains we’re used to see, so I believe it’s a nice twist to the theme which made the game entertaining.
  • Console text. I added a console to my game which describes all the misbehavings you’ve done. There are 5 different flavor text for each of the tile types you can misbehave in. I wanted to add even more tile types and flavor text to the game, and I might do so if I get to try my luck at a post-compo version. Right now, it’s one of the best features of the game imo.
  • Feature complete. I managed to put in almost all the features I’ve planned initially for this game. The content does get repetitive after a couple of plays but still, it’s enough for a player to try the game a few more times after his initial try.

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The Bad Stuff

  • Pixel art. I suck at creating art. I tried doing some pixel art, and while it wasn’t a bad effort, it lacks style which might’ve lured a couple more people into playing the game. I want to learn more about doing pixel art if I want the look of my games to be more attractive.
  • Difficulty adjustment. Once again, some people have found my game to be a little on the difficult side. While it’s definitely easier than my first entry in LD23, next time I’ll remember to put in a difficulty slider in my game to satisfy everyone’s needs.
  • THERE ARE NO GOATS. ’nuff said.

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So, what now?

I’m a little bit busy in the next couple of weeks, but I’ll try to make a post-compo version of my game in the future. The features I have in mind are adding levels to the game, adding more tile types and more flavor text, along with some other character types that approach you in a different way. Better graphics if possible are also on my to-do list. I guess we’ll see what happens next. Until then, I just have one thing left to say:

PLAY MISTER MISBEHAVE NOW!

Mister Misbehave – Finished

Posted by (twitter: @arhanbakan)
Sunday, December 16th, 2012 4:28 pm

Ok, here’s my entry. I’d love to tell you about it, but I’m too tired to do so and I’ve an exam in the morning, so I’ll just give you the link so you can try it out.

I’ll certainly do a post-mortem in the upcoming days. This LD has been a success for me. :) While I couldn’t finish some of the things I planned to do, I managed to come up with a nice game. The only thing that worries me is that the difficulty might be a little on the easy side as the AI can easily be exploited.

Anyway, you play, you decide.

PLAY MISTER MISBEHAVE NOW!

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Mister Misbehave – First Update – First Playable

Posted by (twitter: @arhanbakan)
Saturday, December 15th, 2012 4:18 pm

Hello everybody. It’s been a tiring day and I’m about to head off to bed. I managed to get a playable version out by the end of the day, though.

Right now, you’re a square that is trying to mind his own business at the same time he’s being chased off by other squares. :) Yeah, it’s dull. :) I’ve got a good story in my head but I need sleep before I can write something about it. Here’s the first screenshot.

PLAY MISTER MISBEHAVE

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Graphics, sound effects, music, some extra features and polishing will be made tomorrow. Off to bed I go, then.

A little support before the contest

Posted by (twitter: @arhanbakan)
Thursday, December 13th, 2012 12:29 pm

I told my girlfriend that I’m going for LD48 again and the theme might be selected as “End of the World” this time. What I got in the evening was this:

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There are some nice ideas written in this paper. :) Don’t try to steal them. :)

Also, here’s a picture of my workspace a day before the contest. It’s going to get a little messy afterwards. :)

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Good luck on your little games, everyone! :) Have a lot of fun this weekend.

I’m in for the second time!

Posted by (twitter: @arhanbakan)
Thursday, December 6th, 2012 7:55 am

This is my entrance post. Pretty excited about competing for a second time in LD48.

The tools I’ll be using are Unity, Paint.net, Audacity and sfxr.

Good luck everybody!

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