This game was made entirely with Creative Commons photos and sounds as promised to help create the most life-life annoying baby that won’t fall asleep ever to appear in notgame form. Go forth, and experience parenthood!
Recently converted from pre-med to computer science at the end of my junior year of University. I <3 games.
Idea -> GTFTSTG: Go the Fuck to Sleep the (not) Game
Based on the hit book, this not game focuses on the nigh impossible goal of getting a baby to go to sleep. It will be a very ambient point-and-click adventure with interactive items and random events (if there’s time). I’ve only got Saturday to work on it, but it will happen. I would also like to officially announce as per the rules that I will be using many Creative Commons photographs and sounds because all the graphics will be photos and the sounds will (hopefully) be realistic. I also may reuse some LibGDX tutorial code because I’m still learning the engine and will not have much time.
LibGDX, Gimp, Audacity, Eclipse, Github
Hello everyone! Hope you’ve all been having fun playing games; I know I have! 😀 I would just like to announce that my entry, Static, is now online in applet form thanks to Thotep and his awesome tutorial. So, if you’ve ever wanted to turn your browser into a old-fashioned static-filled tv-screen etch-a-sketch-inspired sandbox, then come on down and play Static. Create, evolve, enjoy!
Hello all! I hope everyone feels pretty happy with what they’ve produced, and I can’t wait to have time to sit down and play more entries and start reviewing! As for my game, Static, here’s the rundown:
- Got a cool idea Friday night after brainstorming for a while.
- It was an idea that I knew I could actually do even with my tiny amount of experience with LibGDX and total lack of sophisticated game dev know-how.
- Static has every feature that I wanted to add to it, and *crosses fingers* no game-breaking bugs.
- Static is pretty fun to play and mess around with.
- Instead of the usual obsessing over the music for ever, I just did it, and it works pretty well.
- Eclipse, Git, and my laptop cooperated pretty well for the duration.
- Got a bit of a late start on Saturday, could’ve gotten up earlier.
- The game is a definite CPU hog (but it’s still playable!)
- Lack of planning and realizing GWT is complicated prevented the intended web version from happening. As far as I knew applets just happened…
- No Android version because of the performance issues.
- Code could be *much* cleaner; particularly on Sunday, I found myself implementing more than a few magic numbers, and I didn’t change them for lack of time.
- No menu screen. I have yet to figure out the proper way to do this with LibGDX, either through scene2D or TWL; all of the tutorials I found were just too dated for this fast-paced engine.
- Because of the lack of menu screen, the controls are a small wall of text in-game, but they are organized, legible, and hopefully, clear.
- LD is a lot of fun!
- It’s important to focus on something that you know you can do and as many people have said, not try to learn much during the compo.
- Porting to web is hard; learn it in advance if you intend to do it.
- Enjoy your time, and don’t panic!
- Spend some time reading Twitter and the main page; there’s fun and inspiring stuff on there.
- If you have trouble concentrating (like me), there’s no better cure than LD. I was really amazed at how focused I could be on a project that was fun and very challenging to do, and extremely rewarding!
Overall, I think I did pretty well with a *hopefully* fun sand-box game, a different interpretation of the theme, and a fun time coding. I can’t wait for the next one when I’ll have learned some more of the intricacies of game programming and can make something more sophisticated. In the meantime, however, please enjoy playing and rating my game; I’ll be sure to play yours as well!
Thanks to everyone in the LD community for a great and truly inspiring time! Here’s a screenshot (and link 😉 representing both my game and my evolution during the compo. Enjoy!
Well, in the words of Spongebob… I’m already halfway there,halfway there, halfway there!!!
So far, I’ve got:
- Most main game features implemented (2 more to go)
- Basic music (may make it longer so it doesn’t loop so quickly)
- Most of the graphics (not that many to do for my project)
- About 1/4-1/3 of the UI
- A project that *sigh* is way too resource intensive for Android because I don’t know how to use shaders, and rendering individual pixels may be a tad CPU intensive.
- An eagerness to see what people do in game.
Here’s the official icon/splash-screen drawn in the game with only a little help from GIMP to bring out contrast:
Hey all! I hope everything is going well for everyone so far; I’ve been coding like mad so far, and there’s still a lot more to go! I’d like to share my game idea as well as my recent progress:
Static is a game about chaos. Starting with a television screen full of static, the player uses different buttons on the remote to pause, fast-forward, rewind, and color different sections of the screen. With random static generating constantly, the player must choose when to pause which sections in order to create their masterpiece. This is a sandbox game with no particular goal other than exploring ideas, creativity, and the evolution of form from randomness.
So far, I’ve finally gotten the static to work with libGDX, and by lowering the rate of change, I’ve gotten the frame rate up to a consistent 30 FPS from 5. 😀
Also,here’s my breakfast of champions that got me started:
It was delicious!!!
Hello! I’ve just fixed the download link on the LD page for my game for all that are interested.
So, here’s my second (first mostly original) game of all time:
It’s a simple text adventure in a tiny world I designed while learning Python this weekend. It’s got everything an aspiring adventurer could ask for: danger, excitement, glory, awesome!
Download the game here! (CC BY-NC-SA)
Enjoy!!! Runs in any OS with Python 2.* installed!