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Ludum Dare 34
Ludum Dare 33

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De-monstration post mortem

Posted by
Friday, September 4th, 2015 3:06 pm

Hi. My name is Alexzander Protasenya. I’ve made the “de-monstration” game for this LD33.

The hardest thing with post-mortems for jam games and prototypes – when do you declare that “mortem” part? When the jam is over? When you’ve made everything you wanted for the game? When you just give up on making it better?


I’ve decided to go with the last one. De-monstration have recieved a considerable lot of feedback for its idea and gameplay. My guess is, that means I’ve made it just complete and fun enough. I’ve never planned turning it into a commercial game, so I thought I’d call it a day, archive it and go onto other interesting stuff I’ve got going on and brewing up.

Before we start, I’d like to send bright thank-rays to every LD participant, who have rated and commented my game. Thanks, folks, that was a lot more and better than I expected! 😀

Read on for the idea overview and “went wrong/right” lists.


Hi, LD #33!

Posted by
Friday, August 21st, 2015 2:21 am

Hey everyone!

After so many missed LD’s I’m finally in for this one. My fridge is behaving in a strange way but I’m just gonna ignore it even if it breaks. No fridge – nothing to store – less things to buy, right?! :)

I’ll be using Unity (C#), DOTween, Gimp and/or Krita, autotracker.py and bfxr (and probably smth from freesound.org). I’m aiming for smth veeery simple yet still fun, which works good with gamepad (I believe that’s how games are to be played, really).

I was tempted to stream my dev also, but I’m just out from another jam, and the main thing I’ve learnt there is that my scope is still a bit too big. So I’m shrinking everything I can for the sake of quality and – you know – fun of what’s left.

Have a great one, folks!

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