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SHADOWS Post mortem

Posted by (twitter: @MikoPiotr)
Thursday, September 11th, 2014 12:00 pm

gamename - Kopie

Play it:

Click here

Please rate and comment! :)

What is the game about?

“I thought about a game where our normal world is connected with a shadow world”

The main gameplay is switching between the normal and a shadow world:

Shadows

 

 

What went right:

-Concept: My concept was pretty unusual. Using the shadows to solve puzzles isn´t something you see very often in games. The switching and shadow mechanics made the player think in completely new ways.

-Theme: I think I had this idea longer in mind but never really bothered making it. But when I saw LD30´s theme I immediately reminded myself of this idea.

Graphics: Especially the style of the shadow world was very minimalistic and easy to make. Many liked the aesthetic and compared it to games like Antichamber or Unfinished Swan.

Controls: Very simple: LMB for the shadow world; RMB for the real world

Time management: While it was not possible for me to include everything I imagined I remained pretty relaxed throughout the dev time.

 

What went wrong:

-Graphics: While I really liked the style of the shadow world I am not amazed by the real world´s design. Originally I wanted the real world to be set in a museum but had not enough time to do this.

-Tutorial: Some pointed out that they liked how I “forced” the player to learn the mechanics by themselves but some users where overwhelmed by the instant switching to the shadow world.

-Character: After some code the next thing I wanted to make was a cool third person avatar. Unfortunately I lost a lot of time by trying to make the model.

Too easy: In most cases it was possible to cheat your way through the puzzles. (In the postcompo version this is improved. So try it out if you want a challenge)

Coding: At the beginning I hoped to create a script which would gather all shadow data and dynamically map it on the shadow world achieving better results. Unfortunately the character and a lot of other things alredy stole my time so I decided to go the easy way and created pretty simple shadow planes.

-Time: I overslept …

 

SHADOWS (Postcompo Update #1)

Posted by (twitter: @MikoPiotr)
Saturday, September 6th, 2014 8:41 am

gamename - Kopie

Play it:

Click here

What is the game about?

“I thought about a game where our normal world is connected with a shadow world”

The main gameplay is switching between the normal and a shadow world:

Shadows

 

Older blog post: http://www.ludumdare.com/compo/2014/08/24/shadows-wip-3/

I updated the game according to the feedback I got. The main concerns were that the puzzles could be easily skipped and that you had to reload the page to respawn.

The respawn problem was solved very easily by a few lines of code. The puzzles are now secured by shadow volumes. When you enter them you automatically switch to the shadow world.

Now it is not possible for you to switch back until you solve the puzzle. This makes the game a lot more challenging.

 

Screen105 Screen380 Screen393 Screen509 Screen808

 

 

Screen410 Screen595 Screen376 Screen363 Screen800 Screen992 Screen54 Screen116

 

 

Shadows FINISHED

Posted by (twitter: @MikoPiotr)
Sunday, August 24th, 2014 2:21 pm

gamename - Kopie

What is the game about?

“I thought about a game where our normal world is connected with a shadow world”

The main gameplay is switching between the normal and a shadow world:

Shadows

 

Older blog post: http://www.ludumdare.com/compo/2014/08/24/shadows-wip-3/

 

SHADOWS is finally finished: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=30650

Shadows WIP #3

Posted by (twitter: @MikoPiotr)
Sunday, August 24th, 2014 1:32 pm

What is the game about?

“I thought about a game where our normal world is connected with a shadow world”

The main gameplay is switching between the normal and a shadow world:

Shadows

 

Older blog post: http://www.ludumdare.com/compo/2014/08/24/shadows-wip-2/

 

The game´s completion is near.

 

The main level is kind of finished. I added moving platforms and some other minor gimmicks.

The most important change is the addition of the “Sandbox Island”. Here you can try out the normal/shadow world switching in a more open environment and without any puzzles.

 

Screen410 Screen595 Screen376 Screen363 Screen800 Screen992 Screen54 Screen147 Screen71 Screen116

 

 

Shadows WIP #2

Posted by (twitter: @MikoPiotr)
Sunday, August 24th, 2014 5:05 am

What is the game about?

I thought about a game where our normal world is connected with a shadow world”

 

Older blog post: http://www.ludumdare.com/compo/2014/08/24/shadows-wip-1/

 

Thought first that I will find the time to make a nice third person character. Sadly this took too much time so it only remains a base mesh. So currently I´m using the FPS Controller Script from Unity.

The rest is made by myself.

 

 

 

This time I updated the normal world because it looked too boring especially in contrast to the shadow world.

 

ScreenCompilerGenerated.__FPSInputController_Update$callable0$57_77__ (2) ScreenCompilerGenerated.__FPSInputController_Update$callable0$57_77__ (3) ScreenCompilerGenerated.__FPSInputController_Update$callable0$57_77__

 

This is the shadow world:

ScreenCompilerGenerated.__FPSInputController_Update$callable0$dwadad57_77__

Shadows WIP #1

Posted by (twitter: @MikoPiotr)
Sunday, August 24th, 2014 3:51 am

I thought about a game where our normal world is connected with a shadow world:

 

ld04ld02ld05ld03ld01

 

The puzzles involve moving objects so that you can use their shadows to progress or switching lights on and off:

ld06 ld07 ld08 ld09

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