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Ludum Dare #35 Progress so far for Second Hand Frankie’s Revenge

Posted by
Tuesday, September 20th, 2016 12:09 pm

Hi all awesome devs,

I would like to show you the progress we have done since April with our submitted game called Second Hand: Frankie’s Revenge, we have prepared a gameplay trailer for a competition that we were chosen to compete for the Indie Pitch next Monday-Tuesday in Bucharest, Romania. Without further delay I present you our work:

View post on imgur.com

So yeah, I’m seriously late with this postmortem but I hear late is better than never so here it is. If you want to know what we learned while building Second Hand, head on over to Gamasutra to read our Lessons from the Blitz.

LD #35 was Team Rikodu’s first Ludum Dare and it was awesome. In fact, it was what made Team Rikodu what it is today. We liked Second Hand so much that we continued working on it and will be posting it on Greenlight soon.

To wrap up I just wanted to say THANKS to the entire Ludum Dare community! It was great to be a part of this gathering of people who love games and game development. You guys inspired us with all the ideas and gave us energy so THANK YOU.

It lives! It lives!

Posted by
Sunday, April 17th, 2016 8:05 am

The component swap system is working great. Some of the most recent things we completed are “Torso Swap” and “Torso Movement”. This is super fun! Next up: let’s add some enemies and some pew-pew-shooting.

If you wanna see what’s going on, you can find us on Twitch:


We’re in!

Posted by
Thursday, April 14th, 2016 5:13 am

Aaand, we’re in!

Team of three so far (possibly 4), getting ready for our first Ludum Dare. We’re all super excited about this and ready to get high on caffeine! We’ll be using Unity 5.3.4, Visual Studio Community 2015, Adobe Photoshop and most likely Audacity for audio. And whiteboards, paper and sticky notes of course.

Can’t wait for the starting gun!

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