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Posted by
Friday, May 5th, 2017 2:49 am

Now that I have your attention: please do not. But I need constructive criticism on my entry https://ldjam.com/events/ludum-dare/38/a-giant-called-frederick

What I’d like to know

I know that audio would be great so that’s a no brainer. But how does the game feel to you? Is it fun? What would you personally change in order to make it more fun / more intuitive / more fluid… To make the game better? You can be as brutally honenst as you like – just don’t get insulting.

Big thanks for everyone who follows this call! Anudin

It’s awake!

Posted by
Friday, April 21st, 2017 10:58 pm

Good morning everyone! My alarm rang at 05:30 AM here (look at what you do to me… you cruel monsters) in germany even though the official event start was at 03:00 AM – but a man got to sleep. So now I start! I went shopping yesterday and got some energy drinks, frozen pizza, cereal and chewing gum which means that I’m off to a fucking (is it allowed to swear on this platform?) fantastic weekend! Good luck everyone :) – Anudin

I’m in! Again!

Posted by
Thursday, April 20th, 2017 4:12 am

And for my second Ludum Dare there are some quite heavy changes to my workflow. In fact I haven’t even used the engine that I’ll work with – but it sure will work out eventually… Right? Right? (*quiet sobbing*).

So again this time I’ll use another engine. I switch from the awesome LibGDX framework to the (hopefully) even more awesome Godot game engine. What’s the reason you might ask. Well see: developing with LibGDX feels really great to me. I like the programming centric development and I’m also pretty fluent in Java – so naturally this framework just works for me. At least that’s what I thought prior to my first Ludum Dare. Then I tried to create a scene which was not tile based (hint: you better not do that with LibGDX – at least at the moment). I tried a few solutions: Overlap2D (abandoned project…), VisEditor (also abandoned atm…), Tiled and R.U.B.E.. Just none of them really worked or felt good to use. So I stood up and I yelled at the sky: “Why! Oh god why do you hate me!”. I ended up pretty much hard coding the coordinates of all my sprites which luckily were not too many to handle it and I swore to me to go out and find a solution which just works. And ideally one which has all tools neatly organised in a single window. That’s how after a long journey of comparing different engines I ended up with Godot which seems to pack alot of awesome features for 2D! I will learn it while developing my game for this Ludum Dare so I expect alot of chaos but it will hopefully turn out well. I wish everyone and especially the first timers the best of luck and I pray that one day we will have a great level editor for LibGDX.


Have fun! Anudin out. – Anudin

I finished my first game jam!

Posted by
Monday, August 29th, 2016 7:17 pm

And I’m proud of what I created. Like everyone else I also had to cut alot of stuff due to slow progress / inexperience but the result is still the best game I made so far. It’s a short game so please play and rate it in the comments – that means alot to me :)

Check it out

Harald the T-Rex

Note to myself

Posted by
Monday, August 29th, 2016 4:10 am

If you know only vaguely what you’re doing: don’t try to write physics code. Insted of searching for bugs in my own developed “physics” world I should have just used Box2D.

(Also rethink this really unpolished event system I’ve written)

Hope you guys have / had alot of fun and didn’t ran into the same “reinventing the wheel” issues like me

Harald the pet T-REX

Posted by
Sunday, August 28th, 2016 5:08 pm

Today my sweet baby pet T-REX Harald learned how to throw garbage around – that sentence alone should be enough to mark this day as an successful one… But there is still alot to do and I really need to go nuts tomorrow to finish this. Good luck to all of you who also struggle with time :)


Dinosaur is back

Posted by
Sunday, August 28th, 2016 7:13 am

I finally have a clear vision for the core gameplay…

I hope it’s not to late (i don’t think it is). So actual gameplay programming starts now – this is a small teaser of what I got so far:

Harald the Dinosaur


Posted by
Saturday, August 27th, 2016 3:12 pm

Since everybody seems to post on their progress i thought i could at least offer a little screenshot. Progress is pretty slow but as i read through the last posts i realize i’m not alone with this “problem”. It’s also my first game jam ever so honestly problems were to be expected. I’m still not 100% sure where i want to go with my game but i’ll do my best to flesh out gameplay tomorrow.

The promised screenshot:

Harald the Dinosaur

I’m in!

Posted by
Sunday, August 21st, 2016 4:41 pm

Fellow game dev beginner from germany here.

This is my first time at ludum dare and i’m really exited!

On the tool site i’ll be using:

  • Java (+Hotswap Agent) with the awesome LibGDX framework
  • IntelliJ IDEA Community Edition as IDE
  • Git as VCS
  • Aseprite for pixel art
  • Probably Tiled as level editor
  • For fonts and sounds i have no clue yet

I wish everyone a good time and may you meet the deadline!

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