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I’m in too!

Posted by
Saturday, April 26th, 2014 4:22 pm

Woops, forgot about that whole “I’m in” tradition. Here’s the first ever (probably not) I’m in post with a sneak-peek screenshot of the LD game:

The town hall and a woodcutter's hut, some stone too, you can build a quarry there.

The town hall and a woodcutter’s hut. Some stone too, you can build a quarry there.

It’ll grow to become an sandbox, scenario-based underground town “simulator”, simulating a world where planet Earth is  invaded by aliens (or something). Of course you’ll have to face all complications that come with running an underground town 😛

Also, this is written in C++, which increases my LD-language counter to three languages. Also meant I basically spent the entirity of today tossing about trying to get basic OpenGL to work…

Anyway, see you all tomorrow, when hopefully this game will have been submitted!

antonijn (@antonijnb is you were wondering. Not that you were, but there you are anyway)

Posted by
Wednesday, August 28th, 2013 8:46 am

antonijn_plays_your_games

Yes, I’m playing and rating your LD games! Be sure to submit yours (you can do this at any time, please don’t wait for me to finish the game I’m playing).

Music Update

Posted by
Saturday, August 24th, 2013 3:25 pm

Glymir here! The music part of antonijn, pixel-pants, and my Ludum Dare Jam submission. Just letting you guys know that the main menu theme is near completion! Just gotta edit it and make it sound

Finishing Up In Fl Studio!

Finishing Up In Fl Studio!

great for you guys! Glymir out…

STATUS REPORT

Posted by
Saturday, August 24th, 2013 1:05 pm

So, progress for today.

Not a lot.

Consider this a warmup day for programming, just didn’t feel like it today :), but nevertheless here is a screenshot of the current game version:

javaw 2013-08-24 22-04-42-07

It’s an endless runner :)

– antonijn

We’re in

Posted by
Friday, August 23rd, 2013 11:42 pm

So in a team this time round, me for programming and Pixel_Pants for graphics. The time zone difference is quite bad (the Netherlands vs Australia), but I think it’s doable. A third guy might join later for music, so that will be cool.

Tools:

Language: Java this time (I’m sorry, can’t use C# for technical reasons)
IDE: EclipseFramework: java.awt (I’m soo sorry) in combination with my own little framework thingy I wrote yesterday :3
Graphics: GraphicsGale
Sound Effects: SFXR/BFXR

Despite 10 seconds winning, we’ll try to make the best out of it :)

Btw, I’ll be streaming as well :)

Embarrassed of progress

Posted by
Saturday, April 27th, 2013 4:28 pm

I must admit that this LD, watching all screenshots after day 1 was rather depressing.

People actually seem to focus on GAMEPLAY (w00t?!) instead of just “mucking around for a bit”, which is essentially what I’ve done. I’ve made a scene with perspective (implemented by manipulating single pixels, yes, it might be copied from Notch, so what, it’s a good exercise either-way) and rotation, the latter taking up most of my day. I’m exhausted after doing hours of pretty much nothing but math (generalized trigonometry to be precise), and am not proud to say that the perspective is still very buggy, and rotation is terrifyingly shit, but it’s there, at least. I’ve kept most colors grayscale, to fit the theme, but the actual gameplay will (hopefully) be implemented tomorrow. I feel that what I have so far might have potential. I’ll just have a good night sleep and home I come up with something.

So here’s the mandatory screenshot (yes, this is ALL I have achieved today, which is quite a lot mathematically speaking, but not exactly in the spirit of “making a game”, is it?)

Screenshot from 2013-04-28 01:15:26

BTW: I’m not using Quick2D as was my intent, but I’m just manipulating pixels individually, and drawing them to the screen with Pencil.Gaming/OpenGL.

I’m in *sigh*

Posted by
Monday, April 8th, 2013 11:53 am

That was the catchiest fucking title I could come up with, shut up.

So, my second LD48, and I hope my game will be a tad better than my previous entry, because that was rather unfortunate.

And different tools as well. I’ve started preparing a bit earlier than last time, so I can do my development on linux now, without being dependent on fraps for the time lapse. Other than that, I’m currently using my own gaming library for C#, and will probably use my own toolkit for that as well, so that should be interesting. Hopefully I can get some work done on the actual game, rather than focusing on the bugs in those two projects!

Other than that, I’ll be using MonoDevelop/C#, Gimp/Kolourpaint, and SFXR (like everyone else on the friggin’ planet).

What went wrong last time, is that I kind of underestimated what could be done in 48 hours, so my game got a feature underload, something that is rather rare in video games. But this time, I think I’ve got a good estimate. (this will really suck if this game turns out worse than the previous one… but we’ll see…)

And that’s about it, I’ll do a time lapse of it, just like last time, and maybe I will live-stream it, since there’s some interesting stuff going on on the homepage, so yeah.

See ya on April 26th!

The only thing I need now, is the main component…

Posted by
Sunday, December 16th, 2012 9:47 am

So, I’ve pretty much got all the fights with the Gods sorted out, now I just need the final boss battle with YHWH! It would be alright, only if I still had 9:30 hours, but it’s more like 2:30 in my case! !timeleft!!!

Anyway, here’s some screenshots:

YoureTheVillain

YoureTheVillain

Ra’s a bit of a stalker…

YoureTheVillain

And the next one’s Buddha, if you can’t tell.

YoureTheVillain

Now just the final battle. I’m thinking of a classical God, a white man with a beard on a cloud with angels around him. Hopefully I’ll be able to manage it! I’m glad I didn’t decide to start over by the way, ’cause I quite like what I’ve got now!

See ya when I’m done!

Ok, this is better

Posted by
Sunday, December 16th, 2012 4:24 am

So after my last post, I improved on the graphics, and they’re way better now! Well, better. Worse is better in this context! Here’s a screenshot of what it looks like with the new textures.YoureTheVillain

Out of options

Posted by
Sunday, December 16th, 2012 1:40 am

So I just went to bed yesterday feeling alright, but that switched a short time thereafter, when I realised my game play sucked. So I was considering a second attempt, but no. I’ll stick to this idea, make it more humorous, and make the game play more challenging.YoureTheVillain

Vast improvement

Posted by
Saturday, December 15th, 2012 8:11 am

So, the title is pretty much self explanatory. I’ve added “The Flying Spaghetti Monster”, and he can engage in combat with you. The background has changed quite drastically. Next feature: Being able to kill the god you’re fighting with… There’s no menu screen or sound yet, but there’s still time left for that!

YoureTheVillain

Making Progress!!! Slowly…

Posted by
Saturday, December 15th, 2012 3:49 am

So here’s the first version of my “game”. You play as Satan, and need to defeat 10 gods, and then a final boss battle with YHWH. Maybe 10 is a bit optimistic, since this game still needs combat, movement, collision detection, more gods, a menu screen, end credits… Buy anyhow, here’s my first version!

YoureTheVillain

Posted by
Saturday, December 15th, 2012 1:01 am

So, just woken up at 8.00 AM on a Saturday, which is just… Unhealthy… But LD is worth it! I love the theme that has been chosen, and here’s my “Ideas.txt” about it:

YOU ARE THE VILLAIN #LD48, #LD25

– You Are SATAN!!! – You Are The ULTIMATE Villain
– Load of minigames
– Boss battle with the Yah-Wei
– Boss battle with THE FLYING SPAGHETTI MONSTER!
– PITCHFORK AS CURSOR!!!

– Minigames
     – You need to get as much people to hell as possible.
         – Busy street with people. You pick one of them, and there’s a dialog.
         – Meh.
     – You need to torture people in hell.
         – Will get repetative.
     – You need to fight as many gods as possible, before the time runs out.
         – Will get repetative.
         – Each of them has their own powers!

Finished the base code

Posted by
Friday, December 14th, 2012 2:59 pm

So here’s the post I promised about the base code. Animations have taken longer than I anticipated. But anyway, here‘s the DropBox link.

If it doesn’t give you the download, then someone will have to explain to me how to share something with the public on DropBox…

I’m In… As well…

Posted by
Friday, December 14th, 2012 9:56 am

So, here’s my semi-mandatory cliché “I’m In” post, even though I usually hate clichés, I’m quite excited to be writing this one.

This is my first LD, so let’s see what will come of it! I’ve not come prepared for this weekend whatsoever, but I do know that I’m probably going to enjoy it quite a lot. Very excited about all the themes, mostly because mine is still in (The End of the World… Again, cliché…).

And of course, seeing as this is an I’m In post, here’s a picture of my desktop setup.

Foto0559

Don’t worry, it’s not normally this cleaned up!

And now time for some boring technical details that only creators will care about:
For this game, I’ll be using OpenTK with C#, and my own UtilsTK library, the source code of which I’ll post in the very near future. Even though I’m using C#, I’ll make this game cross-platform and open source, so that Linux users (of which I’m one :)) will be able to play it, and maybe even Mac users… If they’re nice… xD
But anyway, I’ll be using Microsoft Visual Studio 2012 to develop this. I’d use MonoDevelop on Linux, but Windows is way better for time lapses, of which I will be doing one, so look forward to that (http://www.youtube.com/antonijnb)!

So that’s it for now. I’ll create another post very soon containing the source for UtilsTK, and I’ll keep you guys posted throughout the event!

Happy coding!

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