It’s not polished nearly as much as I had hoped, the submission process was rushed and I spilled coffee on my keyboard, twice, but here it is, bathing in its webGL glory.
It’s a puzzle platformer where the user needs to reach the yellow orb to clear the level. It consists of 11 levels (I was aiming at 15, I’m a bit sad)!
I’ve thought of more elements that I did not have time to implement during the development. I’m considering the possibility to expand on the actual game for an eventual mobile port.
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=124520