I’m in .. and this time it’s WebGL (using TWGL)
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This time i’m going to be going the WebGL/Clojurescript route since that’s what i’ve been messing with lately … sadly I don’t be doing the compo but rather the Jam since I intend to make use of random animated gifs off the internet
So, sadly I got a really late start this LD but! I’ve finally been able to kick around Unity a bit and have been having more fun it then I thought I would.
Right now I’m still tinkering with a few possible prototypes I really love the theme, I’m possibly going to stick with an arcadey pong/breakout/bullet hell mashup .. the only draw back of this is that .. I couldn’t not for the life of me figure out how to make the physics system in unity act properly so I’ve had to crank out a bit of code manage collisions and reflection/bouncing myself D: but w\e .. on the other hand iTween saved me a lot of time i would have spent writing yet another interpolation function so win some lose some i guess
GREETINGS FRIENDS,
SO IT’S TIME FOR ANOTHER FANTASTIC LUDUMDARE, AND I’M HAPPY TO INFORM YOU ALL THAT I WILL BE JOINING IN ONCE AGAIN
I’VE BEEN PLAYING AROUND WITH UNITY3D A BIT LATELY SO THAT IS WHAT I’M GOING TO BE RUNNING WITH THIS TIME, HOPEFULLY IT’LL LET ME ITERATE A BIT QUICKER!
HOPEFULLY THE THEME WILL BE CAPITAL LETTERS!
THANKS
finally got the windows build up! enjoy!
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=2879