About anthonyl

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I’m in

Posted by
Tuesday, August 18th, 2015 11:21 pm

I’m in .. and this time it’s WebGL (using TWGL)

I’m in once again but with a twist

Posted by
Friday, April 17th, 2015 7:50 pm

This time i’m going to be going the WebGL/Clojurescript route since that’s what i’ve been messing with lately … sadly I don’t be doing the compo but rather the Jam since I intend to make use of random animated gifs off the internet

what have i done

Posted by
Sunday, December 7th, 2014 6:15 pm

Soo.. at one point I had a plan .. then .. I lost it

lol

Posted by
Sunday, December 7th, 2014 3:35 am

So I haven’t been able to put a ton of time into things so far, and I’m not really sure where i’m going with this but whatever it could be fun in the end right?

Capture

LAte start but things are moving

Posted by
Saturday, August 23rd, 2014 9:06 pm

So, sadly I got a really late start this LD but! I’ve finally been able to kick around Unity a bit and have been having more fun it then I thought I would.

Right now I’m still tinkering with a few possible prototypes I really love the theme, I’m possibly going to stick with an arcadey pong/breakout/bullet hell mashup .. the only draw back of this is that .. I couldn’t not for the life of me figure out how to make the physics system in unity act properly so I’ve had to crank out a bit of code manage collisions and reflection/bouncing myself D: but w\e .. on the other hand iTween saved me a lot of time i would have spent writing yet another interpolation function so win some lose some i guess

I’m in!!

Posted by
Sunday, August 3rd, 2014 10:33 am

GREETINGS FRIENDS,

SO IT’S TIME FOR ANOTHER FANTASTIC LUDUMDARE, AND I’M HAPPY TO INFORM YOU ALL THAT I WILL BE JOINING IN ONCE AGAIN

I’VE BEEN PLAYING AROUND WITH UNITY3D A BIT LATELY SO THAT IS WHAT I’M GOING TO BE RUNNING WITH THIS TIME, HOPEFULLY IT’LL LET ME ITERATE A BIT QUICKER!

HOPEFULLY THE THEME WILL BE CAPITAL LETTERS!

THANKS

windows build up

Posted by
Monday, April 28th, 2014 8:53 pm

Submitted

Posted by
Sunday, April 27th, 2014 10:10 pm

Sadly I had something come up and ran out of time to meet the compo deadline, but was able to submit to the Jam.

Linux build is up, I’ll throw up the Windows and OS-X builds tomorrow sometime…

now to play some games! 😀

6

nap time

Posted by
Sunday, April 27th, 2014 3:06 am

heading to bed, posting my progress .. almost done with some fun enemy logic and item/upgrade progression .. updated the coloring a bit.

5

very noisy

Posted by
Sunday, April 27th, 2014 12:43 am

Map generation is much improved with some better noise tuning

Screenshot from 2014-04-27 02:41:30

So…

Posted by
Sunday, April 27th, 2014 12:32 am

it’s 2:30am and my game looks like this … lots of work ahead

Screenshot - 04272014 - 02:30:48 AM

here is what one of the enemies will look like ..

Screenshot - 04272014 - 01:28:07 AM

Back 2 Work

Posted by
Saturday, April 26th, 2014 3:07 pm

added collision detection, bullets and a camera shake … lots more to do .. so little time
4

Progress gif

Posted by
Saturday, April 26th, 2014 12:22 am

2

got basic movement down, and the aim indicator now rotates .. fancy!

Movement gif

Posted by
Friday, April 25th, 2014 10:58 pm

1

the direct link goes to the gif not sure why it’s not animating in the post

it begins

Posted by
Friday, April 25th, 2014 6:35 pm

Screen Shot 2014-04-25 at 8.34.34 PM

I’m in!

Posted by
Thursday, April 24th, 2014 6:25 pm

Im in again, i’ll be using the code from my last LD as basecode .. C++ and SDL2 .. I’m also going to use my lame ANSI art tool to use for graphics this time

Screen Shot 2014-04-24 at 7.03.11 PM

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