About AnimeGeek32 (twitter: @DimensionalEye)

Founder of Rorschach Puss, LLC. Game programmer. Does other things when there is no one else.

Entries

 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 26
 
Ludum Dare 23
 
SOPAJam

AnimeGeek32's Trophies

AnimeGeek32's Archive

Hidden Invaders for LD 33 Jam is now UP!

Posted by (twitter: @DimensionalEye)
Monday, August 24th, 2015 7:32 pm

Here is the link to my group’s LD 33 Jam.

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56480

Working in a group for Ludum Dare for the First Time

Posted by (twitter: @DimensionalEye)
Friday, August 21st, 2015 10:07 pm

I am joining Stexe for Ludum Dare Jam for the first time! We’re struggling with ideas on the You Are The Monster theme, like everybody else.

Ludum Dare 32 Jam Submission: Fireman Pissaro

Posted by (twitter: @DimensionalEye)
Monday, April 20th, 2015 1:36 pm

Okay, I’ve just submitted my Jam entry. I’ve also included a link to the source code as well. Have fun with it!

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10243

screenshot1

screenshot2

Work-In-Progress Screenshots 1

Posted by (twitter: @DimensionalEye)
Sunday, April 19th, 2015 9:03 pm

Okay, I’ve decided submit my game for the Jam instead of the Compo because I needed more time to improve the quality of the game.

Here are the screenshots of the game:

WIP-screnshot1

WIP-titlescreenshot

Getting started with Ludum Dare 32 Game

Posted by (twitter: @DimensionalEye)
Saturday, April 18th, 2015 12:17 pm

Here are the tools I’m using for Ludum Dare 32.

Engine: Unity 5
Graphics: Photoshop
Sound: bxfr, audacity
Music: autotracker.py

Last, but not least, two hints about my project.
beer

fire

Spong Trouble’s Input Troubles Fixed

Posted by (twitter: @DimensionalEye)
Monday, December 8th, 2014 8:30 am

I just re-uploaded my game with fixes. You should be able to play my game, even if you don’t have any controllers connected.

Spong Trouble Game Page

Spong Trouble is Now Ready

Posted by (twitter: @DimensionalEye)
Sunday, December 7th, 2014 5:00 pm

I have uploaded my Compo entry for now. I may continue to work on it as long as there is still time.
SpongTrouble_Win32 2014-12-07 18-30-41-79

Game Entry Page

Ludum Dare 30 Entry – Konnect Rooms

Posted by (twitter: @DimensionalEye)
Monday, August 25th, 2014 7:07 pm

I submitted whatever I’ve done so far. The result was nothing more than a very short experiment on looping rooms through different doors. My real-life circumstances and long planning hindered my progress on this entry.

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10243

Hopefully, I’ll be really from any distractions next time!

I’m Participating in LD 29

Posted by (twitter: @DimensionalEye)
Friday, April 25th, 2014 6:32 pm

I haven’t participated in Ludum Dare for a while (due to personal reasons). I’m gonna try if I can get something done.

Here are my tools so far (I’m still deciding between making a 2D game and 3D game):

-Unity or Game Maker?
-Photoshop
-MODO 701
-sfxr?
-Audacity
-Garageband?

Good luck to everyone!

My Game Submitted

Posted by (twitter: @DimensionalEye)
Sunday, April 28th, 2013 8:55 pm

I originally intended to submit my game as a compo entry. However, I missed the deadline due to a critical bug fix in the game I needed at the time. Therefore, I am submitting this as a jam entry. My game is called “Color Quest”. Here is the screenshot:

I spent over a day trying to come up with a good game concept that fits with minimalism. I realized that it is very difficult to have a solid game concept in a very short time without having a team. I eventually came up with a simple color changing idea when I played with Unity for few minutes. You can change colors of your cube by simply bumping onto the color cubes with arrow keys.

Here is the link to my entry page: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=10243.

SpermWorld: Release Candidate

Posted by (twitter: @DimensionalEye)
Sunday, April 22nd, 2012 10:36 am

It has been so long since my last update. To make my long story short, I changed my game concept over and over until I decided to just go with what I have so far. I struggled to get the tile blocks to move in Flixel, but I managed to solve that problem. I have to admit that the Tiny World theme is challenging to me. Here is the link to my game:

http://www.danielhjung.com/projects/SpermWorld/

SpermWorld: Update #2

Posted by (twitter: @DimensionalEye)
Saturday, April 21st, 2012 4:30 pm

Sorry for the long wait. I have been thinking and coding at the same time trying to make this game fun and innovative as possible. This is what I have so far:

SpermWorld Update #2

SpermWorld: Update #1

Posted by (twitter: @DimensionalEye)
Saturday, April 21st, 2012 8:11 am

This is what I have gotten so far. I spent hours trying to adjust the scaling of the sperm’s bounding box.

SpermWorld Update 1

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