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Posted by
Saturday, April 23rd, 2016 12:36 pm

icon_ios_alt

Play & Rate

(Win, OSX, Web)

shift_demo

Shift to web

Posted by
Wednesday, April 20th, 2016 9:16 am

There is now a web player. Standalone still recommended, but they said: accessibility is everything, so…

Play & Rate

(OS X, WIN, WEB)

shift_demo

Going actually mobile.

Posted by
Tuesday, April 19th, 2016 2:24 am

Lets see if it makes a nice mobile game. So far looking good. Next up: basic touch gestures. Thats an interesting programming challenge. I suspect there is an additional game mode possible on mobile with all the sensors and gestures… Until then:

Play & Rate the desktop version (MAC & WIN)!

Anyone want feedback on their game. Let me know in the comments!

IMG_7756

Shift;:.

Posted by
Sunday, April 17th, 2016 9:16 pm

This time I managed to keep it simple. Maybe too simple. But in any case its complete, fun (for me at least) and quite soothing, somehow. Originally I envisioned it as a casual, mobile game, but it works just as well on Windows / OS X if one ignores the strange aspect ratio. Tell me what you think.

Play & Rate.

shift_demo

help


Monsters

Posted by
Sunday, August 23rd, 2015 5:45 pm

They are the monsters that kept me awake these past nights, alas they did not allow me to bind them into something of a playable nature. Well, so be it, at least here they are together in one picture. Maybe somebody will have some fun looking at them. (Click on the picture for a larger Version)

100_portraits

You can do more in 48h than in 3 weeks.

Posted by
Thursday, May 7th, 2015 3:10 pm

Right, so I tried to make a post compo version of NOPAEW with more levels and features and bosses and fun. But… I had too many ideas and too little time. So i’m not done. Also more games need rating. For the time being here’s a gameplay video for you to enjoy if you’re into that sort of thing (or you don’t like difficult games… (like me ;-))

Also, some things I learned:

  • Minimalistic pixel art is well received.
  • It helps to choose a genre that needs no explanation and play with its conventions, there is still a lot of innovation possible.
  • Should not try to implement elevator-platforms… total waste of time.
  • People are very particular about jumping mechanics being “right” (gravity vs constant speed, inertia vs instant response, overall movement speed, …). Still need to research that some more.
  • Enemies/Creeps/Trash can be pretty standard and still be fun. There are a ton of simple ideas what make for fun combat.
  • 1-hit deaths are easily frustrating, should always allow the player a second chance e.g. via double-tap death, companion swap, power-up loss, or some such thing (Mario had Yoshi and mushrooms, Samus had hitpoints (meh).
  • Test all platforms and not release the ones that can’t be tested on faith.
  • A smaller hit-box is always appreciated.
  • Script execution order can be different on different platform builds, should always make sure dependencies are explicit.
  • Others have better ideas.
  • Jumping and Explosions are like bacon and gravy.
  • Everything you put in your game can be misunderstood as either a bug, a feature, bad design or good design.
  • If there is a clever way, there should also always be an obvious/brute-force way.

That much for now. More later. Maybe.

Play & Rate

Die-A-Lot

Posted by
Tuesday, April 21st, 2015 10:53 am

itch_poster_small

gif

Play & Rate here

Note: If you downloaded the game before and got a corrupted archive, that is fixed now. Thanks!

NOPAEW

Posted by
Sunday, April 19th, 2015 9:16 pm

shot10

I’m sooo tired. But for the first time, a game completed with a win-condition and screen. Platformer design is hard, but fun. Very immediate. Maybe you want some late night, brutally unfair try try try again platforming action?

Play and Rate

I wish you all a very good nights sleep and congratulations to all who finished their game!

Kill your darlings.

Posted by
Sunday, April 19th, 2015 9:30 am

Status update: Most important function implemented, then dropped. On goes the feature slashing…

Bildschirmfoto 2015-04-19 um 16.28.35

And here we are…

Bildschirmfoto 2015-04-19 um 16.35.03

Need more feedback

Posted by
Wednesday, December 10th, 2014 2:47 pm

shot9

Hi everyone, I had a great time over the weekend making my game “First of Many”, but I wasn’t really satisfied with it yet. So i spent a few more hours on it, doing a few improvements that would make it so much more accessible, thanks to everyone who already pointed out some flaws. Play it here and tell me what you think.

More feedback is always welcome.

Of course I would also be very happy if you’d Play & Rate my compo game.

shot7

shot8

Play & Rate First of Many.

First of Many

Posted by
Sunday, December 7th, 2014 10:09 pm

Although i wouldn’t call it finished, for lack of time to properly polish and balance everything. Its nevertheless great to have finished. I hope you enjoy my little endeavor.

First of Many

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