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Need A Game Idea? Try This Game Idea Generator!

Posted by (twitter: @nick_mudry)
Sunday, June 14th, 2015 2:52 pm

Hey Ludum Dare Community!

A long while ago I made a game idea generator which combines two games at random and gives you an elevator pitch. I recently came back to it and remembered it existed, and felt I should share it with everyone here!

Best of all, I’m looking for you to submit your games to this website, to better help those who are using it. If you’ve made any game projects, or know of some other indie games, feel free to submit those games to be included in the shuffling list.

Anyways, that’s all! Feel free to check it out here and share some of your favorite combinations!

http://mudry.me/game-generator/

Thanks!

– Nick

Three Hours In: The Doorman

Posted by (twitter: @nick_mudry)
Saturday, April 18th, 2015 9:35 am

Jacob (known as jtpup0), and I got about three hours in last night before we decided to call it a night and catch some sleep.

We started working on a game called Doorman. Our unconventional weapon? Doors. Yes, doors.

No, you’re not throwing the doors at people, instead you are placing doors around the level. You can use your doors to grant yourself access to other rooms you wouldn’t normally have access to, or even place a door in the floor and have an enemy fall through it!

Who is the doorman? Well…

The doorman used to be the doorman for a big shot top secret tech company, but instead he’s breaking in to find the company’s secrets and revealing them to the world.

It’ll be a fun little action/puzzle game, and feature pretty fun gameplay (if I do say so myself…).

Here’s a Vine Jacob recorded of just the player moving around and a little bit of the door creation… There’s also some screenshots I took from the Unity editor below it. Still a lot to do, but we’re moving along pretty quickly for just three hours of work last night!

Follow myself, @Nick_Mudry on Twitter and @jtpup0 on Twitter for more frequent updates as we work on the game! We’ll also be streaming development the game once we’re fully awake again! Click here for Nick’s channel, and click here for Jacob’s. As a shameless plug, check out our game dev team, Play Nimbus, for more of our games!

Tumbling Towers: My Final Entry – Recap & What’s Next

Posted by (twitter: @nick_mudry)
Sunday, December 15th, 2013 3:28 pm

The last two days have been crazy. It’s been a while since I’ve worked on a game, and I was nervous about jumping into a game jam while my skills aren’t up to par, but I am extremely proud of myself and what I built.

What did I build? 

Well, I built a game called Tumbling Towers. I’ve come to call it a reverse Tetris/Jenga style game where you receive a random block and you must build up and try to not knock the tower down. The goal of the game is to build as high as you can and score as many points as you can.

Where the theme “You Only Have One” came into play is where you can only build with one of the three materials in the game, and you can only build in one direction (up); (yes, for some reason I instinctively ended my sentence with a semi colon there… the two days of heavy coding must’ve drilled that into my head much, much more.)

Sounds cool, where can I play it? 

There’s a web version hosted on my web server, here. It has links to download the desktop versions. Those links are also on the game page here on the Ludum Dare website.

Who Helped?

It wasn’t just me who worked on the game, I got some late assistance from a good friend of mine, who did some of the art last night. (Just the building blocks). Also, I used a friend’s music he made for the game.

What’s next? 

I’m not really sure. I really want to continue the project and make it more clean, pretty, polished, etc. and maybe release it on iOS/Android. A few of my friends have been playing it pretty often and have been enjoying the builds I was sending them, and I think it can be a pretty fun game to play on tablets. It needs some optimization for them, but it can be done. :)

When I decide to jump into doing that has yet to be decided, but maybe early January once I’m done with my One Game a Month project for this month.

If anything, I might use this as a base for a Physics based puzzle game I had an idea for a few weeks ago. It could go hand in-hand with it.

What did I learn?

This is something I want to write down to allow myself to reflect on my skills and learn how to improve next time I work on a game.

Art – Art isn’t my strong suit. I should have found an artist at the beginning. The artist I worked with mid-way through only had enough time to do work for a small bit of the game.

Scope – I applied a rule I made for myself long ago, which was to keep it simple and not go out of scope. For once, I followed the idea of just creating a simple mechanic and working from there. For game jams, this works wonderfully well. Definitely something I’ll consider again next time.

Testers – This was the first time I actively put out builds during a game jam. Twitter friends as well as my personal friends were more than willing to test out the game in it’s early phases, which helped me discover a bug that wasn’t showing on any of my 3 computers. Test early, and test often!

Programming – Holy crap, I programmed this entire thing?! I still don’t believe it. I know C# and Unity, and have made things before, but never completed anything. I consider what I did a completed product, even though it has it’s obvious flaws. This has boosted my morale and while I know I can’t take on a super crazy, out of scope project just yet, I do know I can create simplistic games in Unity 3D.

Unity’s 2D is Really Easy – Oh yeah, Unity has a really easy 2D system. I thought it’d be a bit challenging, but it works extremely well and is easy to pick up. Definitely using Unity’s 2D development tools from now on.

Until next time…

Well, that’s all. Thank you Ludum Dare, and the Ludum Dare community. I made some good friends during this jam that I didn’t expect to make. It’s been fun chatting in the chat rooms, checking out everyone’s live stream, and tweeting with you all while I took breaks and relaxed. I can’t wait for the next one and am happy I finally have a completed project for the Ludum Dare/Jam. :)

Time for me to shameless plug myself: 

If you’d like, please follow me on Twitter. My handel is @AngryFacing.
You can also check out my website, http://mudry.me, which I’ll be updating with game development blogs, and so forth. If you want, you can also check out some of my shipped games and other projects.

Thanks again everyone and see you all next jam! :)

Oh, I recorded myself doing a lot of the development. If I can pull the videos from my Twitch stream, I’ll post a time lapse. :)

My Life for the Past Day and a Half – Told With Pictures

Posted by (twitter: @nick_mudry)
Saturday, December 14th, 2013 10:41 pm
photo 1

My “lair” for the past 24 plus hours. Cans of soda, food, messy floor, full trashcan, etc.

photo 2

My desk, with my midi keyboard used for making sound effects for the game.

photo 3

Here’s the desk. Littered with soda cans and munchies (my favorite). Still a mess from the past day plus of work.

photo 5

Meanwhile, outside my window… A SNOW STORM. Good ole’ New England!

Tumbling Towers: Milestone Build – Feature Complete(?)!

Posted by (twitter: @nick_mudry)
Saturday, December 14th, 2013 5:51 pm

It hit my milestone for the entire jam, which was to get the core mechanics of my game working. I’d say at this point what I wanted from the game is 100% done. I’m taking a well deserved break before getting back at it later tonight.

What is the game you might ask? 

Tumbling towers is a game where you only have one direction to build, up. You also can only choose one material to build with: Wood, Ice, or Stone.

Each material has their own attributes (weight, friction, and more). The goal is to build the tallest tower you can!

Right now you can find links to play the web version of the game on the game’s page on the site here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=22629.

(Also, an improperly scaled Android version is posted as I work on making it look nice.)

What’s left? Well, I want to make the UI more usable. MUCH more usable. Also, a friend of mine should be helping me out tonight when it comes to art, so it might become a Ludum Jam entry instead.

Oh. When I’m back at it, my stream will be live on Twitch.TV too. Feel free to check it out (hit follow now so you get notified when I go live again), head to Twitch.TV/AngryFacing. Until I’m live again, check out this recorded YouTube video of me talking about the game’s progress. :)

Finally, development updates of this and my 1GAM project will be on my Twitter at @AngryFacing. Feel free to follow! :)

First Few Hours: Towers

Posted by (twitter: @nick_mudry)
Friday, December 13th, 2013 10:42 pm

So I spent the last four hours deciding upon a project idea and streaming it to the masses on Twitch.TV. Screen Shot 2013-12-14 at 12.39.31 AM

The game I’m building is a reverse Tetris/Jenga game where you must build the tallest structure.

I ultimately decided to use the “You Only Get One” theme a little less literal and went with “You Only Get One … Direction to Build In.” On top of that you only get to pick one material to build with.

So far after three-four hours have lead me to believe I have the core mechanics of building a tower, having the blocks be randomized and having a marker for where your best record is.

IF YOU ARE AN ARTIST AND WANT TO HELP OUT, PLEASE LET ME KNOW. I NEED ONE. 😛 Twitter is @AngryFacing. :) 

Development will continue streaming early tomorrow morning after some well needed sleep on Twitch.TV/AngryFacing. Tweets will contain images on @AngryFacing on Twitter.

Oh, almost forgot. This is what I have thus far in video form:

Edit: Oh, for those who might want one, a build will be up sometime tomorrow to mess around with building towers. :)

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