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Post-mortem : Mondrianarium

Posted by (twitter: @@Az_Angerus)
Wednesday, May 1st, 2013 6:10 am

Minimalist Timeline

Saturday morning , around 6:00 CEST ( Paris), I woke up and immediately turned on my computer. After some everlasting minutes, I saw the theme : [Minimalism]…ok: Challenge accepted!

[Brain)]: “so Minimalism…minimalism….hum…[open google]…ahh!…That’s great…yep there is something there…[See Mondrian stuff]Uh?…wait a minute…oh yeah!….YEAH! This is THE THING I WANT to do!”

>>|Saturday|6:40 am | CEST|: CONCEPT DONE <<

[[  Code, code, code…]]

>>|Saturday|3:40 pm | CEST|: AVATAR CODE DONE <<

[[  Code, code, code…]]

>>|Sunday|00:20 am | CEST|: CORE GAMEPLAY DONE <<

[[  Code, draw, code…]]

>>|Sunday|02:30 am | CEST|: SLEEP TIME! <<

[[ Brain’s dream : code, code ,code…]]

>>|Sunday|07:00 am | CEST|: What year it is?What is that place?….Aah right: Ludum dare! <<

[[  Code, code, code…]]

>>|Sunday|1:40 pm | CEST|: GAME NAVIGATION (menu&stuff) DONE <<

[[  Code, rage, code…]]

>>|Monday|2:50 am | CEST| H-1h: LEVEL IMPLANTED <<

[[  Think, write…]]

>>|Monday|3:10 am | CEST| H-30m: PROJECT NAMED <<

[[  Write…]]

>>|Monday|3:30 am | CEST| H-30m: PROJECT PUBLISHED <<

[[ -blank-]]

A thousand lines of code and a blurry vision later, I had a little “game” (without real tweaking ) that I threw in the arena and went to bed.

Today, I wrote a post-mortem about it…

What went right ?

  •  Using the tech:  at least enough to be comfortable for coding the whole core concept without researching and being stressed about how to do every little things.
  • Having fun : what a relief it is to just enjoy the challenge, the community and all the little things that community produced.  As a result, I just enjoyed the whole LD and even more, touched from the tip of my finger this “territory”: where you built your game without be harassed by technical pitfalls or unknowns life crisis and having fun by doing it! Well it’s the key…
  • Loving and quick idea/concept : or how to have a core concept about forty minutes after waking up ! Well, as a “beginner programmer”, to have a concept that you love,that  you are capable of doing it and this the earliest possible  is a rare delicacy: that allows you to be focused on the damn coding thing!But it has its hidden traps…see below!
  • Mondrian : I know…It wasn’t the theme…But I do think it help me designing the concept and that concept is well adapted to the theme as a minimalist dungeon explorer!

What went wrong ?

  • Too focused on the production aspect: At the point that I didn’t pass much time on the conception: questioning the theme, thinking about different ideas, deepening the core gameplay. I did have others ideas but I quickly chose to go with that’s one. It’s not entirely a negative thing to quickly choose but it became a major weakness if you didn’t clearly identify the core features of your gameplay, the ones which are literally the border between an experimental “thing” and a game(with defined rules, a goal…) .To be too much focused on the tech part ended like: – My brain : “Is it a scoring game?But you have too much to do. So…here, write a score formula in 10 seconds, it will do! Trust me…” Ahem…So this time, I did have flaws in my game design and I didn’t said :” Stop! Stop producing like a mad man and take a moment to think about your gameplay!”. Next time, I will…
  •  No level Editor: Raaaaahh! I can’t use a tiled editor and I don’t have time to create my own level editor. ‘have to place every little things the old way! (by the way: thanks Mondrian for the basic Level Design.) – My brain(again): ” So we said about 4 or 5 levels? How about one fake-tuto level and one basic level? Yeah…That’s it! Oh! And you have to forget the polish&sound time because this task will take you every minutes left…Have a good night!”

What I failed to do :

As expected for a 48H project, There is many defaults but I only have one little thing about which I’m a bit mad:

SOUND !!

Why I treat you so badly, so unfairly? Because you’re not important? because I don’t have any time left to make you? It’s a mistakeSounds = Universal Feedback,  Music = Mood levels up like hell! In my case, the solo use of the sound should have greatly enlightened what happen to the avatar entering my little white rooms. So I failed that part…(this time at least!)

What’s next?

 – For the project itself – (link)

I want to take time to polish that one. That means:

  • Add sounds,musics…anything even noise!
  • Change Avatar’s controls
  • Add dynamics feedback.
  • Insert a real Scoring formula…
  • Maybe, potentially… create a level editor.

 -For the next Ludum dare-

Be even more comfortable with the tech…

…for really focusing on the concept and theme!

Make and use sound, music and noise !

Having fun again and again and forever…

Function publish(game:Game){

Posted by (twitter: @@Az_Angerus)
Sunday, April 28th, 2013 7:08 pm

Second Ludum Dare Completed !

There is the little….thing!

Link : Mondrianarium

titre

Manage to produce something [check]
Manage to produce a game with a operational goal[done]
Manage to produce and have some sound [Fail]
Manage to comment correctly my code [Fail]
Manage to have fun [double Check]

>> Bed.SendMessage ( “INCOOMINNGG”!);

}

 

Once upon a time, in a mondrian’s Dungeon…

Posted by (twitter: @@Az_Angerus)
Saturday, April 27th, 2013 5:15 pm

 >>. Some screen from my test Scene .<<

Visu1

Visu2

 Visu3

Still many things to do…but the more important thing right now is to get some sleep!

Tomorrow will be polish and LD time!

So Minimalism…

Posted by (twitter: @@Az_Angerus)
Friday, April 26th, 2013 10:38 pm

VisuLD46

There is my brainstorm…

@OthersMondrian’sUser : Love&Hate you!:)

In I am!

Posted by (twitter: @@Az_Angerus)
Friday, April 26th, 2013 5:48 am

Yoda

<< Do. Or do not! There is no try! >>

So Ludum dare I do!

Use those tools I will:

>> FlashDevelop as IDE

>> Flashpunk as “Game Engine”

>> Any free sound creator

>> Gimp, PyxelEdit, Pickle , Aseprite ?

Ready I am!
PS : I will certainly not write yoda-like during all the LD. I swear !

Here I go !

Posted by (twitter: @@Az_Angerus)
Friday, August 24th, 2012 7:40 am

My second Ludum Dare ! As for the first one, I’m aiming to release a “functional” game ( without major bug and “enjoyable”) . This time, I hope I will manage to do some sounds and animations for it.

So I will use :

  • Language: ActionScript 3.0
  • Engine: Flash Punk
  • IDE: Flash Develop
  • Graphics:  Maybe Photoshop & Illustrator or Pyxel (‘have to try it )
  • Audio: !If I have times, maybe one of the existing free sounds generator !

I’m looking forward to the theme!

UPDATE :Fail to do this LUDUM DARE. Time to learn more about Flash before coming back…

What can i do will a tiny planet and somes rules ?

Posted by (twitter: @@Az_Angerus)
Saturday, April 21st, 2012 11:07 am

Hi there! There is  a litte view of my little project ( no named yet)  :

The Concept is simple :

You rotate the planet, you use Keys to create Building or Tree or another things ( if I’ve got time). When you have “completed” your planet, you will click on a button and see how your tiny world will evolve! Depending on that, you will gain more points or less.

There are still a lot of works to do on it ( on the scoring rules for example)  but I pretty confident that I will achieve my aim : Have a playable prototype !

See you and Good Luck!

Time to lose it !( If you know what I mean…)

Posted by (twitter: @@Az_Angerus)
Friday, April 20th, 2012 6:50 am

[ ADVERTISING : THIS POST  MAY CONTAIN V.B.E (very bad english) ]

Never did a game jam before, never did a project all alone…Always be nervous to do something like, you know,  hey! There is something I ‘ve made, what do you think about it?
But : This is it! The perfect opportunity and experience! My very first Ludum Dare!
I’m nervous but it will be fun. I will try my very best even if I have little skills! They will improve, I will improve…

– yes I know ! : “there is no try…” , master yoda, I just know it but… –

I will try to survive from all of this with one rule : make it fun!  for a two words’ aim:  Enjoy it!
For the tools, I waiting the theme of this LD…Depending of it, I may use Flash or Unity or anything else…

Anyway, I’m looking forward to the theme and all of yours creations folks!

A good luck&journey to everyone!

May the fun be with you…

 

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