About Andrew Adams (twitter: @andyjamesadams)

I'm a 29yr old programmer who loves to make games.

Entries

 
Ludum Dare 37
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
MiniLD 49
 
Ludum Dare 28

Andrew Adams's Trophies

Andrew Adams's Archive

Bad Paddle – Submitted!

Posted by (twitter: @andyjamesadams)
Sunday, December 11th, 2016 3:32 pm

I’ve submitted my entry. It took 6 hours and stands as a decent proof of concept. Some will call it a pong-clone, but I think it does alot to expand on the concept. While I wish I had more time to polish it, it does well enough as is. Please give it a play and let me know what you think. Good luck to all the other devs, and happy hunting to all you players.

Obligatory screenshots:
Bad Paddle Screenshot

Itty Bitty Bites – Super Cute Carnage!

Posted by (twitter: @andyjamesadams)
Monday, August 24th, 2015 11:10 am

IBB_SS1
Itty Bitty Bites is a isometric brawling game, about beating up other monsters and consuming buildings for the highest score.
IBB_SS2
The game features controller support for up to 4 local multiplayer participants.
IBB_SS3

Eat the building blocks and let the mayhem begin!

Play it now HERE!

Luv-Gun (Jam-Entry)

Posted by (twitter: @andyjamesadams)
Sunday, April 19th, 2015 3:17 pm

Our concept is a gun that shoots the sweet feelings of love. Like a modern day cupid you trot around the city blasting people with urges of lust and heavy-breathing. Collect the hearts and get a high score.

The game boasts the following features:
-Realistic traffic simulation
-Local Multiplayer Co-op mode
-PC Controller Support
-Realtime pedestrian to vehicle relations
-A bunch of horny people
-Oodles and Oodles of the good stuff

Check out the screenies and show us some love by clicking that plus sign. Yeah the one next to the heart.

Screen Shot 2015-04-19 at 2.36.13 PM

Screen Shot 2015-04-19 at 2.36.56 PM

Screen Shot 2015-04-19 at 2.37.31 PM

Screen Shot 2015-04-19 at 2.40.08 PM

Screen Shot 2015-04-19 at 2.40.48 PM

Screen Shot 2015-04-19 at 2.58.49 PM

In

Posted by (twitter: @andyjamesadams)
Wednesday, April 15th, 2015 9:06 am

Yup.

Engine: Unity 5
Language: C#
Art: Inkscape, GIMP, Blender
Audio: GarageBand, Audacity, SFXR
Target platforms: Windows, Mac, Web

Theme I want to win: Among the stars OR There is no right

Fibonacci Grid – Post Compo

Posted by (twitter: @andyjamesadams)
Monday, January 5th, 2015 11:42 am

Yippee! I’ve finished the post-compo version of Fibonacci Grid.
image
-Changes——
1. Added Main Menu (Now that I’m not restricted to 1 screen)
2. Added In game menu w/ restart – quit – and music option
3. Added stats tracking to main menu
4. Added level adjustment to increase over times the game is played.
5. Added 2 new game modes!
-TIMED MODE – race against the clock and not a move count
-ZEN MODE – no limits on your math skills… just click until you hit the goal… or have to reset.

6. I ADDED A TUTORIAL!!! (Most requested improvement)

The post compo is up on GameJolt HERE.

You can play the original LD entry HERE.

COMING SOON: iOS!
Fibonacci Grid iOS

Fibonacci Grid – It’s maths.

Posted by (twitter: @andyjamesadams)
Monday, December 15th, 2014 11:06 am

image

So I decided to make a game focused on one of my favorite math things, the Fibonacci sequence. I had fun and I’m fairly happy with how it turned out. So to the nit and grit of a postmortem post (the good, bad, and confusing?).

The good:
-I learned A LOT!
-the game is well received by most that play it.
-I actually finished this time, and I like the game I made.
-the animations and time I put into them paid off
-I designed the game with mobile in mind and have something I can take to market (maybe)

image

The Bad:
– I suck at writing music
– I thought the core mechanic was simple enough to understand and it wasn’t
– I should have added a tutorial
– I had some crash bugs on release
– I completely misspelled Fibonacci the entire time I was developing (corrected since)

image

The confusing:
I made a concious effort to have people playtest my game, and was under the impression that the”adding” mechanic was simple. While some folks are getting the idea either right away, or shortly there after, most are confused.

MORAL: Dont assume everyone reads the description on the page, and if it is needed that much then put it inside the game.

PLAYTESTING REQUEST !! – Fibonaci Grid

Posted by (twitter: @andyjamesadams)
Saturday, December 6th, 2014 4:50 pm

I’ve got a working build and I’d like to get some testing done on it. The music is currently just some chiptune-ish placeholder music.

TRY IT HERE!

The game is based on the simple principle that when the grid expands it totals its neighboring tiles.
FEEDBACK IS SUPER REQUESTED! Here are some screenies to entice you.
Screen1

Screen2

Fifth LD

Posted by (twitter: @andyjamesadams)
Wednesday, August 20th, 2014 6:06 am

I’m in.
Specs:
Mac OSX Mav.
Unity (C# via MonoDev)
Inkscape
Gimp
Blender

I’m hoping for a good theme this time. I couldn’t really get behind the last couple. Don’t let me down, and VOTE!

I might stream this one too…

Infinite Island

Posted by (twitter: @andyjamesadams)
Sunday, April 27th, 2014 3:27 pm

Bomb, rotation, and map regen demo


I love this game. It is so simple and yet complex. You have to avoid the bad guys and the lava pits. You place bombs and blow away the map beneath you. As you destroy the environment the blocks “Beneath the Surface” rise up to replace the old. You cannot leave the 5×5 grid, but it is ever evolving. I’ve published it on my website HERE. You can also download Mac, Linux, Windows, and the source code at that address. I was aiming for a kind of mix between fez, and minecraft style art, and I think I’ve nailed it. I’m open to all comments and critisms you might have. I’ll save the post mordem for a less busy time on the blog flow. Thanks for playing!

-Submission Link-
-Andrew “JDAMS” Adams

YOGO-Cookie Progress…I think.

Posted by (twitter: @andyjamesadams)
Saturday, December 14th, 2013 4:44 pm

I’ve gotten 6hrs of sleep, regular meal breaks, and I’m feeling good about the game so far.

by Andrew Adams

by Andrew Adams

You only get one cookie! (Working Title)

Posted by (twitter: @andyjamesadams)
Friday, December 13th, 2013 10:36 pm

You only get one cookie and that fat bugger Santa wants it. Defend your cookie from him and his legions of elves and gingerbread zombies. I know seasonal games don’t really traditionally do well, but it’s a game and if I finish on time… It’ll be my first finished game.
Here’s some Sprite-y art to wet your cookie loving appetite.

by Andrew Adams

by Andrew Adams

I’m in as well

Posted by (twitter: @andyjamesadams)
Friday, December 13th, 2013 6:23 pm

I’ll be deving along with the rest this weekend. Good luck to all.

Audio: various
Visuals: Photoshop, Inkscape, Etc.
Engine: Unity

Ribbon Alpha Testing Requested

Posted by (twitter: @andyjamesadams)
Monday, October 21st, 2013 9:45 am

If you happen to have an Android device with an OS greater than 2.0.1 and would like to try out my game it would be greatly appreciated. You MAY need to download the game on a PC and install it manually. Any feedback you could provide would be appreciated. Please comment on the game, bugs, feature requests, etc.

Thanks, J

DL : https://dl.dropboxusercontent.com/u/8575435/Ribbon.apk

Already suggested additions:
-Smoother line movement
-GUI Scaling for larger screens
-Increase menu scroll speed
-Exit app button
-return to menu option from game screen
-highscores or distances saved

RibbonScreenShot1

RibbonScreenShot2

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