Ludum Dare 31
December 5th-8th, 2014

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Livestream

Posted by
Friday, August 22nd, 2014 6:16 pm

I am streaming my development process at http://www.twitch.tv/andrewdeveloper

I am working on an iOS game using Apple’s SpriteKit.

I’m in

Posted by
Wednesday, August 20th, 2014 3:16 pm

I will be participating in Ludum Dare 30. As I primarily develop for iOS, I will be making a game for iOS. I made an iOS game last time, but didn’t finish a fully working version by the deadline. I did submit it to the App Store 3 months later though. This time, I will hopefully finish it and submit it to Ludum Dare. Since it is an iOS game, I am only able to submit source code to the compo. However, after the event, I may refine it and submit it to the App Store. Whatever happens, I am using this time to complete my goal of creating a game. After all, the experience of developing a game in such a limited amount of time is what is most valuable to me.

My Tools:

  • Language: Objective-C
  • IDE: Xcode
  • Libraries: Apple’s SpriteKit, possibly other Apple Libraries
  • Graphics: Adobe Photoshop CC 2014
  • Sounds: Bfxr
  • Timelapse/Livestream: timeLAPSE for Mac and Twitch.tv/Flash Live Media Encoder

I have never built a full game using Apple’s SpriteKit game framework, so I am giving it a shot during this LD.

I’m in for the third time

Posted by
Monday, August 13th, 2012 7:29 pm

I’m in and ready for Ludum Dare 24! This will be my third Ludum Dare and I am ready to create a great game and do better than I have in my previous entries learning from the mistakes I made. I will be livestreaming the whole development process and I will create a timelapse and put it on Youtube when I finish.

Tools:

  • Code: Processing
  • Graphics: Adobe Photoshop CS6 and Processing (you can design graphics with the code, pretty cool eh)
  • Audio: BFXR (if I decide to add any audio) and Minim library for Processing
  • Timelapse/Livestream: timeLAPSE and Livestream.com

I have been playing around with Processing and I find it to be a very powerful programming language. I think I can accomplish a lot with it this Ludum Dare. If all else fails, I will use Gamemaker/GML.

Making Progress

Posted by
Saturday, April 21st, 2012 6:54 pm

In my I’m in post, I said I would be using C++/SDL for the game, it failed to work and I gave up on using that tool and started using Plan B: GameMaker 8.1 Lite. So far I have made major progress in my game about surviving on a tiny planet and rebuilding your spaceship. I have finished most of the rooms in the game, and I am almost done creating moving entities. Otherwise I finished the inventory system and I am almost done with the days system. Also I plan on adding things such as monsters to drain your health, and crafting tools and materials for your ship. Here are some shots of the game so far. Also, the brown blocks will not be visible in the actual game when it is released as they are to block the player from walls, leaving the screen, etc.

Also check out my livestream at http://www.livestream.com/ld23andrew845

Livestream and Timelapse

Posted by
Friday, April 20th, 2012 6:55 pm

I will be live streaming here: http://www.livestream.com/ld23andrew845

In the end, I will create a timelapse video of the entire creation process.

I’m in!

Posted by
Thursday, April 19th, 2012 6:27 pm

I am in and I am ready for ludum dare 23 (which will be my second) with all of my tools working. I will make a timelapse of the process and livestream some parts. I am ready to make a game better than I did last time from everything that I learned.

Tools:

  • Code: C++, SDL
  • Graphics: Paint.NET
  • Audio: cfxr
  • IDE: Visual Studio 2010
  • Timelapse/Livestream: timeLAPSE and Livestream.com (Procaster)

Trapped Alone – Postmortem

Posted by
Saturday, December 24th, 2011 12:47 pm

What went right

  • Images, graphic design.
  • Focus on game (no distractions)
  • Layout of game
  • Knew how to use tools (C++ SDL)
  • Game Story/Planning
  • Timelapse/Livestream

What went wrong

  • Not fully compatible with all platforms (Mac, Linux)
  • Character movement could of been better
  • Lava should have done more damage
  • Could have had more levels
  • Lots of DLLs and other included files
  • Walls should have acted differently (instead of spawning at start of room)

What I will do better next time

  • Try a different programming language that is more universal, easier to use
  • Have less DLLS
  • Graphics could be slightly better
  • Player movement could be better

Overall, it was a great experience to be part of Ludum Dare 22.

Timelapse here: http://youtu.be/qUCHPi0LrXw

Get it here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6571

 

Trapped Alone – Christmas Edition

Posted by
Saturday, December 24th, 2011 12:35 pm

I have decided to accept bach’s Christmas challenge, so I have edited the sprites/backgrounds of my game to look more like Christmas. I also changed the game’s story.

Play it here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6571

Finished!

Posted by
Sunday, December 18th, 2011 3:31 pm

I finally finished my game! Not bad for my first ludum dare!

Play it here

Progress

Posted by
Sunday, December 18th, 2011 11:26 am

So far I have 5 different levels, they all work, with obstacles such as lava and spikes. Soon I will add acid which will make the game even harder.

Live Streaming

Posted by
Friday, December 16th, 2011 7:14 pm

I will be live streaming most of the game devlopment process here: http://www.livestream.com/ld22andrew845 and I will create a timelapse in the end.

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