About Andrew Marsh

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Progress

Posted by
Saturday, April 21st, 2012 12:40 pm

Here is a picture showing my current progress on Tiny World Corporation

Tiny World Corporation

Click on the image and you can see it actual size.

I have made less progress than I was hoping so far as I have been learning lua and love2d for this project and therefore ran into a few problems early on that I would have been able to fix sooner if I had more knowledge of the tools. Now I have got use d to love2d I think it is pretty awesome.

Tiny World Corporation

Posted by
Friday, April 20th, 2012 11:54 pm

So, just had a shower and came  up with an idea. You play as a person working for the tiny world corporation, a company that purchases tiny bodies in the universe (asteroids etc) and attempts to turn a profit by building accomodation, shops and factories. It will be similar in style to city building games, however there will be an emphasis on trying to maximise the profit making potential of the small area you have on each world.

My inspirations are the tiny levels in the roller coaster tycoon games, and some of the levels of theme hospital where you have to accomplish with not much space.

I will be using löve with lua for the game, gimp and inkscape for graphics, Bfxr for sound, and some kind of music generation tool for music.

Colony Tycoon

Posted by
Saturday, December 18th, 2010 4:15 am

Just got back from a driving theory test (failed, messed up on hazard perception) and am ready to start the competition. My idea at the moment is that you are an android scientist working for a space colonization company, and have a limited amount of time to explore each planet your company wishes to colonise and discover resources, lifeforms, archaeological finds etc. What you find will have a bearing on what type of colony the planet is changed into. There might be some kind of meta game a bit like sim city where you have to keep your populace happy based on the types of planets you create but that will be made depending on the time I have left.

Zombie Conquest – Now Works For Everybody (maybe)

Posted by
Tuesday, August 24th, 2010 6:57 am

It seems that the windows version of PySFML was compiled incorrectly or something. By recompiling PySFML from source, I believe that my game should now work fully on windows. If you are able to test, please do, the game’s post is here. Make sure you read all the instructions as the game can be quite confusing otherwise.

My Idea

Posted by
Saturday, August 21st, 2010 1:31 am

A game in which zombies must destroy humanity

It is a puzzle game

Taking part

Posted by
Wednesday, August 18th, 2010 7:59 am

I’m am going to enter. I will be using python and PySFML. Hopefully this compo will encourage me to make a game that it is actually possible for me to finish this time. :)

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