About Andrew (twitter: @secret_tomato)

I like cookies, and games.

Also you can add me on G+ (let me know to add you to the ludum dare circle)

LD21 (escape!): http://www.ludumdare.com/compo/ludum-dare-21/?uid=5432
LD22 (alone): http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=5432

miniLD29 (horror): http://www.ludumdare.com/compo/minild-29/?uid=5432
miniLD30 (adaptation) http://www.ludumdare.com/compo/minild-30/?action=preview&uid=5432


Ludum Dare 34
Ludum Dare 33
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
MiniLD 32
Ludum Dare 22
MiniLD #30
October Challenge 2011
MiniLD #29
Ludum Dare 21

Andrew's Trophies

HTML5 gaming
Awarded by johndrinkwater
on December 22, 2011

Andrew's Archive

Avoid and Un-avoid gameplay video

Posted by (twitter: @secret_tomato)
Sunday, December 13th, 2015 11:18 pm

Game done and uploaded. Only worked on it during some of the second day after scrapping the initial idea.

You can play it here: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=5432

And I’ve added a youtube video of basic gameplay as well (sadly the audio doesn’t seem to want to get recorded). Screenshots/comments of any highscores you reach are much appreciated.

Piggy pig

Posted by (twitter: @secret_tomato)
Saturday, December 12th, 2015 8:59 am

Something very screwy is happening with unity’s ability to create working builds. So in the meantime a short video with annotations.


Posted by (twitter: @secret_tomato)
Friday, December 11th, 2015 8:03 pm

I’m in, just remembered to make a post. Will likely use unity and work solo.

Something purple

Posted by (twitter: @secret_tomato)
Saturday, August 22nd, 2015 9:52 am
You can click and it makes things and the thing goes to eat them. Provided they’re close enough.
It seems that I remember at least some unity and some blender.


Back in

Posted by (twitter: @secret_tomato)
Friday, August 21st, 2015 1:57 pm

Not much to say. I’m in once again after a break.

I’m in

Posted by (twitter: @secret_tomato)
Friday, August 23rd, 2013 2:58 pm

With either processing or unity, depends on the theme and available ideas. My goal for this one is to have sounds that aren’t shoehorned in during the last 3 hours.

A short gameplay video

Posted by (twitter: @secret_tomato)
Wednesday, July 31st, 2013 5:15 am

To make up for not having a linux playable version of my game (yet) I made a short gameplay video with some instructions annotated on top. Hopefully this’ll be at least partially useful.

A more lengthy postmortem may also be in the works


More blood for the blood deity

Posted by (twitter: @secret_tomato)
Saturday, April 27th, 2013 7:55 am

Progress: 2 Xs down, 2Xs and AI to go.


There is no X in diplomacy

Posted by (twitter: @secret_tomato)
Saturday, April 27th, 2013 2:35 am

I’ve picked the most basic and minimalistic type of game in existence to make it easier for myself.


I’m in

Posted by (twitter: @secret_tomato)
Monday, April 22nd, 2013 5:34 am

I’ll be going back to processing for this one and I intend to use a GUI template if I can finish it and release it by then.


Other stuff I’ll be using are sfxr, gimp, blender, audacity, maybe more, who knows.

Goats and airgoats

Posted by (twitter: @secret_tomato)
Sunday, December 16th, 2012 9:46 am


A game of sad projectiles and princesses. A playable slightly outdated version here!

sad princess

I’m in (end of the world edition)

Posted by (twitter: @secret_tomato)
Saturday, December 8th, 2012 1:57 pm

I’m in.

Will use either processing (again), unity, or haxe (with haxeflixel) it depends on the theme and my mood, and my willingness to update everything to their latest versions.

For everything else gimp, audacity+microphone, lms, aseprite, aviary music creator, blender may be used unless I find new better toys.

The evolution games – unnatural selection postmortem

Posted by (twitter: @secret_tomato)
Saturday, September 8th, 2012 3:17 pm

It took a far amount of time but I’ve finally gotten down to posting this.

I knew I wouldn’t have a lot of time for this one due to museums that needed seeing and other stuff I won’t be getting into, so I decided to cut corners and go for a unity game. The second bigger-than-a-test attempt at it as well, it didn’t turn out too bad.

The good:

 I decided to go for a simple graphic style since I was neither inclined nor had the time to learn how to properly make 3d models, so I’ve made everything 2d, stuck them on panels and duct taped them together. It made for a nice explosion effect on death as well.

I think the enemies and weapons have a nice variety: cats which are fast weak and have shotguns, raptors which are slower stronger and have rocket launchers, sharks which are even slower have more health than you can shake a stick at and have m0ar rokkitz! and turtles which lob grenades at you.

I also managed to squeeze in an attempt at a gui and structure which is always nice considering I tend to leave those out.


The bad:

The graphics took more fiddling than I had anticipated since everything has so many parts, and some colors got messed up for reasons unknown.

The weapons aren’t as balanced as they could be.

And worst of all the various creatures have a tendency to blow themselves to pieces, which I fixed for the kongregate version.


The ugly:

Not good, not bad, but unsightly are the sounds, courtesy of sfxr and aviary music creator. Oh randomize beats button you are my hero. Music and sounds are two things I keep struggling with with no obvious resolution in sight.


PLAY/RATE by clicking this text here which you are now reading with your eyes.

The evolution games – unnatural selection

Posted by (twitter: @secret_tomato)
Monday, August 27th, 2012 4:47 am

A unity shooter made in under 24 hours (with visiting museums in between). Long story, more will come in the postmortem in a while after I organize my thoughts. For now here’s a screenshot of the orchard. (there are also sharks with rocket launchers on their heads)

For now you can play/rate it here:



In a nutshell so far

Posted by (twitter: @secret_tomato)
Saturday, August 25th, 2012 9:25 pm

Standard fps controls. You have godmode. Friendly fire is on.


Details “soon”.

It’s far from done but if it dies horribly let me know.


Posted by (twitter: @secret_tomato)
Thursday, August 23rd, 2012 12:55 pm

I’m in with either processing, unity or maybe, and that’s a big maybe haxe, based on the theme/ideas.

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