About amymist

Entries

 
Ludum Dare 35
 
Ludum Dare 29
 
Ludum Dare 26

amymist's Trophies

Perfect Teammate
Awarded by petercraft
on December 13, 2015
Talantted Artist
Awarded by petercraft
on December 13, 2015

amymist's Archive

I’m in! But that’s not all…

Posted by
Friday, December 11th, 2015 7:34 pm

This will be my first time participating as part of a team!

 

I’ve hooked up with petercraft as an artist (which let’s be real, is what I’m better at anyway!) I’m really excited that I’ll be able to take the time to focus on what I really enjoy, and I believe we will be able to make something super cool!

What’s with all the spam posts?

Posted by
Saturday, April 26th, 2014 12:15 pm

Yikes.

Anyhow, I have made some small amount of progress! I decided on using Twine to make a little game where the goal is to escape from a flooding ocean base. There’s a lot of structural damage, so most of the paths that would otherwise have been there are blocked off. The idea is that you work your way through a maze of rooms, encountering obstacles that’ll vary depending on how much time I have to implement them.

Most of the rooms look kinda like this currently:

Screenshot 2014-04-26 11.53.49

Though I did get the mechanics for stuff like drowning, flooding, and swimming to work all right.

Screenshot 2014-04-26 12.02.16

Screenshot 2014-04-26 12.02.30

The little HUD with the numbers won’t be in the final game, it’s just a debug thing. You’ll have to rely on the ‘you can’t hold your breath much longer’ type messages.

Babby’s Second LD!

Posted by
Wednesday, April 23rd, 2014 9:02 pm

I’m a lot less overwhelmed this time, haha.

I’m planning to use:

Goo Create or Twine

MilkyTracker (if I can figure the thing out!)

GIMP/Inkscape

Audacity

Not counting on anything else, but we will see…

Progress!

Posted by
Sunday, April 28th, 2013 1:39 am

please do not look at me i dont know what i am doing

MindTheGamp01

So, I’m calling it good for tonight. When I was playing with the hitboxes, I noticed that the attack button totally made the player stick to walls, and that they could jump while in this position. Totally an accident, but I liked it. So, I left it in, and rewrote some of the less interesting puzzles to make use of that.

This is my second time ever making any sort of the game, and the first time doesn’t really count, because it was awful. Really awful. So far though, I’m not too horribly displeased with this! Actually… I think I kind of like it.

There’s not much to it, it’s a pretty basic platformer with a bit of surrealism.

I’ve been streaming this whole time, although up until now it hasn’t been very interesting, as I did most everything on paper. Whoops. It’ll pick a bit tomorrow, so that’ll be fun!

 

[cache: storing page]