About Amoaeba Junior

Entries

 
Ludum Dare 25
 
Ludum Dare 24

Amoaeba Junior's Trophies

Amoaeba Junior's Archive

Normal Goats? SPACE GOATS

Posted by
Sunday, December 16th, 2012 8:49 pm

SpaceGoat_anim We have SPACE GOATS!!

Godly Voice Acting

Posted by
Sunday, December 16th, 2012 7:38 pm

We’ve been adding some voice acting to the work

check it out: https://dl.dropbox.com/u/2602918/people.mp3

Those were the lowly peasants running from their lives 😛

 

And of course the obligatory pic, this is the presentation of the future set

long

Hard at Work Polishing!

Posted by
Sunday, December 16th, 2012 4:29 am

After more than 24hours the team is hard at work polishing our game! Most of the functionality is ready to go, and so now we’re turning to adding meaningfull content.

Working Hard

Here, have a picture of our un-friendly neighbourhood ancient evil golem!

Sebastian Stomping

 

Art Update

Posted by
Saturday, December 15th, 2012 5:38 am

Sebastian is growing in moves and so are the villagers

Caveman Hercules ModernMan RenascenceMan Roman SebastianFront SebastianSide SebastionBack SpaceMan

Sebastian

Posted by
Friday, December 14th, 2012 11:41 pm

So we’ve finally decided what we want to do.

Its a story about a recurrent villain in history named Sebastian who wants to go about destroying everything-

But hes also kinda retarded so he always gets defeated.

alt2

Ludum Dare — Bootstrapping

Posted by
Friday, December 14th, 2012 4:20 pm

 

 

 

Amoaeba Junior

Alright guys this time we at Amoaeba Junior have doubled our team to a total of four members!!!

This calls for a Sweet new Logo 😀

We’ll stick to using Flixel in FlashDevelop and the Deadly Alien Map Editor let’s see where it all leads us!!

 

This time around we’ll be Game Jamin’  at our university Instituto Superior Técnico – Taguspark – Portugal

Taguspark at night

The Post Mortem of The life of Cat

Posted by
Thursday, August 30th, 2012 7:07 am

Hi everyone,

This was our first Ludum Dare entry and we’re so happy with the community response up till now, we’re already giving it a complete sucess mark! We’re just two students from a Computer Engineering degree – me (Ivo) am majoring in Multimedia and I’m going to do a specialization on games; Sandra is going to major in AI and hopefully build something that conquers the world.

 

 

Check out the game if you haven’t at http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15074

 

 

 

 

 

So enough of the pleasentries let’s go straight to the point:

What worked:

Pixel art – People keep mentioning that our graphics are great but to me it’s just simple art done in GIMP. Since I’m a programmer thats about all I could do, however here’s a few tips to all in the same situation as me:

1. We’re not artists but if we’re not satisfied with it we rework it. Yes its easy to just draw some cat and be done with it but then we can’t be entirely satisfied with our work, can we?

2. Check and recheck if animations feel real, I can’t stress this enough because this is the point of animations: to feel real – and that can only be seen while playing.

3. If you’re like me, and you’re no artist, then look at images of what you want to draw,  I did that with the tryceratops and I think it looks awesome.

Triggered events – We aren’t here to make extensive compeling story-based games but we can do a couple of interesting things with 2D triggers. If our character passes a certain X something happens. This was our basic storytelling tool, expecially for the ending.

Music – We didn’t do the music, like it’s stated on the credits it was made by Brioskj (from the album Escape To The City), but since it’s tied to Creative Commons by Atribution it’s not Copyrighted. Creative Commons is becoming majorly spread and I think thats great for indie development. The sounds were also licensed by Creative Commons but we were careful not to use Non-Derivative sounds because we might always need to edit them. For more on Creative Commons go to http://creativecommons.org/.

What didn’t work:

Music – The music worked great except it was far too big, not sure if people compress it or stick to one track, the only thing I know is that my game file is huge and can’t be submited to Kongregate u.u.

Pacing – We really wanted to stress out that the Cat moved at different speeds and that Baby Cat was more energetic than Old Fat Cat but, you’re all right, we did overdo it. We ourselves felt it was tedious and frustrating, and despite that being the feeling we wanted to convey – that old age makes us unable to do the things like we did before – it’s still a game so next time more speed (just a bit).

Level Design – This one came as a total wake up call to us, I study game design and production in my free time but I never did level design maybe I should start. And if we had decent level design in the final level players wouldn’t be so frustrated to play with Old Fat Cat because then there’d be something else to focus on.

Well that’s it people, hope our insights help some of you, and we’ll keep on participating on this awesome competition.

And to all who said nice things about our game — Thank you!

The life of Cat

Posted by
Monday, August 27th, 2012 9:08 am

Finally we finished our first ludum game ever 😀

Great competitition, great community, we had loads of fun.

 

I hope you’ll enjoy our game, it’s more of an artsy game than a fun one but we like how it ended up :)

http://web.ist.utl.pt/ist167081/ld24/

 

And to all still crunching best of luck 😉

 

P.S.  Don’t waste time trying to capture your cat’s voice, he’ll just stare at you with a blank face….

 

Love is in the air

Posted by
Sunday, August 26th, 2012 12:59 pm

All is fair with love and jealousy

Chocolate cake

Posted by
Sunday, August 26th, 2012 10:18 am

Since we’re going in the right way to finish our game in time, we decided to reward ourselves with a chocolate cake 😀

Pre-lunch update

Posted by
Sunday, August 26th, 2012 4:53 am

Hey look at that we’ve got collisions, hunting, kittins in love, trees and a lot of population going on.

 

Art Assets complete

Posted by
Saturday, August 25th, 2012 5:12 pm

Finally finished all the art assets we’ll need:

Time to start tunning the collisions and triggers that are only half done.

Those SheCats

Posted by
Saturday, August 25th, 2012 3:41 pm

So done the animations on the She Cats -they will work as a choice quest.

As an adult cat you feel like mating but first you must prove your worth by hunting food for your love.

Only then will you be considered a partner and a healthy relationship will comence until you become old.

Enemies and LifeCicle

Posted by
Saturday, August 25th, 2012 11:26 am

So finished the Bird Enemies and all animations for each of the cat’s evolutionary stages

Baby Kitty

Child & Teen Kitty

Adult Kitty

Old Kitty

 

Our lunch

Posted by
Saturday, August 25th, 2012 7:07 am

Here’s our lunch and desert! Now we’re back to work.

The first look into The life of Cat

Posted by
Saturday, August 25th, 2012 6:30 am

Just a simple platforming screen for now, we’ll start doing the level design later also the design for the different evolution stages of Cat.

 

Lunch Time!! :P!

[cache: storing page]