About amidos2006 (twitter: @https://twitter.com/#!/Amidos2006)

I am Ahmed Abdel Samea Hassan a Computer Engineer graduate, since I was young and I dreamt of making games and making a large company, but when I grew up I liked more indie games and stopped playing non-indie games for awhile (except for Diablo and some other titles). So for sure :) I am an indie game developer love computer games.


Ludum Dare 27
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23

amidos2006's Trophies

amidos2006's Archive

Evil Goat Enhanced Edition and Timelapse

Monday, December 17th, 2012 8:12 am



I know the game is classic and there is nothing new in it but hope you like it :) I added a post compo for enhanced edition of the game so you can go and try it.

LudumDare Page

Here is the timelapse of the compo, the rate of capturing was 1 frame each 15 minutes and the speed of the video is 3 frames per second so that’s why its short :)


Will write a post-mortem about the game and inspiration in the next days :) Hope some will find it enjoying to read :) Hope you enjoy the game and the compo time :)


Escape Goat Submitted

Sunday, December 16th, 2012 6:52 pm

Hey All,

I managed to finish Escape Goat and submit it :) I will make tomorrow an enhanced version with medals and music and submit it to newgrounds :) but for now let’s play the compo version :)




Hope some enjoy it :)

Evil Goat Screen

Sunday, December 16th, 2012 9:01 am

Just finished the main menu screen since I don’t share lots of info in the past hours so here is MainMenu screen from Evil Goat



Evil Goat Lunch :D

Sunday, December 16th, 2012 6:35 am

Todays lunch 😀

Al Ahram-20121216-00097 Al Ahram-20121216-00098

Evil Goat Logo :)

Sunday, December 16th, 2012 5:51 am

Hey All,

My game is nearly done (sfx done, graphics 90% done, levels 0% done) I hope to make around 15 levels at least for the compo :)

I just finished making the game logo :) Hope you like it :)gameName


Evil Goat First Screen

Saturday, December 15th, 2012 11:45 am


This is my first screen from my ludum dare game (Evil Goat) I am not so happy with the game idea as its not very innovative but hope somebody will like it :)

As you can see the goat is there 😉 1goat


Here we go :)

Saturday, December 15th, 2012 7:20 am

Hey All,

I know I am running late but I hope I can finish something decent by time :)  I have an idea about Escape Goat killing children in a Sokoban puzzle way 😀 I just started and before doing much work I ate my lunch 😀 stay tuned for a screenshot soon :)


Al Ahram-20121215-00096

I just finished eating and working on the game :) Wish me luck :)



Collect Postmortem

Thursday, August 30th, 2012 3:06 am

Hey all,

I know its a little late to write a postmortem about Collect (game about collecting and evolving) but I was busy past few days on work so I didn’t have the chance to write here :)

1st Day (6 hours of work):

First of all how the game idea pop out?? that’s was pretty strange as on the first day I found someone posting a picture about his game (I don’t remember the name of the game nor the user right now) but the image was blue background with white box around it and there was some white circles in it and some drawn lines. I didn’t know what his game about but when I saw that picture I remembered an old game by Scattle called Constellation Chaos, it was sponsored by newgrounds at that time and it had a nice track by Souleye (musician behind VVVVVV) go and check it (link) it is worth checking :)

So I started thinking how could I make a game so I told myself why I am not a shooting star and leveling trails behind me and these trails will cause me to reflect with it. and my goal is to kill all enemies and I get experience every level where I can evolve my shooting star (at that point I decided there will be moving enemies and they are killed if the collide with my trail like in constellation chaos and I stop from jumping when I hit a + sign on the field so I can re-jump again)

So I started to make my engine for checking intersection and reflecting the player, I wrote the physics engine but there was a bug I couldn’t figure out at that time so I spent around 6 hours trying to make a shooting start that leaves trails behind it and it reflect with this trails if it hit it, but that doesn’t work which was bad.

So I was upset and I had a meeting with some friends outside so I decided to go out and when I returned I got to the bed early to get up early and try again with my engine before using Box2D physics engine.

About the art style I always been fan of simple figures with some awesome effects you can check most of my games since I started all use that (because I am not so good at drawing art especially making animation) so I decided just some simple figure (lines and ball) and since I love to make an overlayer to add effect to the graphics that makes the game looks nice and before LD48 I was talking with Noel Berry about the scanline effect he made in his game and he said it is just an image no special effects and send the image to me so I used that scanline image effect to add to my game after making some modification on it :)

2nd Day (12 hours of work):

I started at the early morning straggling with my physics engine but I figure out it is not worth all that and if I keep struggling I will waste my second day without making the game so I decided to try Box2D and it was my second experiment with it and most of time I didn’t know what to do and I got lots of bugs but I figured out most of the issues and make the engine works very nicely.

After I finished that I started thinking what to do next so I decided to remove the idea of enemies and start deciding what are the upgrades in the game so I got 4 types of upgrades (speed, distance traveled, bouncing) but since I removed the moving enemies and any moving platforms so the speed is now useless so I decided to fix it and keep the other 3 upgrades.

At the beginning I was deciding that the upgrades will be shown after each level and on death but a spark ignited in my mind a decided that only will appear if I die so I can improve that generation and produce a new one and since the new generation made is new so I decided to repeat the levels again as if it is a real experiment and new creature better than old one is evolved and to be sure he is good we must re-evaluate it across all tests.

Since the enemies are removed so I changed the level goal to get all the + signs in the field and told myself to make all the tricks in the bouncing.

After finishing everything in the game except the game levels I decided to make 10 levels at least but while I was developing the game I find out it is very difficult to play the game and the bouncing is very difficult to be predicted so I decided to cut the levels to 8 levels and none of them needs double bounce or more to solve a level :)

What I think about what happened:

Using Box2D was something amazing it is very efficient and I am glad my engine didn’t work as that make me learn and use Box2D and figure out how much it is awesome.

Working on game for LD48 is something amazing and having small time frame caused me to get a small nice idea that is weird and nice at same time

Wasting a lot of time in developing my physics engine left me with small time frame of one day to finish the game where this limitation caused me to change the idea to a better form (in my view)

Like Petri Purho (guy behind Crayon Physics Deluxe) said having limitations and being poor is something nice and not bad in lots of time (link to presentation)

Thanks for reading and Plz Check the game and rate it, Hope you like it :)

Collect: Game about Collecting and Evolving

Collect: Enhanced version is now online

Tuesday, August 28th, 2012 4:32 am

Hey All,

My LudumDare 24 Competition Entry (Collect: Game about collecting and evolving) is enhanced and it became a lot easier and better and contains music :) is now online on various portals.

If you like the game consider voting on LudumDare page :)

Thanks and will write a postmortem soon :)

Bye Bye until then :)

Hey all,

Just finished my entry for LudumDare I know its not a lot fun game but it was experimental so its some how interesting :) and what all matters that I enjoyed as usual working on new game :) Go try it (link: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=2510)

Enjoy :) and It was nice LudumDare as usual :)

Collect (game about collecting and evolving)

Sunday, August 26th, 2012 11:19 am

This is a screenshot from my game Collect (game about collecting and evolving) Hope I can finish it on time :) as I didn’t design levels yet and some finalization stuffs, beside I don’t know if the game is fun or not (Hope it turns out fun more than experiment)

The game will be amazing if it have music but since I am shitty in creating music and I want to participate in compo so I don’t think it will have music but may be after LudumDare I upload another version with music :)

Hope you like the screenshot :)

Don’t Touch the Button (Finished)

Sunday, April 22nd, 2012 6:39 pm

You can play it HERE :)

Dont Push The Button Update

Saturday, April 21st, 2012 4:37 pm

I don’t know why I do this kind of game I love the idea but I suck at playing platformers 😀 looool 😀 Hope I can make something good

Dont Push The Button

Saturday, April 21st, 2012 11:33 am


Working on a game using FlashPunk called Dont Push the Button :) its all about zooming 😉 finished the zoom mechanics by now :)

here is first screenshot of the game :)

Last hopes on U.F.O.

Monday, August 23rd, 2010 7:08 am

My ludum dare Jam entry is called U.F.O. where you play with a UFO which have an absorbing rays which absorb any enemy and make it a part of it so it can use the enemies powers against other coming enemies

Hope to finish it soon :)

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