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I’m two buttons in

Posted by
Friday, December 11th, 2015 9:24 pm

Going with JavaScript for code, PhotoShop for art and probably Bfxr/Audacity for audio.

Might use Phaser or Pixi depending on what idea I come up with.

Hope everyone has a lot of fun!

Starting to get going

Posted by
Saturday, December 6th, 2014 7:26 am

ld31-1

Not much to show yet, but behind the scenes the basic game skeleton is done and I’ve got a nice feel for the basic movement and jump of my hero.

Wait for me! I’m in

Posted by
Saturday, December 6th, 2014 3:40 am

Do not like this theme but what the hell at least it’s totally open in one respect.

Going to use Phaser/JavaScript, Bfxr, Audacity and trying out GoyaPixel and Piskel for the graphics.

Day one

Posted by
Saturday, April 26th, 2014 7:08 pm

 

ld29-update

 

Time to call it a night. After struggling with the unnecessarily complex code I wrote initially, I’ve finally got something vaguely playable with some basic art. Will require lots of work on the gameplay to make it fun, some sfx and animations/gfx polish. Oh and a name would help.. .

IN!

Posted by
Friday, April 25th, 2014 6:33 pm

Theme feels good. Should have a bit of time this weekend. Woohoo!

Tools:

Phaser – JavaScript game engine

Sublime Text – Coding

Photoshop – Gfx

Audacity – Sfx

Probably Sfxr or some other sound generation tools.

Ok, I’m in!

Posted by
Saturday, December 14th, 2013 4:56 am

A bit late to the party, but will be attempting to make my first HTML5 game.

Tools:

Code: phaser.io (HTML5 game framework based on Pixi.js and Flixel)

Art: photoshop, tiled map editor, audacity and  abundant music.

Starting to make progress

Posted by
Saturday, August 24th, 2013 1:13 pm

ld27_progress

 

Beginning to get close to having the basic game play done. I just got laser beam intersection working. This game is going to be really simple. My main focus will be on trying my best to make it fun to play!

Better late than never…

Posted by
Saturday, August 24th, 2013 5:19 am

I’m in. Loads of ideas. Need to pick one and get started. Time is of the essence!

Will be using:

Went for a walk and came back with an idea

Posted by
Saturday, April 27th, 2013 2:11 am

chicks

It’s going to be a minimal platformer inspired by these little guys who we’re looking after for the weekend.

I’m in for my 2nd LD

Posted by
Friday, April 26th, 2013 3:02 pm

Second LD. Have been tidying up my base code and jotting ideas down for the final round themes in preparation.

Not going to have that much time to dedicate over the weekend so I’m going to try to keep it simple and focussed.

Code-wise I’ll be using my framework at https://github.com/ianmcgregor/games along with the Starling rendering engine, Nape physics engine and Ogmo level editor.

Tools I’ll use are: FDT, PhotoShop, TexturePacker, Sfxr and Audacity.

‘Species’ coming along but lots to do!

Posted by
Sunday, August 26th, 2012 5:37 am

Made some progress on Species, although still need levels, sound and an ending.

Enemy AI needs work, at the moment they are shooting themselves!

Decided to try out Ogmo to create the levels: http://www.ogmoeditor.com/

It’s really easy to use fortunately!

Got started on GFX this morning. Nothing fancy but hopefully a step up from red and green squares:

     

First (barely) working version

Posted by
Saturday, August 25th, 2012 12:12 pm

So far got my basic framework together and some very rudimentary game play.

http://alwaysinbeta.org/dev/species/

It’s going to be a long night…

Getting started on the code for Species

Posted by
Saturday, August 25th, 2012 6:46 am

Finally pulled together some sort of idea for Species. The gist is:

“Humans have evolved into 2 separate species. The aggressive, dominant species are keeping the good natured species imprisoned underground working for them. You lead the rebellion!”

Ok needs a bit of work but enough to make a start.

Will use the following tools/libs:

I’ll post the code as it progresses on GitHub: https://github.com/alwaysinbeta/species

To work!

‘Species’

Posted by
Saturday, August 25th, 2012 4:45 am

Woke up an hour ago here in the UK. Tough theme but I’m going to give it a go.

No flash of inspiration yet, but starting to formulate some ideas.

I think the title will be ‘Species’… or maybe ‘Neanderthal’ .. or..

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