About alvarop (twitter: @theotheralvaro)

I like games and I'm trying to make some.

Entries

 
Ludum Dare 34
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28

alvarop's Trophies

alvarop's Archive

0000 on Steam Greenlight.

Posted by (twitter: @theotheralvaro)
Monday, April 3rd, 2017 6:01 am

Hello everyone!

My game, 0000, is finally on Steam Greenlight! I’d really appreciate your votes and feedback. This game is a love letter to games like VVVVVV, Super Meatboy, N++ and Hero Core. I tried to make a game I’d love to play and I hope it will show – and that others will enjoy it as much as I did. Here’s the trailer and description of the game.

This game started as an LDJAM 31 entry and I polished + added 100 levels to make is as challenging and fun as possible. Let’s hope it shows!

 
0000 is a hard-as-nails platformer in which you play as a courageous 1-bit cowboy. With your weapon and awesome double jump, your task is to defeat 100 unique levels. Fear not, in 0000 death is never final. Each failure warps you into a new, randomly selected level, until you conquer them all. What awaits those that get to the end? Err… spoilers, dude!

Let’s hope you’re not scared of deadly lasers or evil robots. How about killer pong-style balls and sharp spikes? You better be up for a challenge.

http://steamcommunity.com/sharedfiles/filedetails/?id=851134221

WAITING ROOM

Posted by (twitter: @theotheralvaro)
Saturday, December 10th, 2016 2:02 am

End of day 1 for me, I’m too tired. But here’s what I got so far

 

View post on imgur.com

Chill Pill is done!

Posted by (twitter: @theotheralvaro)
Sunday, December 13th, 2015 7:28 pm

Take a chill pill

Posted by (twitter: @theotheralvaro)
Saturday, December 12th, 2015 7:54 pm

Taking shape. Granny doesn’t wanna take her pills.

I take things literally

Posted by (twitter: @theotheralvaro)
Saturday, December 12th, 2015 1:22 am

There’s two buttons and there is growing. YOU’RE HAPPY LUDUM DARE?

You’re a kid. They’re throwing growth pills at you. You gotta be on the right button to make sure they don’t get to you. OR ELSE…

I’m in

Posted by (twitter: @theotheralvaro)
Friday, August 21st, 2015 7:23 pm
20150821_201602

battlestation 2.0

I’m in, for the… 4th or 5th time I think. Last time I gave up. Had no good ideas and a lot to do that weekend. Let’s hope this time it goes well and I have something fun at the end of the weekend.

Good luck to everyone. Newcomers and veterans.

Have fun!

 

Tools

Construct 2

Bosca Ceoil

Aseprite

Tiled

Some beer.

0000 : rate Z

Posted by (twitter: @theotheralvaro)
Monday, December 29th, 2014 7:42 am

 

Hello everybody.

The last few weeks have been very fun. I have received a lot of feedback for the game and I’d like to thank you for taking the time of playing it and help me grow as an amateur game developer. If you haven’t already, I’d like you to take the time to try out my game and rate it.

You can do so by clicking the image, or clicking here.

Also, I’ve been working on more levels and will be expanding it. If you’re interested, please follow me on Twitch, check out the IndieDB page or Steam Concepts page.

Thank you for making Ludum Dare an awesome learning experience. I can’t wait for LD 32.

000+ will be a thing!

Posted by (twitter: @theotheralvaro)
Friday, December 19th, 2014 10:28 am

Yesterday, I went back to my Ludum Dare entry and played it. Taking some distance from your projects is always a nice way to see what worked, what didn’t and if you actually find your own game fun.

In my case, I actually find it fun. It has some things that don’t work as well as I would like it to, but nothing I can’t fix. All this made me think that I want to take this project a bit further and make it into a full-game. The premise will remain the same, and it will stay a bite-sized experience, but I want to expand on it, tweak it and make it into a better game.

In order to do that, I added the game to Steam Concepts to gather some feedback and see if gamers are interested in it. I am not confident to the point where I’d put it on greenlight, but Concepts seems like a great way to asses if anyone is actually interested. I did the same for IndieDB and I’ll be trying to put the game on other sites (if you have any recommendations, let me know). Honestly, showing my projects around makes me cringe a little bit but friends have been telling me to take a leap and try to see if people like it. Either way, I’m going to expand on this so expect some more from that little pixelated guy!

If you have sometime, check out the Steam Concepts page. The IndieDB page is this way.

To play the LD31 entry, click here.

0000 fantasy trailer

Posted by (twitter: @theotheralvaro)
Tuesday, December 16th, 2014 9:56 pm

Had some time. Thought, I’ll make a trailer just as if my LD game was a thing or something. Had fun doing it 😀 (it says 000+ because I wanted to make a mock trailer for the “sequel” lol). I think it could be 15 seconds shorter.

And if you want to try the entry, here it is : http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=31332

What have you discovered so far?

Posted by (twitter: @theotheralvaro)
Monday, December 15th, 2014 8:13 am

Hello LD Community!

I’ve been playing quite a few games and found some that I really liked. The purpose of this post is for you to post your favorites and share them with me (and by doing so, with others).

So if you may, please leave in the comments the games (no, not your game) that you really enjoyed during LD31!

A childhood dream become reality

Posted by (twitter: @theotheralvaro)
Thursday, December 11th, 2014 8:10 am

When I was a kid, I absolutely loved Newgrounds. To me, it was the best thing ever on the Internet. Today, I found my game on the main page. For some of you, it may not be a big deal, but let me tell you : the kid in me is soooo happy.

Thanks LD!

 

Screen Shot 2014-12-11 at 1.57.32 AM

0000 : PRESS Z post-mortem

Posted by (twitter: @theotheralvaro)
Wednesday, December 10th, 2014 10:41 pm

Screenshot 2014-12-11 at 00.20.26 Screenshot 2014-12-11 at 00.20.52 Screenshot 2014-12-11 at 00.21.15

A bit of context

This was my fourth Ludum Dare and the first time (ever, even outside LD) that I made a game that I actually like. When I say “a game that I actually like”, I mean a game that I would like to play if someone else had made it. Sure, in the past I made some games that I love, but I always had to go around their flaws, disregard game-breaking bugs and just close my eyes on my own mistakes to really enjoy them. In other words, they were my ugly childs.

With 0000, I can finally say that I managed to make a game that I’m proud of, even though it’s far from being perfect or even that great of a game. I think it’s fun (which is the most important part), pretty engaging and people seem to like it, which is a plus. It’s a small first step into actually making decent games.

I pretty much failed during LD30. Here’s what I wrote just before it started  :

 

Pretty excited, once again. To me, Ludum Dare is a way to see and compare what I’ve learned and how much I’ve improved since the last time. I started pretty small, with a funny, but subpar game (Don One). Then, made another game, a lemming-like that was buggy as hell, but cute and people seemed to enjoy the art-style (Daisy’s dog is dead). I think I will stay true to myself : simple, primitive graphics + game mechanics that will allow me to grow and learn as a game developer. I have no other ambitions than having fun and learning, and Ludum Dare has been a great opportunity to do so the last two times I participated.

 

Hey, past self. This is still true. I mean, this Ludum Dare, I went in with the same mentality. Use my already acquired but limited skillset (in game design, art and sound) and try to make the best out of it. 0000 PRESS Z is what came out of that desire. And it was fun to make!

 

Brainstorming and writing ideas for levels on paper

The good

AKA what my last 3 LDs taught me

  • Level design has been a big challenge for me since I started game development over a year ago. With limited sprites and simple mechanics, I succeeded at combining them to create interesting gameplay and difficult, yet rewarding levels.
  • The game style seems to be a big hit with people. I also love it, even though it’s simple as can be. I went with I am capable of doing, and it seems to have worked out.
  • The game feels good. Adding particles here and there and a lot of feedback to the player’s actions really payed off.

 

The bad  

AKA What I didn’t learn yet

  • The movement seems to be a big issue for players. I thought it was on point, but it seems like it might need some more work (more on that later)
  • I didn’t manage to teach the player about the double jump mechanic early enough. Most people seem to discover it by mistake.
  • The sound, while fonctional, is not very expressive and could be improved a lot. Maybe a soundtrack, even, could make the action feel even more frantic. If I had any music skills, I would have added music.
  • The random teleportation, even though it’s the core mechanic to my game, seems to be confusing players. That leaves me with a game design question : Should I give all the answers right out, or let the player figure out the game as he loops through levels? Tough call.

 

What I learned

AKA things I think I understood but maybe not

  • Making the most with very little can be very rewarding and push your creativity.
  • Planning (just enough) is essential. It took me two hours of planning before I even started making the game. I figured out what game I wanted and went with it. It could have failed horribly, but I got lucky this time.
  • Juice matters. Details matter. If you’re making a game that feels fun to you, you’re doing something right.
  • The LD community is a GREAT resource for feedback. You have doubts about your game? I’m pretty sure someone on IRC will be down to talk it out with you.

 

What’s to come and conclusion

With all the positive feedback and encouragement I’ve been getting from the community, I’m considering making an improved version of the game.  Bug fixes, more levels, speedrun mode, highscores, new mechanics and all that good stuff  are amongst the things that are going through my head at the moment(Did anyone say level editor?). It’s still just an idea, but it’s very tempting to make some more evil levels to get the best out of you guys.

In the end, this was a very interesting ludum dare. I learned a lot and gained confidence in myself in the process. I still have so much to learn, but to me, making a game that I actually like is a big milestone.

 

Check out 0000 PRESS Z

My back is killing me, but this looks like a game.

Posted by (twitter: @theotheralvaro)
Saturday, December 6th, 2014 10:37 pm

Pretty much done main gameplay. Now, gonna juice it up, make sure it sounds good and tweak stuff.

It’s going to be called 000 : Press “Z”. No choice now.

I’m streaming at  twitch.tv/alvaro_as/ and I’m using Construct 2. Come hang out.

Couple of levels.

Posted by (twitter: @theotheralvaro)
Saturday, December 6th, 2014 12:09 pm

Trying out stuff. Level design is very difficult! The one with the pong balls feels fun, heh. And yes, it’s all ONE screen.

Any ideas or advice? Let me know. I’m streaming at www.twitch.tv/alvaro_as/

level2 level3 level4

Almost 5 AM. Here I am.

Posted by (twitter: @theotheralvaro)
Saturday, December 6th, 2014 2:33 am

I have a title and a game idea. And a little gif to show you guys!

The game idea is simple. You only have 1 screen. Every time you die, the screen in which you’re playing is “regenerated”. You have an objective to reach on each different screen. Each time you reach it, the bar bellow you gets one charge. To access the final stage, you must have all 8. Thing is, you get the levels at random… and if you lose, you lose one progress bar. No mistakes allowed.

Should I call it 0000 or “0000 PRESS Z”? Let me know what you think :)

I’m in

Posted by (twitter: @theotheralvaro)
Thursday, December 4th, 2014 2:21 pm

Fourth time going in. Last time didn’t go as expected, but this is a new day.

Construct 2 as always (but not forever?) and aseprite, most likely. bfxr for sound. Music? We’ll see…

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