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followup to TemporaryBabel2D, #LD 26

Posted by (twitter: @as1er)
Sunday, December 14th, 2014 11:56 am

ludum dare is great to creatively approach approach new ideas in an improv style.

just a quick note to followup my first ludum dare experiment at #LD26, temporary-babel2d,  and wishing this might motivate others to complete their dreams.

my core game engine was coded in 2 days at the jam, then it got upgraded to an art installation with a very funny arduino joystick which toured some media art exhibits during last year.


i finally got a chance to distribute the game as an ios & android app, with proper multitouch and sonic input joysticks, and am super happy with this code.

you can find out more about my project here http://s373.net/x/TemporaryBabel2D/



done temporary-babel2d

Posted by (twitter: @as1er)
Sunday, April 28th, 2013 6:18 pm

hello there

happy to have this first version out and in time.

it’s a funny game, if you get to try it, nice weekend coding

here’s another screenshot of the program



my entry is submitted here at the moment



best of luck to all jamming and making wonderous games


i’m in ( for my first LudumDare experiment )

Posted by (twitter: @as1er)
Friday, April 26th, 2013 4:41 am

i like games. i like art. i’ll be trying to make a funny, simple, theme related, 2D game, for my first ludum dare experiment.

my game topics will be #temporary, #chronos, #libraries fueled / running on #potato & #hyperskates

adjusted to final chosen theme, of course., (all themes up for the final round are very cool and fitting in more than one ways)

i’ll be using openframeworks, a c++ creative toolset for artists & programmers, with one addon (or two), and working on a two dd version of this world

music will be generated, perhaps a snd fx or two to speed up things (asfx). gimp for some few textures. math for sound & graphics & logic.

it’s synthesis, a string, time and books, and i have a title for it, let’s see if i can make the keys fit the keyboard.



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