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Ludum Dare 27

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What I learned from my first Ludum Dare.

Posted by
Saturday, August 31st, 2013 8:39 am


You can play the game here.

Firstly, that was one heck of a competition. It was absolutely down the wire on this one. I finally got my game finished and uploaded with only about fifteen minutes to spare. Close call. I also got pretty sick during the competition so there was that to deal with. But all things considered I had a lot of fun. I pushed myself hard and I feel came out with a good product. I think The Lost Robos is a pretty stylish and fun game, competition notwithstanding. I’m glad I was a part of this and will probably take part in future competitions if I have the time and energy.

What Went Right

Quite a lot actually. I started with the characters and went from there. I wanted to nail the animation so it was pleasant to look at, since those were the assets that would be getting the most focus from the player. I think the tiles turned out quite nicely. The levels manage to look fairly attractive and balanced considering there are only maybe five different tiles in the game.  The gameplay itself seems to be the best attribute of The Lost Robos. We managed to achieve a nice old school, multi-character, puzzler feeling with it that I think makes it stand out a bit as an entry.

What Went Wrong

The biggest, most glaring flaw of the entire game is BAD CONVEYANCE . Many players think the game is glitched or broken, but this is not true. It just suffers from a bad case of me not explaining things in a clear enough fashion. Admittedly I started the game with a big, ugly Wall Of Text, which I’m sure most people just breeze right through. The problem is they miss important control functions and the game never prompts you about them again, which is very bad form. For example when you want to move a Robo you have to select him with his corresponding number. Nothing will move until you select a character. Also, when you die or want to restart the level you have to press R. The game never restarts itself. This was intentional because a level is not necessarily unbeatable just because a Robo is dead or out of juice. But people thought the game froze on death because I didn’t include a prompt reminding you to press R when you were dead. Since this is a competition and people have a lot of entries to wade through, I doubt they tried long to figure out how to progress the game and just shut it down and moved on to the next. That was unfortunate.

The music didn’t quite turn out how I wanted. While the one song in the game is decent enough, I didn’t have the time to add more voices and layers so it ended up sounded a bit thin. Also I really wanted a song to play for the levels, but I ran out of time before I could compose one.

The game does have some bugs as well. I tried to nail them all down, and I’m pretty sure I removed all the ones that broke the game or let you cheat your way through a level, but a few ugly ones still remain.  I won’t go into detail about all of them but let’s just say some weird things can happen when you switch characters in certain situations.



Closing Thoughts

All in all, I’m rather proud of this game and I would love to get more people to play it. I tried keeping up on reviews but it took me three days of constant reviewing to even hit 100. I have no idea how those guys on the most popular list are getting the numbers they are, but more power to them. I’ve seen a lot of good games out there and it’s been a blast playing them all. I’ve enjoyed seeing everyone’s take on the 10 Seconds theme, and I’ve really come across some serious gems. Good luck to all of you, and have fun!

The Lost Robos – Think. Cooperate. Survive.

Posted by
Tuesday, August 27th, 2013 7:01 am


Think. Cooperate. Survive.

Think. Cooperate. Survive.


So, this is my first entry into Ludum Dare, and I must say I think it turned out pretty well! After three days of grueling work, with a very bad cold, I think the key to a successful game is lots and lots of Nyquil. I’m fairly certain the continuous sleepy haze I was in had a strong impact on the games style. I don’t know much about getting people to view your game, so I’ll have to check around and various places I can get some visibility.  Now it’s time to sit back and review all the entries out there!

All in all, I would say LD27 was a fantastic, if not completely exhausting, experience. I’ll probably do it again.


The Lost Robos Teaser


Years after the extinction of mankind all life on earth has ended, and the planet has grown cool and still.

But somewhere deep within the earth something is stirring! Help Mankind’s creations, the little orphaned Robos, to navigate their way to the surface where the sun can breathe new life into their drained power cells! Each Robo only has TEN SECONDS to act on each level before their power cells run dry. Find a way to overcome the limitations of each individual by working together.

Think. Cooperate. Overcome.



  • Arrows to move
  • X to jump
  • Z to activate special abilities
  • R to restart the current level
  • SPACE to pause all Robos and halt their power cells draining
  • 1,2,3,4,5 to select the corresponding Robo.


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