About Ethan Allwood


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33

Ethan Allwood's Trophies

Ethan Allwood's Archive

Translation —> I’m In!

I’ll be doing the Compo and this is my 5th Ludum Dare.

I’m using Gamemaker: Studio. :)

I’m In…. Maybe.

Posted by
Friday, August 26th, 2016 7:57 pm

Not sure if i’ll be finishing this Ludum Dare because I’m busy all day Saturday so I might just do the 72 hour jam, but it depends on the theme.

If I’m in ill be using Gamemaker: studio.

Done my 3rd Ludum Dare

Posted by
Monday, April 18th, 2016 8:51 pm

So its been a day since I finished and I think I did pretty well. I am getting positive feedback in the comments and I don’t think there were many errors in the game. I am very satisfied with what I got done.


Here are some screenshots:

Screenshot 2016-04-17 17.50.23

^the beginning of the game

Screenshot 2016-04-17 17.52.05

^shooting the enemies to slow them

Screenshot 2016-04-17 17.53.12

^ a cool hat you can find in an Easter Egg

If you want to play my game, click here.

Halfway done!

Posted by
Saturday, April 16th, 2016 8:04 pm


so its 24 hrs into ludum dare and my game is coming together very well

for those of you who want to try it, here is a link to the unfinished game:


please give suggestions or feedback if you have any :)

Progressing Well

Posted by
Saturday, April 16th, 2016 3:12 pm


I have the basic game mechanics done. The concept is travelling around the level to collect the gems. Each time a gem is collected, the level “shapeshifts” into something harder to get the next gem. There are also bullets to dodge and other enemies to avoid. Spacebar shoots an orb which slows the enemies and slows the rate of fire of guns, making things a bit easier. Current name for this is “Trapped in the Void”

Edit: Not sure why the GIF isn’t working. It is supposed to show the main gameplay…

I’m in for my 3rd Ludum Dare!

Posted by
Thursday, April 14th, 2016 9:26 pm

I’ll be doing the 48 hr compo.

Ill be using:


-GraphicsGale (possibly)

-SFXR for sound

Will also try to make it for android as well like my game in LD34

couldn’t have done it without these guys!

Posted by
Sunday, December 13th, 2015 9:38 pm

2015-12-13 21.35.10

I had a lot of pepsi… (more than this)

Halfway done, and looking good

Posted by
Saturday, December 12th, 2015 11:30 pm





Screenshot 2015-12-12 23.16.24

The main idea behind my game is that every time you kill the opponent, it grows back as something bigger and stronger, and you have to kill as many as you can before they kill you. It also follows the 2 button controls, using C and V to move side to side and holding both together to shoot. I have 5 different monsters so far, and plan for a few more. I still need to add a start and end screen as well as some sound and some improved graphics.

My Wallpaper

Posted by
Thursday, December 10th, 2015 8:30 pm

ludum dare wallpaper

I’m in!

Posted by
Thursday, December 10th, 2015 6:05 pm

This is my second ludum dare and I’m using game maker studio.

My Game is Finally Done!

Posted by
Sunday, August 23rd, 2015 7:21 pm



You can try it now using this link


My first ludum dare!

Posted by
Friday, August 21st, 2015 8:34 am

This will be my first time entering and im going into the compo using gamemaker: studio and pobably sfxr for sounds n stuff

I’m In!

Posted by
Tuesday, August 11th, 2015 4:43 pm

Got nothin much to say other than that

Im using gamemaker studio

I’m in!

Posted by
Friday, August 7th, 2015 3:10 pm

I’m 15 years old and this will be my first Ludum Dare. I’ll be using Game Maker Studio v1.2 and I can’t wait to get started! I’ve got tonnes of great ideas to put to use.

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