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Switchboard Connection

Posted by
Tuesday, August 26th, 2014 3:54 pm

Here is my entry for LD30. Switchboard Connection: Connecting worlds, the old fashioned way! This is my third Ludum Dare entry to date.

This is my first project ever made in Unity. I have always developed in HTML5 and Javascript. There were quite a few ups and downs, but overall the experience was great.

Play as a switchboard operator, connecting calls as they come in. When a slot flashes yellow, pickup a red plug by clicking on it. Then listen to the caller to see what number they want to be connected to. Numbers are plotted on a grid, like battleship. Then pick up another red plug and place it into the caller’s desired slot. When they flash red, you can unplug the call.

Enjoy!

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=11823


Switchboard Connection 1


Switchboard Connection 2

Switchboard Connection 3

LD30 Ready to Go

Posted by
Friday, August 22nd, 2014 3:32 pm

It’s been a year or more since my last compo, but this time I am in! I have never use Unity before, strictly always submitted HTML5 games. So this will be a fun learning experience… Or a disaster.

How to be a Super Successful Politician finished

Posted by
Sunday, December 16th, 2012 4:49 pm

My game, How to be a Super Successful Politician, is as near as finished as I can get this weekend. I am a little dissapointed in how it turned out. I didn’t have as much time as I wanted, and motivation was lacking. But still good fun and had a blast being part of LD.

Check it out:
How to be a Super Successful Politician screen 1

How to be a Super Successful Politician screen 2

How to be a Super Successful Politician screen 3

A bit buggy at the moment for some reason but here it is:
http://www.allusiondesign.com/games/politician/

– Scott

I am in! I was excited that I would be able to compete again after not being able to participate in the last LD. But alas, I can’t put in 100% because of The Hobbit. Stupid Hobbitses and his pocketses!

Meeting with friends and family for a get together and the movie will take a lot of “precious” dev time… see what I did there!

Oh well, it will still be a blast no matter what.

Good luck!
– Scott

Tiny Neutrino – Mission Complete!

Posted by
Sunday, April 22nd, 2012 1:30 pm

Calling it done on my game. Overall… I’m happy. This was a blast, and will also have a blast playing the other games submitted.

Tiny Neutrino
Break down your atom to a neutrino to break travel through walls to the exit. Here are some screens.

Tiny Neutrino 1

Tiny Neutrino 2

Tiny Neutrino 3

Play the game here:
www.allusiondesign.com/games/tinyworld/

– Scott (Allusion)

Tiny Neutrino

Posted by
Saturday, April 21st, 2012 2:38 pm

Here is a screen and a link to what I am building.  Still a long way to go.  You control an atom with your arrow keys.  Crash into other particles to break down to a tiny neutrino.

Tiny Neutrino Screenshot 1

Here is a link to test what I have so far.
http://www.allusiondesign.com/games/tinyworld/

Tiny Neutrino

– Scott (Allusion)

Tiny World Ideas Starting

Posted by
Friday, April 20th, 2012 8:15 pm

Breaking down “Tiny World” I think of three main themes:

  • Sub atomic particles (science!)
  • A small player in a big world (look out for those giant feet!)
  • A big player in a small world (don’t step on those tiny people!)

Thinking thinking…

I am leaning toward sub atomic particles at the moment.  Neutrinos have always been very interesting to me, passing through walls and stuff is kinda cool.

– Scott (Allusion)

First Time Saying… I’m In!

Posted by
Friday, April 20th, 2012 5:18 am

Been watching Ludum Dare for a year, finally have the courage and time to say… I’m In.

I’ll be using:

  • An abacus
  • A slide rule
  • Melon JS game engine

Can’t wait to get started!

– Scott (Allusion)

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