In, as always, for Ludum Dare with Group Pug! As usual, I’m the art workhorse and the other half of Group Pug (Michael) will be coding. Right now, he’s doin’ AI and stuff. Look at you, doin’ stuff! Whenever we do LD, we’re relatively lucky in the fact that ideas come to us quite quickly and we can get stuck in, which is great because LD is being fit around a lot of other engagements this weekend – soooo, full steam ahead!
We really wanted to make a local multiplayer game, so we’re making a top down two player game where you both play as sirens, trying to score points by using your voice to lure ships into the rocky outcrops near you. Hoping to do some cool stuff with changing the pitch of your voice = changing the direction of the ships, stealing influence of another siren’s ship etc. This is a poor, poor preliminary sketch, but perhaps it’ll give you some idea of something.
Sirens in the bottom left and right corners, ships coming from the top of the screen to pass through the gap downwards. Currently working on pathfinding AI and I’m just doing assets. Splash is pretty much done already, though I’ll come back to touch up the background painting later:
Feel free to come follow us on Twitter where we’re live-tweeting our pain, or check in with our Twitch stream at some point.