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Nipper Nosher some days later

Friday, August 28th, 2015 5:08 am

Now that some days have passed since submission, and we have received considerable feedback, i feel the time is right for a post.

So firstly a bit about us :

This was our first LD, and we pretty much entered it unprepared, using a framework we had never looked at, in a language we we’re barely familiar with, and to top it off we we’re only available for maybe half of the 72Hrs.

With this in mind we had 1 simple objective, make something vaguely gamelike that’s playable, and submit it.

On that basis we we’re pretty pleased with our outcome, we even found time to add a few things beyond our initial design, such as the plane that drops dummies(pacifiers for US folks) and bombs, and arrives at intervals depending on other game elements. A particle emitter for blood effects. And subtle parallax background scrolling.

In fact scrolling, in any form was a stretch goal for us, we would have been happy with a single screen level, indeed that’s how it was for much of the time we spent on it, cameras we’re added very late.

Feedback :

So overall feedback has been mostly positive.

People seem to like our choices of sounds effects, the retro feel, and the high but not impossible difficulty.

However some have been confused by some gameplay elements(i’ll clarify these shortly), and a few small glitches such as  overlapping background music.

The Game :

So the aim of the game is simple, get to the door at the end of the level. trying to eat as many babies as possible along the way.

You are a baby eating monstrous orc. And as such you get bonus point for mutilating them(big bonus @ 100%).

Obviously it’s not that simple, because it features robot police droids, that insta-kill you on contact. And yes, no lives, no second chances, that’s game over :)

The droids ordinarily patrol, but they have a sight range in front of them.

And this is where maybe some things will be clarified for some players :

The must be more or less(don’t want to give too much detail 😉 ) on their height level, and within a certain distance, in front of them. Then they leave patrol mode & enter pursuit mode. So how do you escape once they are pursuing you ask? we’ll there’s a few options : You can get far enough away, that they lose sight of you(note. this is further than the initial spotting range), Lure them to their deaths, or use those fables pacifiers/dummies!

The aforementioned reset aggro on ALL enemies when collected. However, if you are still within the sight-cone of any, they will immediately spot you again, and resume pursuit – so you need to get smart about when you collect them.

One other thing some people have been confused about is that sometimes they turn around ‘suddenly’ when you are behind them. This is a deliberate mechanic, and there are sound cues, but clearly it’s still not clear. It happens when you first make contact with a baby, this baby may be happily asleep or otherwise unaware, in which case all is good. The other option, is the baby realizes you are a monster, and cries out. This alerts all on-screen droids.

One other thing that can drop from the plane, is bombs, they kill everything in blast radius, everything! That includes, police droids, babies, other drops, and YOU(game over) so yea by all means lure things there to get rid of them, but don’t get hit :)

What’s next :

Well as it happens, we now plan to take this game further, and include more levels, and procedural generation of platforms, obviously address any issues people have spotted. And add a couple more enemy types. So watch this space!

For those who haven’t come across it yet, here’s the link, and a few screenshots.

Thank you for reading!

Nipper Nosher entry link



Game submitted

Sunday, August 23rd, 2015 3:47 pm

Submitted for jam, time left, we the 3 of us are working tomorrow so we have just submitted.

The premise is you are an orc, that eats and mutilates babies for bonus points.

It’s a side-scrolling platformer, with the usual enemies trying to hinder you, and occasional random drops.

Had a blast on our first Ludum Dare, we had limited time, and limited experience in our chosen language and framework(javacript/phaser) so very happy we got something playable ready and submitted.



Play submission here

Nearing the end

Sunday, August 23rd, 2015 2:00 pm

Even though we are doing the jam, out time commitments mean this will likely be our last update before submission one.

For those following progress new features include :

  • one fully complete level
  • bonus drops including dummies(pacifiers) and bombs
  • improved AI
  • improved graphics and sounds
  • improved game balance

Current version playable here

Only a couple of hours maybe less of free time, but were just happy that we have something playable and game-ish for our first attempt.


Latest update

Sunday, August 23rd, 2015 9:13 am

so i have no really set the premise of our game yet.

Well you are a real monster, one that east babies and mutilates them for bonus points… not for the faint hearted.

Just updated our live version here with latest changes :

  • random collectables
  • enemies can jump
  • death screen
  • level end point
  • more content


Ready for day 2

Sunday, August 23rd, 2015 4:09 am

First ludum dare is going well for our team of 3.

About to start day 2, which means 50% of the way in and most the base game stuff is in, today should be mostly content.


If you want to see where we left it yesterday we have a fully playable(within the scope of what’s done) snapshot @ Name TBD

More progress :D

Saturday, August 22nd, 2015 4:13 pm

We have now added game states, sound effects, a few improvements.


But most importantly we have a working version online, still early days, but it’s playable … kind of :)

Unnamed HTML5 Game

Progress Report

Saturday, August 22nd, 2015 2:48 pm

So progress has been good for our first LD using new tools, there has been beer and pizza. So far so good.

You are an ogre trying to eat babies, with bonus points for mutilations.

Currently includes :

  • Scrolling platform world
  • Patrolling enemies
  • Enemies have sight and pursue if they spot you
  • Game end on being caught
  • Background music
  • Full Scoring
  • Particle emitter for blood
  • Animated characters

Next things on the list include better level and sound effects :)


Pizza break and progress report 2

Saturday, August 22nd, 2015 10:26 am

So things are progressing well, we are at the point we have a side scrolling platformer. you can collect alien babies for points, these are guarded by patrolling enemies that turn on platform edges. And have a viewcone, which if you enter they pursue you…forever.

Good progress in 6hours with tools we are new to :)

First progress report for first ludum dare

Saturday, August 22nd, 2015 4:08 am

Ok so we have just woken up, so the progress is a little lacklustre :



but no we’re ready to go

dev environments set up : check

snacks : check

beer : check

crazy disturbed ideas : check

I (well *we*) are in :)

Friday, August 21st, 2015 1:56 pm

First ludum dare for us(first time available since we heard about it) . 3 of us doing the jam, although working the 3rd day, so only 48hrs.

Engine : Phaser.js

IDEs : notepad++/atom.io

Sounds : bfxr

Graphics : Library of assets we have, probably be opting out of graphics. Have adobe suite and various other software if needed though

Sustenance : Pizza, Haribo, Biscuits, Coffee, Beer :)


Should be fun :)

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