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Ludum Dare 37
 
Ludum Dare 36
 
Ludum Dare 31
 
MiniLD 43

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The Barrels and Barrels of Water Award
Awarded by yuigoto
on January 3, 2017

alfadur's Archive

Room Service – a game of pandas and memory

Posted by
Friday, December 16th, 2016 12:50 pm

Might as well do a proper announcement:

roomservice

Check it out if you’d like to play as a panda or test your memory (or exploit the game to avoid memorizing anything, for that matter).

Some reflections:

So this is yet another single room hotel game. In retrospect, the idea might have been too obvious, but still, seeing how all the games sharing the hotel setting turned out to be completely different was very inspiring.

The development went relatively smooth, probably because it’s the 6th attempt I made with the same tooling, code-wise. The lessons that I took away from this entry mostly boil to a couple of points.

1. Don’t start implementing something just because it’s seems to be common sense. In the beginning I wasted quite a bit of time to support arbitrary room layouts with random table positions. In the end all that code turned out to be unnecessary, because the final fixed position of tables along the bottom does the job just as well.

2. I never fully realized before that vector art is a viable option for LD. After attempting to paint over the item sketches (and failing miserably at that), I remembered a bit of vectoring practice I was fortunate to have recently, and decided it would be a much safer bet. The graphics creation was split into two stages, first to put together the basic shapes, then when the game was done, remaining time was spent on making another pass adding the details.

That’s about it. Good luck in the rating, and hope to see everyone again for the next Ludum Dare!

Did someone say pandas?

Posted by
Sunday, December 11th, 2016 8:11 pm

Some of them have made it past the theme slaughter.

Pandas!

Most likely won’t be ready for compo, though.

Darumaban Postmortem

Posted by
Wednesday, December 24th, 2014 4:47 pm

Here’s the postmortem for my jam entry, the first one I managed to complete. If you’re interested in reading it, playing the game first might give it some more context.

No random bots were hurt while writing this postmortem.

No random bots were hurt while writing this postmortem.

Development process

As with a lot entries this time around it all started with ☃. During the last day of the voting I was thinking of possible snow-based games, and Azumanga snowball fighting game kept coming to mind. So I imagined a rough design of something similar but with players having to pick up snow from the ground tiles to “refill ammo”. While not exceptionally novel, it would’ve probably fit ☃ quite well.

(more…)

Personal rescue list

Posted by
Friday, December 12th, 2014 8:42 am

I’ve been playing entries for some time now and it has been a wonderful experience. It’s hard to believe the amount of polish to be found in mechanics, graphics, sound and level design of a lot of these games.

So instead of trying to pick favorites, which would result in at least a dozen of entries, I thought of listing those that could use a few more votes to get past the threshold.

If you’re looking for more games to rate, consider checking them out:


King of the Castle by adamwfindlay


Screen Space: 0 by noahm


Color Code by tayloranderson

Unexpected success!

Posted by
Monday, December 8th, 2014 8:44 pm

Looks like I’ve managed to finish something after many tries.

I didn’t seriously expect to complete it in time so I haven’t posted the used tooling before, but better late than never:

For coding: Intellij IDEA, Kotlin to Javascript compiler, and Pixi.js
For sprites: Corel PhotoPaint
For music: Reaper and Native Instruments FM8

This is a pretty simple game, so there weren’t many incidents to speak of. The most serious stumbling block was my lack of sprite drawing skills, had to spend quite a while adjusting values so that the ground tiles didn’t look like being above the wall ones, etc. Also, getting used to Pixi.js beforehand would have probably saved me quite a bit of API Reference browsing time.
Anyway, the result is here

Looking forward to playing everyone’s entries!

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