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Kiddo and I are IN

Posted by (twitter: @alexfalkenberg)
Friday, August 21st, 2015 9:05 pm

I’m in, and my son (9) is in. His first game jam!

He’s stoked, has a great idea already. We’ll be working and submitting separately for the 48-hr compo. Hopefully we keep each other on track!

He’s using Scratch since he’s most familiar with it right now (he’s done Python and Construct 2 projects before). I’ll be using Construct 2 as I usually do for these things. I’m a bit rusty after most of a summer away from gamedev, but gonna give it a hard go anyway.

Good luck, everyone, and have fun!

“Mag” is “finished”. Phew! But: Would Phew Again.

Posted by (twitter: @alexfalkenberg)
Sunday, April 28th, 2013 9:50 pm
Mag by @alexfalkenberg

Mag by @alexfalkenberg

This is the first LD I actually submitted for, and on time for the 48hr comp. So even though I know my game isn’t fabulous compared to so many other games out there (how some of you do it is just…crazy), mine’s done and I’m happy.

It’s called “Mag” and you can play it here (please rate and provide feedback, too!):


What’s the game about?

The game itself is very simple. You are a block thing that shoots a crazy number of… “bullets”. You are attempting to shut down the turrets (so far; more content coming) throughout the level, and continue on. The style of shooting is somewhat interesting, and I hope to expand on the idea in an update or expansion, doing more open areas, where the stream of bulletry can be directed more fluidly. There’s a bit of a dance you can do whipping your bullet streams around in the game even now.

So far, that’s about it. Basically a proof-of-concept as it appears here. There is a bit of difficulty progression added over the course of many levels, and a bit more built in for other future uses but some is unused in the game in its current state. Also, as of this writing, there aren’t many levels in the game, but more will come.

The source (the game was created with Scirra’s Construct 2) is available at GitHub anyway if you want to copy or otherwise clone or extend the game yourself. It’s ugly, unorganized, and totally a product of the short LD timeframe, but it’s (t)here.

If you have feature requests, questions, or any other feedback at at all, I’m wide-open. Please remember this was a simple idea made in less than 48 hours… so keep it constructive. 😛

You can find and even follow me on Twitter:


You can also find and follow me on Google+:


The game source is at


“So, how was the experience?”

I was asked on G+ what I thought. My response:

Hard question. I would definitely do it again. I’ve attempted to participate many, many times in the past… and family stuff always got in the way. I think my wife in particular is finally understanding how critically important doing this kind of work feels to me. My kids this weekend were jealous they weren’t around to help. They are very, very interested in making games, too.

I’m a bit of a perfectionist, so sharing anything that’s not really, really polished is a huge fear of mine. But this didn’t feel bad. And I understand–decades too late in some ways–that it’s not good enough to be good at something or know something if no one else knows about it. So I have to suck up the nervousness and fear and just go for it.

Practically speaking, I was all set to stream my work, capture screens for timelapses, etc, and last night I basically stopped all of that, deciding it was basically too distracting to what little workflow I had to keep all of that going. And it was bogging down my PC, too.

I would probably benefit from a partner or two in a future jam. Bouncing ideas off our dog and cat after everyone had gone to sleep wasn’t much help. I did hang out on the LD irc chat a bit, which helped.

So, in the end, it’s not the best work I’ve ever done. But it’s out there, and people will judge it and me and probably get it wrong and it will drive me crazy. But I’ll do it again. Hopefully better.

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