HaxeFlixel. Paint.NET/Pinta. Audacity. Hands, arms, maybe even feet.
Best of luck, all.
Ludum Dare 37 | Ludum Dare 33 | Ludum Dare 32 | Ludum Dare 28 |
Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 21 | Ludum Dare 19 |
HaxeFlixel. Paint.NET/Pinta. Audacity. Hands, arms, maybe even feet.
Best of luck, all.
I’m going for a different art style to my usual this time. I’m not sure the game is going to end up being amazing, but it will probably work? Here’s an example of what it looks like so far:
General premise of the game: You have to catch the blossoms (by tapping on them I guess) and use them to hit birds which are flying in from the left.
We’re in for Ludum Dare! Some members of Warwick Game Design SocietyĀ are having an informal meetup, hopefully we’ll get a game out of it
To celebrate, we’ve made a delicious cake with some quite impressively bad decoration š
One hour left – roll on LD32!
Once upon a time, in December 2013, there was a game-dev competition called Ludum Dare.Ā Our brave and nobleĀ protagonist thought, “Sure, why not, I’m in!” And he made a little one-button flash game about gravity.
Having done reasonably well in the ratings (top 40 for innovation), he thought “Hmm, I could remake this better!”Ā AndĀ soĀ he did. Over… and over… again. Until one day… he declared it good.
That day was today, and Glide has finally been released for FREEĀ on the Google Play Store! Glide is a laid-back, minimalist game about controlling gravity in order to get home – and I’m so proud that it’s done.
Looking forward to some mad gamedev times!
Language: Haxe
Libraries: HaxeFlixel, possibly a public MIDI library
Art: Pinta + Mine own hand
Sound effects: Bfxr + Audacity
Music: cgMusic via Fake Music Generator
Roll on tomorrow!
For me, LD28 was the best Ludum Dare I’ve had. Even though it was about 2 months ago, I’ve only just got round to putting the post-compo finishing touches onto my game.Ā I ended up building a game, Glide, which I’d had the idea of for a while. Sadly I’m fairly unmotivated at the best of times, but Ludum Dare is always capable of getting me into action!
The basic premise is that you use the single control (spacebar) to switch “gravity” on and off. Technically it’s not quite an implementation of gravity, but we’ll get to that. The game only has ten levels at the moment – this was partially due to timing constraints during LD28, and partly due to my inability to come up with new levels – but most of all, it seems that hardly anybody actually plays through to the end of the game anyway.
All in all, I’m really happy with how Glide turned out. If anybody feels like giving it a go (and I’m still incredibly open to constructive criticism), and/or giving it a fair rating, I’d be more than chuffed! You can find it here.
So, I’m pretty proud with what I came up with for LD28, my game Glide:
I spent far too long doing nothing at all on Saturday and Sunday both, but I’m certainly happy how it turned out.
Note to self: Simple works well. Also start earlier than 2pm on Sunday!
I’m going to improve the game and upload the new version to Kongregate, and then quite possibly end up porting it to Android (using HaxeFlixel). Good times!
All in all, going fairly well so far!
I’ve made more progress than I expected to in the first day, despite slacking off a bit more than was strictly necessary (Curse you Hearthstone!)
My game, Glide, is about using ‘gravity’ to slingshot around bodies to get to the goal. Click the screenshot to try it out on my site (it’s signposted!).
I expect to be fully done by the end of the 48 hours, with a set of 15 or so levels. I’m pleased with the level of fidelity it has so far, but some form of ambient music and a little bit of MINOR ornamentationĀ in the levels and menu certainly wouldn’t go amiss.
Roll on day two!
And so, in the messy cavern I call my room, the 48 hour fun times that are Ludum Dare begin once more.
I’ll be competing using Flixel on AS3 (as usual) and probably BFXR.
My tactic this time round is to make something which requires as little graphical fidelity as possible, and then add trillions of particle effects.
Good luck everyone!
It’s time to do this, guys. Your old pal Alex is in!
DEV
I’ll be using Flixel, compiling to Flash (naturally). My game, during development, will be hosted here.
USR
As part of the competition, I’ll be constantly in the IRC, both giving people my latest versions to try out (when I think something is cool, and not before!), and doing a digest on Saturday and Sunday night. Am I cool yet?
ETC
I wish everybody the best of luck in the competition and look forward to seeing a variety of games!
So after 2 hours of solid rushedness and brain melting agony, we have here a finished game!
Long story short you have to match up the DNA bases in order to further extend the molecule and become a god, or something. Ā I might have hallucinated the last part, it’s been a long evening. I’d be grateful if you would play and rate it!
I’m ready, I’m ready, promotion, I’m ready…
Graphics:Ā Paint.NET.
Audio: Bfxr, perhaps autotracker.
IDE:Ā FlashDevelop. It’ll be the first time I’ve used it for Ludum Dare, but I am fairly confident with using it š
I’ll be writing in AS3/Flex with the ever-brilliant Flixel for my library…. Zero ideas about what to make, but I guess that’s good because I won’t be inclined to match the theme to my idea rather than fitting the theme around a pre-existing idea.
Good luck to everyone competing. May the odds be ever in your favour.
So, the theme ‘Alone’ was a right kick in the proverbials.. I didn’t think anyone would vote for such a bland theme that’s clearly angled towards artists rather than programmers, but oh well.
I’m thinking of just making a tower defence game or something, seeing as I haven’t done one before, but I may not submit it, we’ll see how things go.
Thought I’d come along for the ride once again. Fingers crossed I’ll actually produce something vaguely fun this time around (as if)!
Tech mcgubbins:
Ohai thar.
So I’m entering this time round, and it’ll be my second forty-eight hour stint, the first having been LD #20.
Wow. Ā For the first time in AGES, I’ve actually finished a game. Not only that, but it doesn’t have any bugs either! I’m so proud right now it hurts. (Or is that the blisters from so much furious typing…?)
Here’s a quick screenshot to whet your collective appetite…
If you want to play, you can find the game here. The walk-through is available here.