About AleksandarDev (twitter: @AleksandarDev)


Ludum Dare 27
Ludum Dare 26
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22

AleksandarDev's Trophies

XNA's lover !
Awarded by tonynogo
on August 25, 2014

AleksandarDev's Archive

I’m in and using Sparkiy!

Posted by (twitter: @AleksandarDev)
Friday, December 5th, 2014 10:18 pm

This time I’ll be using my own engine – Sparkiy.

Sparkiy lets you create something new wherever you are. Create new project, write description and take some screenshots. Make your game unique and fun to play and share it with your friends and family. All from comfort of your sofa on your tablet, laptop or whatever device you prefer. Sparkiy features touch friendly code editor and easy to learn scripting language – Lua. Graphics and engine API is simple and clean so that you can get your ideas to life in just a minutes.

I will be developing Sparkiy windows client application in parallel to LD game. You can track my progress over at GitHub where I will commit new changes to application and game code.

Here is the list of tools I’ll be using for both application and game development:






As of add-ons I’ll be using:


The most important thing is – Have fun and create some great games!




Posted by (twitter: @AleksandarDev)
Sunday, August 24th, 2014 2:25 pm

Game over. I don’t have time to implement gameplay…


Time’s up…

Posted by (twitter: @AleksandarDev)
Sunday, December 15th, 2013 6:44 pm



No time left. Game is not even nearly finished. I’m happy with it as this was my first Unity game 😀

CaptureLD7And my favorite planet –CaptureLD8 Earth… Earth everywhere




Space game!

Posted by (twitter: @AleksandarDev)
Saturday, December 14th, 2013 8:59 pm

It’s a space RTS


And my workspace



Good morning, fresh start

Posted by (twitter: @AleksandarDev)
Saturday, December 14th, 2013 1:49 am

Hi there! This time I changed my routine a bit in hope it will help me stay in focus longer. Although 6 hours late I’m ready to kick it off.

I won’t be using my standard machinery. Old XNA isn’t event supported anymore and MonoGame requires you to build assets in XNA anyway so I need to change a bit.

I’ll use these sophisticated tools from now on:

As of add-ons I’ll be using:

  • ReSharper (for Visual Studio)
  • UnityVS (for Visual Studio and Unity 3D)
  • DebugX (Unity 3D)
  • … will add more as I use them

Just have fun and create some enjoyable games!


Fast Exit

Posted by (twitter: @AleksandarDev)
Sunday, August 25th, 2013 4:15 pm

Progress – Fast Exit

Posted by (twitter: @AleksandarDev)
Sunday, August 25th, 2013 8:44 am

Here are some screenshots from my game. The goal is to exit the room as fast as possible – 10 seconds. It would be easy, but you are left in the dark with only few toys to help you find your way out.

Lights demo (45 lights)

Fast Exit - lights demo


And here is actual gameplay. Left is release version, right is debug window.

Fast Exit - Progress (release) Fast Exit - Progress (debug)

Simple Towers timelapse

Posted by (twitter: @AleksandarDev)
Monday, April 29th, 2013 3:39 am

Simple Towers

Posted by (twitter: @AleksandarDev)
Sunday, April 28th, 2013 7:45 pm

So I decided to do Tower Defense type of game. Again I wanted too many in too little time. I’m happy with what I came up with. Take a look: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5974

Sample gameplay

Sample gameplay


Ludum Dare 26 finally!

Posted by (twitter: @AleksandarDev)
Friday, April 26th, 2013 11:48 am

I was waiting for this since Dec. I didn’t have time to participate in LD25 so I’ll make it up in this one. This would be my 4th LD if I remember correctly…

Tools are almost the same:

Good luck to you all and of course – have fun!

I’ll try to participate

Posted by (twitter: @AleksandarDev)
Friday, December 14th, 2012 5:57 pm

I don’t have much time this weekend but I’ll try to find a few hours to make simple-simple game. This would be my 4th LD if I remember correctly.

Tools are almost the same:

And here’s my workspace. As you can see, I’m currently away from home (“studying” engineering 😉

Desk-Photo AleksandarDev


Good luck to you all and of course – have fun!

Aeon gameplay

Posted by (twitter: @AleksandarDev)
Saturday, November 17th, 2012 6:51 am

If you haven’t had chance to play my game from last LD Compo 24, I have finally managed to find some time to record and upload a video. Game is called “Aeon” – evolved classical snake game.

Ludum Dare 24 – Aeon gameplay


Posted by (twitter: @AleksandarDev)
Sunday, August 26th, 2012 6:17 pm

Aeon is epic snake evolution game. It extends over wast period of time.

It all began with small snake that was lost in woods. After many many years snake begun to evolve, to adopt to its environment. Snake was forced to live rest of its life in tight and dark world. Snake had to evolve so much that now, instead of eating other creatures, snake is consuming energy that it can find.

Your task it to help snake to survive as long as possible. That can be done by carefully but quickly planing your moves.

You start as a little helpless snake.

By collecting tokens you increase length of your tail. As time passes, barriers will start to appear out of nowhere. Be aware, they are dangerous!

As your tail isn’t of much use, by evolution your tail will disappear. This is normal.

As you can see, over time it’s darker and darker. In dark you don’t see a thing. You evolve. You consume energy instead of food and your head light path under you. This will greatly help you, especially since you are in tight space. You consume energy, during your first days, you have learned to use that energy more useful than just lightning you path. You can leave beacons that will stay lit so you can see where you have came from. Jumping is your specialty, but be careful what power ups you use, they cost energy.

Be careful and save your energy, without it you are dead!


Have fun and post your scores.
Rate and comment on my submit!

Good night (funally!!!**),
Aleksandar Toplek

Anyone bored?

Posted by (twitter: @AleksandarDev)
Sunday, August 26th, 2012 9:30 am

I need some Alpha testers for my game, quickly!

Game is made for Window (XNA required)

Game controls:
BACK (on top of enter key) – Restart (START)
SPACE – EMP powerup (X)
Left CTRL – Beacon powerup (B)
Left SHIFT – Jump powerup  (A)
(xxx) are controls for XBox controller

Here is link to executable

Good morning

Posted by (twitter: @AleksandarDev)
Saturday, August 25th, 2012 11:50 pm

This is my breakFAST! 18 hours left

Evolution progres

Posted by (twitter: @AleksandarDev)
Saturday, August 25th, 2012 12:40 pm

I have decided to do something like game evolution rather than evolution in game.

As you first start game, you are presented with classical game – snake.

This is full snake game:
– Sound effects and music
– Collecting points makes you longer
– Collision detection (border and self)
– Explosion of collision

This will serve as introduction to main game.

— Game has evolved — (you will have to discover how to evolve the game yourself)

This is “After Evolution” snake game. It’s maze like game but more research is required to get to finish.

This game features:
– Time limit
– Light effects
– Beacons
– Power-ups
–  etc.

Tell me if you want to try it!

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