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Digital Toilet World: Post Compo Version

Posted by
Tuesday, January 28th, 2014 6:02 pm

Hey again!

Based off of the great feedback I got for my LD28 entry, “Digital Toilet World,” I decided to make a post-compo version of the game. Rather than expand upon the concept, I made it the game it maybe could’ve been had I a little more free time that weekend.

For those of you unfamiliar with it, “Digital Toilet World” is a humorous punk adventure game about a holy warrior and her constipated monster companion as they try to save a digitized world from a monster attack. Dodging bullets is interrupted by the occasional bathroom trip.

For those of you who’re already familiar with it, I’ve responded to the primary criticisms and have thrown a few more things in there as well:

  • A Mac build
  • Original music
  • Juciness
  • Variable difficulty levels, including poop hell mode
  • Polished start and end screens
  • Bug and typo fixes

Some links:

Cheers! Congrats for all of the great entries last month! Can’t wait to participate in the next jam

About “Digital Toilet World” (which you want to play)

Posted by
Thursday, December 19th, 2013 1:52 pm

I was without internet access for most of the LD weekend – I submitted the game itself from a McDonalds in the middle-of-nowhere Wisconsin – so I wasn’t able to blog about my work on “Digital Toilet World” much as I developed it. So, I’m finally actually writing about the damn thing!

(Here’s the game’s page, by the way)


“Digital Toilet World” is an adventure game set in a virtual server world under attack by viruses. You are the cleaner, an agent of justice on a mission to purge the world of the viruses. Doing most of the actual fighting is your adorable monster companion. The catch? Your companion must poop often, and there’s only one toilet in the whole world. That’s such shit.

This is my first time actually completing a game for LD, and I’m really, really pleased with the outcome. As crude as the game appears on the surface, this is one of the favorite things I’ve ever made. I’ve always wanted to make a punk-style game similar to those by Porpentine or thecatamites, and LD was the perfect opportunity to do that. The game also takes some heavy inspiration from the game Digimon World for the PSX – a terrible but personally much beloved game with a hilarious monster pooping mechanic. I finally decided to add a touch of bullet hell gameplay on top of these influences, creating something totally unique.

I spent the weekend developing this in a vacation house in Wisconsin with some friends. I ended up not being able to start until noon on Saturday, and wanted to make sure I was in a place with internet access on Sunday with plenty of time to spare in case of mishaps, so this was really rushed, but it still feels complete. It could use some music, and if I make a post-compo version, I’ll definitely add some. There’s also a typo that still bothers me… please forgive it. In any case, this was probably some of the most fun I’ve ever had making a game. Watching my friends play test it and get worked up whenever they had to rush the monster to the bathroom was one of my most satisfying moments as a game dev. I don’t always get to see other people play my games, so it was a real pleasure to see them genuinely enjoy it. Positive feedback has been overwhelming so far, those of you who’ve already played it, thanks so much!

So, again, the game’s page on LD is here. I’d love it you’d tell me what you think! If you want to play more of my games, my blog, Sassy Echidna Software, is over here. Thanks to those of you who organize this event, and thanks to the rest of you for playing. Good luck in the judging, everyone!


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