About akai_0okami (twitter: @akai_0okami)

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Ludum Dare 37
 
Ludum Dare 36

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I’m in!

Posted by (twitter: @akai_0okami)
Monday, April 10th, 2017 11:32 am

This will be my 3rd Ludum Dare.

Engine: GameMaker Studio

Art: GIMP & Aseprite

Sound FX: ChipTone

Hopefully I’ll have learned my lesson from last time to scale back on art so I can actually finish the game.

Escape the room

Posted by (twitter: @akai_0okami)
Monday, December 12th, 2016 9:47 am

So I’m nowhere near finishing my game, too much art to do.  Fortunately it’s easy to program, that’s the one upside of a point & click game.

wardrobe

Escape the box

Posted by (twitter: @akai_0okami)
Sunday, December 11th, 2016 10:45 am

Point & click game

Posted by (twitter: @akai_0okami)
Saturday, December 10th, 2016 4:49 pm

Got off to a late start but here’s some of what I’ve done so far.

crate_front

I’m doing a point & click game. I think I may have underestimated how much time it’ll take to make the art but it’ll be good chance to improve.

Finished!

Posted by (twitter: @akai_0okami)
Monday, August 29th, 2016 7:31 pm

I finished my Jam entry. Clocks is a platformer about repairing clocks.

http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=110594

5_ss

Although I did have ideas of ways I could expand the game, I’m happy with what I’ve managed to create in the timeframe.

Moving platforms and walk animation

Posted by (twitter: @akai_0okami)
Sunday, August 28th, 2016 7:19 pm

Made platform sprites and background

Posted by (twitter: @akai_0okami)
Sunday, August 28th, 2016 11:12 am

3_art

Clocks

Posted by (twitter: @akai_0okami)
Saturday, August 27th, 2016 11:56 am

Making a platformer about clocks.

I’m in!

Posted by (twitter: @akai_0okami)
Sunday, August 21st, 2016 6:27 am

First time, will be doing the Jam.

Engine: GameMaker Studio

Graphics: Aseprite, GIMP

Sound Effects: ChipTone

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