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Day 2 – Progress but not going to make it.

Posted by
Monday, April 18th, 2016 9:59 am

Counter ticking down and I’m far from done. Don’t think I’m going to make it =P

Gameplay changes:

  • Spy must move between a certain number of randomly selected objectives to win.


  • System to select random objectives and register a win for Spy
  • MUSIC!
  • ART!
  • UI!


  • Spawning system for NPC Dancers with randomization of starting position, spawn interval, & cluster.
  • Spawn limit for all spawn zones.
  • NPC random next action timer.
  • NPC/PC new unique “action” (dance pose, if I can get the art done).
  • UI triggers for Sniper Win.

I’m beat, gotta sleep =(

View post on imgur.com

Day 1 Progress

Posted by
Sunday, April 17th, 2016 10:18 am

Ok, so my first Ludum Dare and I’m in pretty late (only got access to a workstation 5 hrs ago, so I could only brainstorm before then).

Game concept for the theme is as follows:

  • 2 player Spy v.s.┬áSniper type of game played from a top-down perspective.
  • 1 player is the spy in a dance festival, following the Congo lines between changing rooms until he reaches the exit.
  • The Spy must chose a costume and dance routine to follow so that he blends in, and can change up under cover every changing room.
  • The Sniper must spot the Spy among the dancers and take him out before he reaches the exit.


  • Basic movement system for both Spy PC and Dancer NPCs (Grid hopping, no smoothing).
  • 2x dancer movement sequences with random move timer to shake things up.
  • Keyboard input for Spy to move on grid and change “costume”.


  • Sniper mouse controls.
  • Win / Lose conditions (Exit or Death for Spy).
  • Dancer NPC spawning and de-spawning system.
  • Funky music!
  • Graphics!
  • Think of a name!
  • Probably redress the Spy / Sniper as something more funky!

Hurrah for default objects! Green cube is the Spy, purple are the NPCs.

View post on imgur.com

I’m in…

Posted by
Saturday, April 16th, 2016 8:04 am

… And I’m late plus I can’t access a workstation for another 12 hrs woooo! I wonder what I can make in the remaining time =) *nervous*

Oh well, brain storm and paper prototypes in the meantime!

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