About ajopart (twitter: @@ajopart)


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Christmas Eve Late Delivery Service: Post-Mortem Ritual  

Posted by (twitter: @@ajopart)
Thursday, December 17th, 2015 11:07 am

My fellow Ludumers.

Thanks a lot to those who already rated my entry and left a comment. For the others, I don’t blame you, yet. Just innocently pretend you forgot and go there fix this outrageous mistake: Right here… Thanks


Delivery in process

Now, quick word about this edition.


This Ludum Dare was my best experience yet. Maybe not based on the game’s quality (you tell me), but based on the workflow. This is the second time I use Unity3d/Blender and the progress between past Augustus and now are obvious. Back then I wasted half my time looking for documentation. I was way more ready this time.

Tools I used

  • Engine: Unity3D 5.2
  • Art: Blender 3D – Illustrator
  • Sound: SFXR – Mic – Audacity – Garage Band
  • Project Manager: Trello
  • Timelapse: Chronolapse
  • Streaming (yeah I was live on Twitch, not really efficient): OBS
  • Video Editing: Sony Movie Studio Platinum


The Good

  • The Theme: as restrictive as last year (Remember “Entire game on a screen”?)
  • I put my wife and the kid in the car and they went visit my parents => calm and focused weekend.
  • I found time to party with long missing friends (no alcohol, seen my sleep deprivation)
  • Trello: great tool to keep track of what to do, add, fix, improve in the game.

Trello is good

  • a workflow I would like to have each day (Except for the sleep deprivation)
  • Unity3D: love this program.


The Bad

No so much, really.

  1. I forgot this //INSERT STRONG LANGUAGE HERE// data folder when I uploaded the game. I know nothing…
  2. The originality of the game isn’t its strongest suit. I must think outside the box next time.
  3. My clouds look like stones (poll realized on a representative sample of 3 people after the submission)
  4. The tutorial could have been better.
  5. The “throwing gift” animation would have been better with an extra single line of code I now add in the POST-COMPO version

Fan of Timelapse ? Be my guest.

Thanks a lot to PoV for all of this.

Thanks for reading. See you next time…

Christmas Eve Late Delivery Service : the Timelapse video

Posted by (twitter: @@ajopart)
Wednesday, December 16th, 2015 10:23 am

What better than a Timelapse Video on a fast electronic music ? A Timelapse Video on a fast electronic music with me shirtless on 5 frames.

This, my friends, is the sum of 48 hours of fun.

 Play and Rate : HERE

Make the Christmas Eve last forever…

Posted by (twitter: @@ajopart)
Tuesday, December 15th, 2015 10:07 am

Thanks to our expertise, your gift will be delivered in time.

This message is sponsored by SC Delivery Service®.

Done ! Good work.

Posted by (twitter: @@ajopart)
Sunday, December 13th, 2015 9:29 pm

It’s done and it’s here : click here, yeah here.


And now :

Time to sleep. Bisous

Me and my cold, we are in !

Posted by (twitter: @@ajopart)
Friday, December 11th, 2015 7:17 am
I'm cold

I’m cold…

Okay, 5th Ludum Dare, I’m coming for you. At my own and slow pace.

  • Engine : Unity3D – C#
  • 3D art : Blender (I feel like doing (very) low poly this time again)
  • 2D art : photoshop
  • Sound : Audacity – bfxr
  • Timelapse : Chronolapse
  • Streaming : OBS
  • Project management tool : Trello
  • Social : TweetDeck
  • Health care : tissues, nazal spray, caring wife.

For the first time, I will be streaming my work on Twitch. Curious ? Please meet me on my newly created channel : twitch.tv/arnaud_at_ludemeslab. It will be full of coughing and sneezing. Gonna be fun ! 

Have fun !

An Usual Day in a Troll’s Life : post mortem

Posted by (twitter: @@ajopart)
Thursday, September 3rd, 2015 1:01 pm

Lying on the edge of the swimming pool, it’s time for a post-mortem. Let´s make it quick.

I hope you enjoyed this jam as much as I did. The theme was not that original but the final results of the community definitely were. This marks the first time I used Unity3d for a jam, and the very first time I tried to make a 3D game. I always worshiped 2D game and always imagined games in a 2D perspective. But learning Unity for the past weeks and playing with Blender for 15 days now, I decided to give it a try. I of course knew that to start a game jam without proper knowledge of the tools is the best way to fail bit what the hell, I’m here to learn and have fun…


So, what went good.

1. The theme.
This theme was straightforward ! Be the monster. Ok then, but let’s switch role this time. Don’t be the sneaky nightmarish creatures hiding in the dark or beneath the bed, but the chased monster, hatred for the color of his skin, some exotic nutrition and mating habits. The enemy would be an angry mod of overpowered peasants.. Go !

2. What I learned
Starting nearly from scratch with 3D games, is learned a lot those 48 hours. Collision, camera movement, GUI, 3D modeling. That was definitely exciting. I took a lot of notes and should maybe write some simple tuts.


3. Low poly “ art”
Crazy what you can do when blender and Unity work hand in hand. And, for non artists, simple 3D models are faster created that 2D draws. A tree in 5 minutes and thanks to a well placed lamp, it renders good enough. Never forget the 20/80 concept 😉

And what failed

1. Not a mind-blowing idea, not an original idea either.
That was definitely the most original idea of the jam. That’s for sure.

2. Polishing
Lacking time to polish the game, nor add the features I wanted

3. Newby code issues
Example : how can I make this troll jump. How works the GUI and why is it so ugly (haven’t find out this one yet). I had to learn to walk… But that was expected.

4. Strange things happening, sometimes
Some funny glitches happened. And strange and not yet explained Unity problems disappear once you reopen the software. Lost precious time on those frustrating issues.

5. Socialize/PR/Marketing
I had no time to promote the game during the jam, as I would have. Some early screenshots, thoughts, updates… I think sharing progress is important during a jam. It is fun, and the feedback always rewarding, bringing extra motivational boost in your work.

Don’t miss the time lapse of the game here

and rate the game here : http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=40976

I said short…

See you next time.

An Usual Day In a Troll’s Live : a Timelapse Video

Posted by (twitter: @@ajopart)
Thursday, August 27th, 2015 4:33 pm

3.500 screenshots of fun…

The game :here

Pitch of the Day 3 : Trullskoll

Posted by (twitter: @@ajopart)
Wednesday, August 26th, 2015 5:18 pm

By charliecarlo, simply one of the most polished entry of this Ludum Dare (so far), made in 40 hours non stop by one single dev.



Daily routine in a Troll’s life : Escape the angry mob

Posted by (twitter: @@ajopart)
Tuesday, August 25th, 2015 3:43 pm



Run, Edmund ! Ruuuunnn… Hum, this way : http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=40976

Thanks for playing…

Pick of the Day 2 : Beast Of The Woods.

Posted by (twitter: @@ajopart)
Tuesday, August 25th, 2015 3:04 pm

Created by by AgentParsec in the compo category. You play the beast of the Woods. Even knowing that I was the monster chasing poor humans in the woods, this game freaks me out. Great concept and execution. Favorite of the day.

Enter the woods : http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=12468

Pick of the day : Munchy Crunchy Trolly Woahly!

Posted by (twitter: @@ajopart)
Monday, August 24th, 2015 2:15 pm

Done by OxyOxspring, this single button game is a graphic and sound marvel.

Munchy Crunchy Trolly Woahly!

Play and rate here : http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=19104

OK, my game is now done. And I’m astonished by the knowledge I gained in the past 48 hours. It’s the first time I use Unity3D for a gamejam and the first time ever I try to make a 3D game. The result may appear childish, and it certainly is, but I learned :

  • to make a GameObject move in 3D, and Jump
  • material
  • to move the camera to follow the player
  • to use collider and collision
  • to use Blender to design the meshes
  • to use GUI
  • to animate parts of an object

The game is here : click ! (problem with WebGL and the keyboard… will see this later)

Have a great night and good luck for those finishing their game.

Do I look like a monster to you ?

Posted by (twitter: @@ajopart)
Saturday, August 22nd, 2015 2:11 am


I’m in.

Posted by (twitter: @@ajopart)
Friday, August 21st, 2015 2:27 am

This time with Unity instead of Construct 2.

No pressure…

Engine : Unity3D (C#)

Graphics : Flash-PhotoShop-Blender-Pyxel Edit, I don’t know.


And remember :




Ludum Dare 33 : Wallpaper because why not.

Posted by (twitter: @@ajopart)
Thursday, August 20th, 2015 10:19 am

Hi everyone.


Stay focus thanks to this Ludum Dare 33 wallpaper.

Yep, I had fun with Blender today.

Enjoy this weekend.

Resolutions :







I think it’s time for a last post over “Just A dream”.

Posted by (twitter: @@ajopart)
Tuesday, May 19th, 2015 6:45 am

First of all, congratulation to every one. Managing to create an entire game in 48-72 hours is a huge achievement, be proud. The work provided by the winners of this LD 32 is just amazing.

One week has past since the results and I think it’s time for a last post over “Just A dream”. An almost not submitted entry turned out to be my best experience on Ludum Dare so far .

It still lacks of everything : decent graphics, sound, music, solid gameplay and content.

First time I score below #200, quite happy. 

First time I score below #200 in one category, happy.

But it brings some mood and innovation.

Knowing that the game itself would not bring me glory, I turned the marketing engine on.


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