About AirRider3 (twitter: @dasilvacontin)
If I’m able to participate this time, it would be my third LD. Though the other times I’ve participated, I was in high school, so they all are unfinished entries.
Depending on the topic and my free time, I may also use Node.js to make a multiplayer game.
Cheers to all the participants! (^_^ )
Hi everyone! This is my Post-Mortem for my LD game, ‘shiprage’!
How did I came up with the idea of these ships battling (for the world’s ownership)?
At first, I wanted to make a bacteria battling game, instead of a ship one. However, while testing effects on the bacteria cell, I realized how ‘cool’ it looked with the dropshadow effect on. Like if it was floating. Bacterias mutated into ships. Oh, bacterias mutating into ships? This is giving me more ideas… hehe
What went good! (or decent!)
I LOVE AI: Is it incredible, isn’t it? You write some classes here, some classes over there, and, shazam! You’ve got some pretty slick badass ships. I really loved the AI in this game, in the ships, in the bullets, … It’s something I’ve enjoyed creating.
The environment: Flash is my first development tool ever. It’s the one with which I feel more confortable, and that’s very important. I hope that, by the next LD, I’m more confortable with other engines/SDKs, like haXe or Cocoa Touch, so that I’m able to change and have a different development experience.
The Pixel Art Editor: Thanks God! Somewhere over this website I found ‘PyxelEdit’! I usually used a crappy editor which always gives me headaches. Kudos for the creator!
Garageband: Another tool I’m quite confortable with. I’m looking forward to a MIDI-USB cable for connecting my synth to it.
Blitting: Wow, I hadn’t done ANYTHING with the blitting technique before. I’m impressed with the results. With the shadows over the platforms, for example.
What wen’t bad
The time: Oh man, I was SO busy that weekend.. With some more little time the game would have been much better!..
The lack of relation with the theme: The idea was that you had to conquer different planets (tiny worlds) with your ship friends/faction, conquering the enemies bases… however, in the final version, nothing of that was finished… :/
Souvenirs!: I didn’t make a timelapse. I believe I did record some part of the process with a screenshot-taker, but I haven’t had much free time to make a ‘montage’.
Lack of communication with the community: Because of the fact that I had little time to spend on this LD, I wasn’t able to check others process, neither post mine’s. Maybe for the next one.
What to do with the game?
Well, I have planned power-ups, base conquering, planets, … there’s a lot to do!
I’d like to make a multiplayer version (with Gamooga, maybe?), and perhaps a mobile port. I’m also open too suggestions! ¿Any?
Ah, and maybe finding a sponsor through FlashGameLicense in order to make some money! :3
Post-Compo version. I made some changes to the compo version. I added another camera mode (press ‘c’ to change among them), colored the bullets, changed the ammo system and added some huds, enjoy!
Thanks everyone for reading! To end with, I’d like to try some last games before the time runs out. You can leave your game as a comment, and I’ll check it out!
You can follow me on twitter (@AirRider3), and I’ll surely follow you back, because we’re all damn interesting people here
Wow, such good games created in little time! I love seeing your progress!
I’m quite satisfied about this editions personal progress! Currently, it’s just some AI trying to crash each other, but I can add user input easily!
I have to add effects, huds, some ship collisions, etc. But really happy!
Even though I’ve been busy all day long, I’ve managed to get some free time before going to sleep (while having dinner+rest).
It’s the first time I have ever used blitting (I’m not even sure if what I’m doing is considered blitting), but I’m pretty satisfied with the result, and I can’t wait to finish the game tomorrow!
The game is about a battle for the control over ‘that’ world, which appears to be a small floating island. Or maybe I change that later.