About Piece_o_Ham (twitter: @piece_o_ham)

I have been entering ludum dare since LD23


Ludum Dare 28
Ludum Dare 27
Ludum Dare 27 Warmup
Ludum Dare 26
Ludum Dare 26 Warmup
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 23 Warmup

Piece_o_Ham's Trophies

Piece_o_Ham's Archive


Posted by (twitter: @piece_o_ham)
Thursday, April 7th, 2016 5:31 pm

Here my wallpaper:


Made in Blender.

More may come. I’m busy though.

Doing it again – I’m in

Posted by (twitter: @piece_o_ham)
Thursday, April 7th, 2016 3:37 pm

OK. I’ll try to be in this time. Hopefully nothing comes up. It’s been a while…too long. By writing an “I’m in post”, I think I’ll be more likely to actually participate.

So here’s my tools:

  • Assembly
  • That was a joke. Haha. Fat chance.
  • C++
  • OpenGL probably
  • SDL ’cause why not?
  • SFXR unless I decide to make sounds with my mouth again
  • LMMS? We’ll see
  • GIMP
  • Gedit ’cause IDEs are overrated

Let’s see how this goes.

More wallpaper!

Posted by (twitter: @piece_o_ham)
Sunday, April 12th, 2015 5:33 pm

I made these in Blender. Enjoy:

You may remember me posting this one before. This version doesn’t have the depth of field.



There’s also this one. I had to enhance the colors a bit since they were not very saturated.
Ludum dare wallpaper

So yeah. More to come next time around. Please let me know if you decide to use one (or both).

I think I’m in. And WALLPAPER!

Posted by (twitter: @piece_o_ham)
Saturday, April 11th, 2015 6:18 pm

OK, I think I might be in. I planning on doing the jam. Here’s tha toolz:

Language: C++
Libraries: OpenGL and GLFW
Textures: GIMP

I think that’s about it. I’ll see if I can get my program to compile with Emscripten. Also, this will be my first LD after I switched to Linux.

Now here’s my wallpaper:

Edit: I made an updated version of this wallpaper

An image belongs here.

LD 38 wallpaper

It was made in Blender, rendered at 1500 samples. There were some major fireflies (and I can now see a few that I missed but whatevs :D) which I fixed in GIMP.

I guess I’ll subit with a bug

Posted by (twitter: @piece_o_ham)
Saturday, December 14th, 2013 10:52 pm

I’m having one of those times where you have this bug and you just can’t track it down or figure out what on earth is causing it. But in this case I’ve got it to the point where it is fairly unnoticeable.

Anyways, here is a picture of what I have so far (or you can find the glitches yourself)

If you are reading this...then you probably can't see the picture here.

My current progress.

Another appears (I’m in)

Posted by (twitter: @piece_o_ham)
Friday, December 13th, 2013 2:17 pm

Yep, I’m in…again. I’m not sure what to write since I’m writing this on my phone, so here’s ma’ tools:

Graphics: Paint.NET (maybe gimp too)
Language: Java
IDE: Eclipse
Map editor: Tiled (if I can figure out how to use my engine)
Engine: JNitrig2D ()
Music: autotracker.py
Audio editor: Audacity

I ask that you don’t use my engine. Not because it’s an awesome engine, but because I myself don’t really know how to use it (and I wrote it!), because it was programmed in pasta (spaghetti code, well it’s not that bad but it isn’t documented so yeah). Because my engine sucks like Kirby, I’m going to polish it before the compo starts.

What I have so far

Posted by (twitter: @piece_o_ham)
Saturday, August 24th, 2013 3:15 pm

Well things are going ok. Unfortunately I have things do. You can play the current version or you can see a preview of the game here:


First level mostly finished

Posted by (twitter: @piece_o_ham)
Saturday, August 24th, 2013 10:07 am

I think I may finish on schedule (I tried to auto complete that sentence with Ctrl-space LOL). I have most of my first level done:


I think I may also get autotracker. Could anyone tell me if it is hard to use or if it does everything for you. Are there any parameters you must specify?

I think I have an idea

Posted by (twitter: @piece_o_ham)
Saturday, August 24th, 2013 7:34 am

I have been having trouble coming up with something but there is this game mechanic I’ve been wanting to use for a while…maybe I can somehow turn it into a game. We will see what I come up with. Anyway, here is breakfast (iced coffee with a muffin:


I have a tileset

Posted by (twitter: @piece_o_ham)
Friday, August 23rd, 2013 11:49 pm

I haven’t got much done yet. This theme is giving me problems but maybe I’ll get something done tomorrow. Anyway, here is what I have so far (just showing off my tiles):


So far I have nothing but that. I think I will just make a game and apply the theme later.

Best idea ever

Posted by (twitter: @piece_o_ham)
Friday, August 23rd, 2013 10:08 pm

Hello everyone! I just wanted to inform you that you will all lose! Because I have the best idea ever. If you don’t believe me, I will show you:


You see? Ten 2nds. No I am just kidding. I actually don’t many ideas. I think I may just make a board game. But we will see what happens.

A few more tools!

Posted by (twitter: @piece_o_ham)
Friday, August 23rd, 2013 5:56 pm

I will be using a few more tools! They are:

  1. My own game engine. I strongly discouraged you from using it as it is not documented
  2. Tiled map editor

I am ready to go

Well I suppose I’m in

Posted by (twitter: @piece_o_ham)
Thursday, August 15th, 2013 11:10 am

I’ve been looking forward to this for a while, and last time I got 76th place for humor (of course the rating were screwed up but whatever), so I’m curious to see if I can again get in the top 100 for at least ONE thing. I’m also going to try to squeeze off a simple game engine before it starts, just to save some time. If/when I finish that, I will post it here.

Oh and here are ma’ toolz:

  1. Graphics: Paint.net
  2. Language: Java
  3. Editor: Eclipse
  4. SFX: BFXR
  5. Music (if I get around to it): LMMS
  6. Timelapse: Chronolapse

See y’all then;
return 0;

I’m in…annoyance with procrastination

Posted by (twitter: @piece_o_ham)
Thursday, July 18th, 2013 9:10 pm

I have been trying to work on a game engine. For the past…while. But that is really hard to do when you’re playing world of tanks :( Maybe I can finish.

I’m funny! And how to rate games.

Posted by (twitter: @piece_o_ham)
Monday, May 20th, 2013 8:57 pm

I got in the top 100 for humor! I got #76. This is a lot better than my last LD. Below I have shown my rating improvements. However, there are things that made me mad about the ratings. Not so much my ratings but just ratings in general. So I have some tips for those who haven’t been here very long.

Use “n/a”. Very often people will rate as one star when they should really rate as “n/a”. For example, this text adventure. It got rated better in graphics than my game. It is a text adventure, graphics don’t matter in a text adventure. If it doesn’t have sound, rate it as “n/a”. Same goes for graphics.

Read the entire description. It seems as some people don’t read the entire description. There is sometimes some important info in there. For example, people didn’t seem to realize there were only two levels in my game. Or they said restarting was annoying even though I showed a way to restart faster. Please, JUST READ THE WHOLE THING.

Leave a comment. There is nothing more annoying than people who don’t leave comments. I like to hear what you think. How am I supposed to know how I’m doing if you don’t leave a comment. Please, LEAVE COMMENTS.

Also, here is a rating comparison:

LD26 ratings
My Ratings

LD24 Ratings
My ratings

And here is a timelapse:

Post-Compo Updated!

Posted by (twitter: @piece_o_ham)
Saturday, May 18th, 2013 12:27 pm

I released a new version of my post compo! Here is a list of what has changed since release:
+ Added Music and Sound
* Changed player image
+ Added Easy, Medium, and INSANE difficulty (hard is what it was during the compo)

Click here for the entry page.

I also posted a video featuring the changes (note that the actual game looks much better) below. Oh and don’t forget to watch my timelapse.

And here is a GIF preview:


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