Here my wallpaper:
Made in Blender.
More may come. I’m busy though.
I have been entering ludum dare since LD23
OK. I’ll try to be in this time. Hopefully nothing comes up. It’s been a while…too long. By writing an “I’m in post”, I think I’ll be more likely to actually participate.
So here’s my tools:
Let’s see how this goes.
I made these in Blender. Enjoy:
You may remember me posting this one before. This version doesn’t have the depth of field.
So yeah. More to come next time around. Please let me know if you decide to use one (or both).
OK, I think I might be in. I planning on doing the jam. Here’s tha toolz:
Libraries: OpenGL and GLFW
I think that’s about it. I’ll see if I can get my program to compile with Emscripten. Also, this will be my first LD after I switched to Linux.
Now here’s my wallpaper:
Edit: I made an updated version of this wallpaper
It was made in Blender, rendered at 1500 samples. There were some major fireflies (and I can now see a few that I missed but whatevs :D) which I fixed in GIMP.
I’m having one of those times where you have this bug and you just can’t track it down or figure out what on earth is causing it. But in this case I’ve got it to the point where it is fairly unnoticeable.
Anyways, here is a picture of what I have so far (or you can find the glitches yourself)
Yep, I’m in…again. I’m not sure what to write since I’m writing this on my phone, so here’s ma’ tools:
Graphics: Paint.NET (maybe gimp too)
Map editor: Tiled (if I can figure out how to use my engine)
Engine: JNitrig2D ()
Audio editor: Audacity
I ask that you don’t use my engine. Not because it’s an awesome engine, but because I myself don’t really know how to use it (and I wrote it!), because it was programmed in pasta (spaghetti code, well it’s not that bad but it isn’t documented so yeah). Because my engine sucks like Kirby, I’m going to polish it before the compo starts.
Well things are going ok. Unfortunately I have things do. You can play the current version or you can see a preview of the game here:
I will be using a few more tools! They are:
I’ve been looking forward to this for a while, and last time I got 76th place for humor (of course the rating were screwed up but whatever), so I’m curious to see if I can again get in the top 100 for at least ONE thing. I’m also going to try to squeeze off a simple game engine before it starts, just to save some time. If/when I finish that, I will post it here.
Oh and here are ma’ toolz:
See y’all then;
I have been trying to work on a game engine. For the past…while. But that is really hard to do when you’re playing world of tanks Maybe I can finish.
I got in the top 100 for humor! I got #76. This is a lot better than my last LD. Below I have shown my rating improvements. However, there are things that made me mad about the ratings. Not so much my ratings but just ratings in general. So I have some tips for those who haven’t been here very long.
Use “n/a”. Very often people will rate as one star when they should really rate as “n/a”. For example, this text adventure. It got rated better in graphics than my game. It is a text adventure, graphics don’t matter in a text adventure. If it doesn’t have sound, rate it as “n/a”. Same goes for graphics.
Read the entire description. It seems as some people don’t read the entire description. There is sometimes some important info in there. For example, people didn’t seem to realize there were only two levels in my game. Or they said restarting was annoying even though I showed a way to restart faster. Please, JUST READ THE WHOLE THING.
Leave a comment. There is nothing more annoying than people who don’t leave comments. I like to hear what you think. How am I supposed to know how I’m doing if you don’t leave a comment. Please, LEAVE COMMENTS.
Also, here is a rating comparison:
And here is a timelapse:
I released a new version of my post compo! Here is a list of what has changed since release:
+ Added Music and Sound
* Changed player image
+ Added Easy, Medium, and INSANE difficulty (hard is what it was during the compo)
Click here for the entry page.
I also posted a video featuring the changes (note that the actual game looks much better) below. Oh and don’t forget to watch my timelapse.
And here is a GIF preview: