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“Rock, Paper, Geometry!” Postmortem

Posted by (twitter: @agr_dev)
Tuesday, July 30th, 2013 10:32 am


This is my first postmortem on my first LD game. I am not going to write much text, here it is some facts and thoughts.

“Rock, Paper, Geometry!” – is a real-time tactic game based on “rock, paper, scissors” rules with random generated levels and impulse movement.

What went right

  1. I’ve finished it!
  2. Feature cutting. I’ve cut more than 80% of ¬†all planned features, leaving the most important and delicious. Time restriction is a powerful productivity tool :)
  3. Surprisingly the game balance was achieved very quickly.
  4. Very poor random AI generates different fun situations.
  5. I think the gameplay has a good combination of skill and luck, providing a replayability.
  6. Sound effects made the “feel” better.


What went wrong

  1. I was distracting by my real job and 7 days unfortunately became 3 days.
  2. No ambient music.
  3. Hard to remember the rules of the game at the beginning.
  4. The art. I hadn’t enough time to improve it.
  5. Poorly written code. There is a little chaos :)



I’m very proud that my first LD experience was fun and I finished the game against the all road blocks! Thanks for reading!

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