About agj

I'm a graphic designer. I make games, though I'm not a very good programmer!


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My AS3 stuff

Posted by
Friday, April 29th, 2011 9:10 am

Hello. So, it seems that I’m back to participate in this LD. It’s been a while. For that reason, and to for once stick to the rules, I’ll be sharing the actionscript 3 code I work with. Lots of halfway-done stuff in there, and nothing terribly interesting, I guess, but hey, I’m just doing this to stick to the rules. You’re free to take what you like from it, though.

Some included things that may be of interest to some: a ‘Brush’ class for drawing applications (that draws nice curves rather than angles and that can also adjust the width of the line depending on the speed of movement); a class to manage Google API AS3 lib image searches; extensions to some EventDispatcher classes that add event listener management; an abstract class for making preloaders; random smaller utilities.

My AS3 stuff


Posted by
Sunday, December 13th, 2009 7:55 pm

Thing is done. Last few hours were intense. I haven’t played the whole game yet, so it may be totally off here or there. Let me know of any major trip ups, if you decide to give it a try.

Game is about navigating a maze while running along the ceiling. Or something. Play it.

Grab some tiny pixel font here.


A teaser

Posted by
Sunday, December 13th, 2009 12:14 pm

Since no one would play what I have so far anyway, here’s a teaser animated gif of what I’m doing:

Cave Trip timelapse

Posted by
Sunday, August 30th, 2009 10:28 pm

Had I known that I was going to end up with such an uninteresting game, I wouldn’t have bothered, but since I already did, here’s the timelapse video. At least it’s a short one.

Cave Trip is ‘finished’

Posted by
Sunday, August 30th, 2009 7:21 pm

With only a day to make it, and given the fact that I’m no speed programmer, this is all I could manage. Play the thing over here (Flash). I’ll upload a timelapse in a while.


Colorful cavern

Posted by
Sunday, August 30th, 2009 3:09 pm

Well, I started out really late. I was busy Friday night and all Saturday, so I only started last night. Progress has been slow, since I’m such a terrible programmer. No doubt I won’t finish this, but here’s a screenshot to prove that I am at least trying. Animated, it seems as if you were zooming through the colorful tunnel you see below. Making this for Flash using FlashDevelop and Flex SDK.

unfinished game

Heart postmortem, release

Posted by
Tuesday, April 28th, 2009 3:45 pm

Sort of a postmortem for my game, Heart. I don’t know, I just wrote about the process and a few later thoughts. You can read it in my blog.

Also, the game is finally finished. Play the release version.

So, games

Posted by
Thursday, April 23rd, 2009 7:56 pm

I wrote a post in my blog about what constitutes a game, due to the reception that my entry to the competition, Heart, got. I hope to bring a differing point of view into the Ludum Dare dissection table for everyone to discuss, and for all to come out more inspired to make games.

By the way, I’ll finish the game properly and then I’ll write a post-mortem. It’s not too far from finished, actually.

Heart timelapse

Posted by
Sunday, April 19th, 2009 9:31 pm

Heart and Hope! timelapse video (1’06”)

Not very exciting, but I did make two games during that time, so there’s that.

edit: Forgot to mention that I used keeyai’s handy Chronolapse. :)


Posted by
Sunday, April 19th, 2009 7:24 pm

[edit: This is not my entry into the competition! This was posted after the deadline. See Heart for my actual entry.]

I also made another game yesterday, in two hours, during the Klik of the Month. It’s called ‘Hope!’, and since I also followed the Ludum Dare theme with it, why not share it with you, guys.

Download Hope! (Windows)


Posted by
Sunday, April 19th, 2009 6:52 pm

It’s actually not done, but it’s as done as it’ll get within these 48 hours. It’s mostly done, though! Enjoy.

Play (Flash)

My first LD

Posted by
Saturday, April 18th, 2009 2:56 pm

Hey, this is my first Ludum Dare—I hope I do okay. I’m having fun so far! I’m writing my game in Actionscript 3 and using the Flex SDK, so it’ll be a Flash game. I have to admit that I don’t really like the theme. My take on it is pretty conceptual, though, as you’ll find out. Here’s a screenshot of the little I have achieved so far, in the meanwhile:

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