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Ludum Dare 30

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Obligatory Im In

Posted by
Saturday, November 22nd, 2014 7:38 pm

Hey Guys 😀 this will be my 2nd ludum dare, my first being the august compo that said :


  • Audio: No idea yet(leave suggestions in the comments maybe?)
  • Game Engine: Most likely unity, although i used Love 2d last time around
  • Sound Effects: Combination of sfxr and jfxr
  • Art: Paint.Net, and maybe some experimentation with piskel (http://www.piskelapp.com/ online sprite editor)spriter
  • Ideas: My own creativity and some inspiration from google-imaging the theme


  • Improve on my job i done last time
  • Using Love2d made level building purely writing code which made basics take longer after the framework was in place, using unity i plan to have  longer game this time
  • Improve my new skills with unity
  • Rate some fantastic games


I’m Finished

Posted by
Sunday, August 24th, 2014 12:39 pm

Its a bit short but here it is: Link

some more progress

Posted by
Saturday, August 23rd, 2014 12:44 pm



ok guys, making more progress there is now a coin you can get, some basic animations, got some sfx working, platformer mechanics working, and a score gauge 😛

also started uploading to my bitbucket to be ready to submit later on. More info/Alpha Download here: https://bitbucket.org/agentEnder/ld30

ShiftedTimelines01 ShiftedTimelines02

First Ludum dare entry, have some progress

Posted by
Friday, August 22nd, 2014 10:45 pm

Ok so ive started on my game and i think ill head to bed now to get into the meat of it tomorrow, its unlike anything ive seen on here so far and as such i dont want to give away to much, but here have a sprite 😀 this is the main character, a scientist, who apparently looks better in game


Im in (LD30)

Posted by
Wednesday, August 6th, 2014 12:21 pm

as i said, im in 😀 first time so well see how it goes.


Language: Lua w/ love2d

Editor: Notepad++

Sfx: jfxr and sfxr

Music: abundant-music(procedural music generator)

Graphics/Sprites: paint.net

Goals: Learning and challenging myself

Animation: paint.net

Libraries: Personal tile collision library and console code

Current Project: Box Fight!



Posted by
Saturday, August 2nd, 2014 7:45 pm


Box Fight! is an upcoming game that will continue to grow over the years and is currently in…

Hey guys, great game over here that is looking for a community to help it thrive, taking fan ideas maybe implementing a doctor who class soon? hmm idk anyways there are links to submit ideas for classes on the home page of the wiki maybe one of you would like to make a difference in the game? credit is given for those who give ideas. Doctor who class could teleport to a random x & y maybe?, supernatural class could be only class with a shotgun, or maybe a sherlock class that has sherlocky abilities lol you guys get the idea.

This is the game i will be publishing for the october challenge that ludum put out btw guys 😀

Love2d Tile Based collisions :D, and Console Lib

Posted by
Friday, July 25th, 2014 9:18 am

my own personal collision library used for tile collisions, it uses rectangular hitboxes and returns a value when colliding.

iterates through a table named tiles to find when each side of an obj is colliding with a tile.


Also includes a library for a console, this is to be used in ludum dare 30 with the tile collisions


they are on my github(https://github.com/AgentEnder/Personal_Libraries)

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