About AestheticGamer (twitter: @AestheticGamer1)

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Ludum Dare 35
 
Ludum Dare 29
 
Ludum Dare 26

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Hardcore Potato escape from darkness!
Awarded by Harsay
on April 30, 2013

AestheticGamer's Archive

Cootie Patootie making good progress!

Posted by (twitter: @AestheticGamer1)
Sunday, April 17th, 2016 12:42 am

Cootie11

My little weird game about love and its many forms, Cootie Patootie, is making good progress.

It simply uses a scribbly style, has original music and voice acting by myself, and should be fun to see people’s response to it

Cootie07

Hope some who play it enjoy it, it’s got some weird saving mechanics I hope some will appropriately scratch their head at, and while the game has multiple endings, you’re only able to obtain one (they’re all available, but each player may only obtain 1).

Remember; Love is where the heart is.

HeartAttack3

Updated my Ludum Dare 29 game, Close Your Eyes

Posted by (twitter: @AestheticGamer1)
Sunday, April 26th, 2015 3:51 pm

Thought I’d mention here I spent a few days to fix a few things and add a lot of new content to the game I had made for Ludum Dare 29, Close your Eyes:

001

 

Can be downloaded from one of the following sources:

RPGMakerNet: http://rpgmaker.net/games/7578/
GameJolt: http://gamejolt.com/games/adventure/close-your-eyes/58200/
Itch.io: http://aestheticgamer.itch.io/close-your-eyes
IndieDB: http://www.indiedb.com/games/close-your-eyes

 

Trailer:

 

Finished my horror games, ‘Close Your Eyes’

Posted by (twitter: @AestheticGamer1)
Sunday, April 27th, 2014 4:39 pm

Finished and entered! Was fun, music is what I’m most proud of.

Can get the game here on the Ludum Dare site, of course.

 

‘Close Your Eyes’ second day complete development

Posted by (twitter: @AestheticGamer1)
Sunday, April 27th, 2014 1:28 am

I somewhat wish I had more time to do more and sprite more, but I do think I’ll be able to finish it if I focus on wrapping up tomorrow. However, great progress today. while not a looker got a few shots of the game. All spriting was artwork was done today outside of the MC and spider, so not bad for doodle-spriting in a single day I feel.

 

CYE1CYE2CYE3CYE4 CYE5    CYE6\

 

And still have all the music done. 16 tracks, the odd theme and compositions I feel help the game a lot.

Crystallize

Circus

Stepping in Goop

My Little Marshmallow

Gooey Abomination

And 11 other tracks.

 

I don’t expect to do that great as the game definitely has flaws, but still excited to see what people think of it.

Awake again, time to continue. Results from last night.

Posted by (twitter: @AestheticGamer1)
Saturday, April 26th, 2014 10:34 am

So awake again, time to resume. Last night I basically got character sprites and music done. However, liking how it’s coming out. My game stars a character I am tentatively calling ‘Marshmallow Monk’, and an antagonistic spider who can possess different things. The character is escaping death row and is taking to the underground… But  also using the theme in a secondary, more psychological way outside of the obvious.

 

Simply drawn sprites for Marshmallow Monk & Raspberry Spider:

MC$Gooey Abomination

 

And completed 16 music tracks, which is admittedly what most of what the first few hours consisted of. Here are a few samples:

My Little Marshmallow

Underground Drone

Crystallize

Circus

Skull

Stepping in Goop

Gooey Abomination

 

Along with 9 other songs. Very odd music, but the game is odd so hope it works.

 

Also, not in the game obviously, but some people in the stream I’ve been holding have been doodling Marshmallow Monk, so I’m happy. Credit here to CookieCyatt & Xenobladebuster:

5968270fea3b84c426a123234419f3282d57a1d607fdf85959afa6f34d63ba75

 

So about to hit the hay on the first day, basically got character sprites and music done. However, liking how it’s coming out. My game stars a character I am tentatively calling ‘Marshmallow Monk’, and an antagonistic spider who can possess different things. The character is escaping death row and is taking to the underground… But  also using the theme in a secondary, more psychological way outside of the obvious.

 

Simply drawn sprites for Marshmallow Monk & Raspberry Spider:

MC$Gooey Abomination

 

And completed 16 music tracks, which is admittedly what most of what the first few hours consisted of. Here are a few samples:

My Little Marshmallow

Underground Drone

Crystallize

Circus

Skull

Stepping in Goop

Gooey Abomination

 

Along with 9 other songs. Very odd music, but the game is odd so hope it works.

 

Also, not in the game obviously, but some people in the stream I’ve been holding have been doodling Marshmallow Monk, so I’m happy. Credit here to CookieCyatt & Xenobladebuster:

5968270fea3b84c426a123234419f3282d57a1d607fdf85959afa6f34d63ba75

 

Hitbox Stream

Posted by (twitter: @AestheticGamer1)
Friday, April 25th, 2014 5:10 pm

Many will be streaming on Twitch, but have made the switch to streaming on a site called Hitbox.Tv, so will be streaming my development cycle there instead. Stream will start in about 30 minutes: http://www.hitbox.tv/AestheticGamer

Warmup game ‘The Wailing Woods’ music completed

Posted by (twitter: @AestheticGamer1)
Thursday, April 24th, 2014 12:22 am

Making a warm-up game quickly, which I’ve entitled the Wailing Woods. Spent five hours today composing music and finished the music for the miniature project, I have a good feeling I might be able to score decently on musical composition this year on the competition at least, I’m not musician but I think I do an okay job at fulfilling the role and have gotten good at making quick loopable things that fit the mood.

 

Samples of today’s work (April 23rd):

Credits Theme

But For a Moment

Woods Whistle 1

Echo

And something I refer to as non-music, Unlogic. 

 

Not the best music ever, but proud to have made these and five other tracks in five hours. Hope it comes as easily for whatever the Ludum Dare game project is, and hope to continue practicing and improving and get this warm-up project done before the contest.

I’m in, and making a practice game.

Posted by (twitter: @AestheticGamer1)
Wednesday, April 23rd, 2014 9:04 am

Totally in it this time (had to skip out last time), making a practice game right now about a character wandering into some Autumn Woods following an urban legend. See how that goes, and will post some here about it as it quickly comes along.

 

As previous years, I’ll be streaming my progress.

My finished LD game; Blank Slate

Posted by (twitter: @AestheticGamer1)
Sunday, April 28th, 2013 5:06 pm

Finished my game for my first Ludum Dare, and now available for play! A 2D exploration-puzzle game. A nameless protagonist wakes up and heads out to a barren land full of puzzles known as the White Zone. Seaming with oddness, and with an abstract flow, what is it that our protagonist continues on for?

I had a lot of fun making the graphics (especially in the later half of the game), but this was my first time doing music for a project and I feel I could of done better. Still, I hope you all enjoy it.

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22278

BlankSlate

About to hit the hay, but what I have come up with so far in the last 16 hours. This was my first time doing music for a game of mine, so it was interesting. I feel I may have overstepped the minimalist theme a bit, though.

 

http://www.youtube.com/watch?v=3x5KKpdT3NU

 

And some quick screens:

LudumDare1

vlcsnap-2013-04-27-11h43m26s131 vlcsnap-2013-04-27-11h43m42s29 vlcsnap-2013-04-27-11h43m56s179 vlcsnap-2013-04-27-11h44m03s251 vlcsnap-2013-04-27-11h44m13s88

 

I Welcome The Ludum Dare Insanity

Posted by (twitter: @AestheticGamer1)
Friday, April 26th, 2013 1:01 pm

Brethren in passion of game development, I have taken to simple and non-remarkable tools, for this is my first Ludum Dare, and the question raises even if I can keep everything in this project to a span of 48 hours using simplistic tools and limited time to keep it realistic in vision and scope.

 

Still, I embrace the full chance to watch and join many others, both partially nervous, partially excited, and with the overlooming feeling I have no idea what I’m getting myself into. As stated again, nothing I am using is impressive, but they are what I have decided to arm myself with for the event at hand.

-Using RPG Maker VX Ace (yeah, I know) as my development tool (so programming in Ruby)

-Sound effects are going to be completely home-made in Audacity

-Music is using a free orchestral sound library and being mixed in Sony Vegas

-Using GIMP and MS Paint for spriting

-Streaming all of this on Twitch in 5 hours from this post: http://www.twitch.tv/duskgolem

I almost feel like I’m making a garage game lab on my desktop. Regardless, excited to see everyone’s entries in the end, and let the games begin~

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